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Related papers: THEaiTRE 1.0: Interactive generation of theatre pl…

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Basically, in (one-player) war Real Time Strategy (wRTS) games a human player controls, in real time, an army consisting of a number of soldiers and her aim is to destroy the opponent's assets where the opponent is a virtual (i.e.,…

Neural and Evolutionary Computing · Computer Science 2012-01-17 José A. García Gutiérrez , Carlos Cotta , Antonio J. Fernández-Leiva

As generative models become ubiquitous, there is a critical need for fine-grained control over the generation process. Yet, while controlled generation methods from prompting to fine-tuning proliferate, a fundamental question remains…

Artificial Intelligence · Computer Science 2026-01-12 Emily Cheng , Carmen Amo Alonso , Federico Danieli , Arno Blaas , Luca Zappella , Pau Rodriguez , Xavier Suau

An interactive binary star system simulation was developed to be showcased on an educational platform. The main purpose of the project is to provide insight into the orbital mechanics of such star systems with the help of a three-body…

Physics Education · Physics 2022-10-27 Ayse Pelin Dedeler , Canberk Soytekin

Proactive streaming video understanding requires Video-LLMs to decide when to respond as a video unfolds, a task where existing methods often fall short due to their implicit, query-agnostic modeling of visual evidence. We introduce…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Ke Ma , Jiaqi Tang , Bin Guo , Xueting Han , Ruonan Xu , Qingfeng He , Ziheng Wang , Xu Wang , Qifeng Chen , Zhiwen Yu , Yunhao Liu

Generative Artificial Intelligence (AI) has enabled the development of sophisticated models that are capable of producing high-caliber text, images, and other outputs through the utilization of large pre-trained models. Nevertheless,…

Computation and Language · Computer Science 2023-02-14 Jinlan Fu , See-Kiong Ng , Zhengbao Jiang , Pengfei Liu

Designing and implementing distributed systems correctly can be quite challenging. Although these systems are often accompanied by formal specifications that are verified using model-checking techniques, a gap still exists between the…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-12-10 Ilya Kokorin , Evgeny Chernatskiy , Vitaly Aksenov

A game process is a system where the decisions of one agent can influence the decisions of other agents. In the real world, social influences and relationships between agents may influence the decision makings of agents with game behaviors.…

Social and Information Networks · Computer Science 2021-03-31 Jie Huang , Fanghua Ye , Xu Chen

We explore story generation: creative systems that can build coherent and fluent passages of text about a topic. We collect a large dataset of 300K human-written stories paired with writing prompts from an online forum. Our dataset enables…

Computation and Language · Computer Science 2018-05-15 Angela Fan , Mike Lewis , Yann Dauphin

This paper describes the results of the first shared task on the generation of teacher responses in educational dialogues. The goal of the task was to benchmark the ability of generative language models to act as AI teachers, replying to a…

Computation and Language · Computer Science 2023-06-13 Anaïs Tack , Ekaterina Kochmar , Zheng Yuan , Serge Bibauw , Chris Piech

Due to GPT's impressive generative capabilities, its applications in games are expanding rapidly. To offer researchers a comprehensive understanding of the current applications and identify both emerging trends and unexplored areas, this…

Artificial Intelligence · Computer Science 2025-04-28 Daijin Yang , Erica Kleinman , Casper Harteveld

We designed and built a game called \textit{Immersive Text Game}, which allows the player to choose a story and a character, and interact with other characters in the story in an immersive manner of dialogues. The game is based on several…

Computation and Language · Computer Science 2022-03-22 Wanshui Li , Yifan Bai , Jiaxuan Lu , Kexin Yi

Generative videos have the potential to revolutionize game development by autonomously creating new content. In this paper, we present GameFactory, a framework for action-controlled scene-generalizable game video generation. We first…

Computer Vision and Pattern Recognition · Computer Science 2025-10-31 Jiwen Yu , Yiran Qin , Xintao Wang , Pengfei Wan , Di Zhang , Xihui Liu

Interactive Generative Video (IGV) has emerged as a crucial technology in response to the growing demand for high-quality, interactive video content across various domains. In this paper, we define IGV as a technology that combines…

Computer Vision and Pattern Recognition · Computer Science 2025-05-01 Jiwen Yu , Yiran Qin , Haoxuan Che , Quande Liu , Xintao Wang , Pengfei Wan , Di Zhang , Kun Gai , Hao Chen , Xihui Liu

A major challenge in the field of Text Generation is evaluation because we lack a sound theory that can be leveraged to extract guidelines for evaluation campaigns. In this work, we propose a first step towards such a theory that…

Computation and Language · Computer Science 2022-10-25 Pius von Däniken , Jan Deriu , Don Tuggener , Mark Cieliebak

Constructing AI models that respond to text instructions is challenging, especially for sequential decision-making tasks. This work introduces a methodology, inspired by unCLIP, for instruction-tuning generative models of behavior without…

Artificial Intelligence · Computer Science 2024-02-06 Shalev Lifshitz , Keiran Paster , Harris Chan , Jimmy Ba , Sheila McIlraith

In the last few years, Neural Painting (NP) techniques became capable of producing extremely realistic artworks. This paper advances the state of the art in this emerging research domain by proposing the first approach for Interactive NP.…

Computer Vision and Pattern Recognition · Computer Science 2023-12-22 Elia Peruzzo , Willi Menapace , Vidit Goel , Federica Arrigoni , Hao Tang , Xingqian Xu , Arman Chopikyan , Nikita Orlov , Yuxiao Hu , Humphrey Shi , Nicu Sebe , Elisa Ricci

This paper describes a dialogue system developed for the Dialogue Robot Competition 2023 that achieves topic control for trip planning by inserting text into prompts using the ChatGPT-API. We built a system that is capable of generating…

Human-Computer Interaction · Computer Science 2023-12-21 Miyama Tamotsu , Okada Shogo

Text-based games provide a framework for developing natural language understanding and commonsense knowledge about the world in reinforcement learning based agents. Existing text-based environments often rely on fictional situations and…

Computation and Language · Computer Science 2023-07-11 Abhinav Joshi , Areeb Ahmad , Umang Pandey , Ashutosh Modi

How can an end-user provide feedback if a deployed structured prediction model generates inconsistent output, ignoring the structural complexity of human language? This is an emerging topic with recent progress in synthetic or constrained…

Artificial Intelligence · Computer Science 2021-12-17 Niket Tandon , Aman Madaan , Peter Clark , Keisuke Sakaguchi , Yiming Yang

Large language models have demonstrated their capabilities in storyline creation and human-like character role-playing. Current language model agents mainly focus on reasonable behaviors from the level of individuals, and their behaviors…

Computation and Language · Computer Science 2024-07-02 Senyu Han , Lu Chen , Li-Min Lin , Zhengshan Xu , Kai Yu
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