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Related papers: THEaiTRE 1.0: Interactive generation of theatre pl…

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Language models can be used to provide interactive, personalized student feedback in educational settings. However, real-world deployment faces three key challenges: privacy concerns, limited computational resources, and the need for…

Computation and Language · Computer Science 2025-10-31 Fares Fawzi , Vinitra Swamy , Dominik Glandorf , Tanya Nazaretsky , Tanja Käser

Building on prior research on Generative AI (GenAI) and related tools for programming education, we developed SCRIPT, a chatbot based on ChatGPT-4o-mini, to support novice learners. SCRIPT allows for open-ended interactions and structured…

Artificial Intelligence · Computer Science 2025-07-24 Andreas Scholl , Natalie Kiesler

In this paper, we present a new methodology that employs tester agents to automate video game testing. We introduce two types of agents -synthetic and human-like- and two distinct approaches to create them. Our agents are derived from…

Artificial Intelligence · Computer Science 2019-06-04 Sinan Ariyurek , Aysu Betin-Can , Elif Surer

In recent years Generative Machine Learning systems have advanced significantly. A current wave of generative systems use text prompts to create complex imagery, video, even 3D datasets. The creators of these systems claim a revolution in…

Computers and Society · Computer Science 2023-02-03 Jon McCormack , Camilo Cruz Gambardella , Nina Rajcic , Stephen James Krol , Maria Teresa Llano , Meng Yang

Gesture-driven music generation is an emerging human-computer interaction paradigm for touch-free and expressive musical interaction. However, many existing approaches treat the task as isolated gesture classification or map gestures to…

Multimedia · Computer Science 2026-04-29 Rathinaraja Jeyaraj , Barathi Subramanian , Kapilya Gangadharan , Anand Paul

Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design…

Human-Computer Interaction · Computer Science 2022-10-19 Luke Swanson , David Gagnon , Jennifer Scianna

The creation of fictional stories is a very complex task that usually implies a creative process where the author has to combine characters, conflicts and plots to create an engaging narrative. This work presents a simulated environment…

Artificial Intelligence · Computer Science 2014-03-14 R. H. García-Ortega , P. García-Sánchez , J. J. Merelo

Generative Programming (GP) is a computing paradigm allowing automatic creation of entire software families utilizing the configuration of elementary and reusable components. GP can be projected on different technologies, e.g.…

Human-Computer Interaction · Computer Science 2007-05-23 Max Schlee , Jean Vanderdonckt

Advances in video generation have significantly improved the realism and quality of created scenes. This has fueled interest in developing intuitive tools that let users leverage video generation as world simulators. Text-to-video (T2V)…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Zuhao Liu , Aleksandar Yanev , Ahmad Mahmood , Ivan Nikolov , Saman Motamed , Wei-Shi Zheng , Xi Wang , Lei Sun , Luc Van Gool , Danda Pani Paudel

Automated code generation can be a powerful technique for software development, significantly reducing developers' efforts and time required to create new code by generating it automatically based on requirements. Recently, OpenAI's…

Software Engineering · Computer Science 2023-05-16 Chao Liu , Xuanlin Bao , Hongyu Zhang , Neng Zhang , Haibo Hu , Xiaohong Zhang , Meng Yan

This paper presents deductive programming for scheduling scenario generation. Modeling for solution is achieved through program transformations. First, declarative model for scheduling problem domain is introduced. After that model is…

Software Engineering · Computer Science 2013-04-15 Bruno Blaskovic , Mirko Randic

Movie screenplays are rich long-form narratives that interleave complex character relationships, temporally ordered events, and dialogue-driven interactions. While prior benchmarks target individual subtasks such as question answering or…

Computation and Language · Computer Science 2026-05-27 Qiuyu Tian , Zequn Liu , Yiding Li , Fengyi Chen , Youyong Kong , Fan Guo , Yuyao Li , Jinjing Shen , Zhijing Xie , Yiyun Luo , Xin Zhang , Yingce Xia

We introduce Pixels2Play-0.1 (P2P0.1), a foundation model that learns to play a wide range of 3D video games with recognizable human-like behavior. Motivated by emerging consumer and developer use cases - AI teammates, controllable NPCs,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-21 Yuguang Yue , Chris Green , Samuel Hunt , Irakli Salia , Wenzhe Shi , Jonathan J Hunt

End-to-end generation-based approaches have been investigated and applied in task-oriented dialogue systems. However, in industrial scenarios, existing methods face the bottlenecks of controllability (e.g., domain-inconsistent responses,…

Computation and Language · Computer Science 2023-04-04 Yuncheng Hua , Xiangyu Xi , Zheng Jiang , Guanwei Zhang , Chaobo Sun , Guanglu Wan , Wei Ye

This paper addresses the task of generating two-character online interactions. Previously, two main settings existed for two-character interaction generation: (1) generating one's motions based on the counterpart's complete motion sequence,…

Computer Vision and Pattern Recognition · Computer Science 2025-02-28 Zhi Cen , Huaijin Pi , Sida Peng , Qing Shuai , Yujun Shen , Hujun Bao , Xiaowei Zhou , Ruizhen Hu

Electronic quizzes are used extensively for summative and formative assessment. Current Learning Management Systems (LMS) allow instructors to create quizzes through a Graphical User Interface. Despite having a smooth learning curve,…

Computers and Society · Computer Science 2020-09-09 Carlos Andujar

The widespread use of Generative Artificial Intelligence in the innovation and generation of communication content is mainly due to its exceptional creative ability, operational efficiency, and compatibility with diverse industries.…

Computers and Society · Computer Science 2024-06-19 Yuying Li , Jinchi Zhu

TEXTOIR is the first integrated and visualized platform for text open intent recognition. It is composed of two main modules: open intent detection and open intent discovery. Each module integrates most of the state-of-the-art algorithms…

Computation and Language · Computer Science 2022-07-12 Hanlei Zhang , Xiaoteng Li , Hua Xu , Panpan Zhang , Kang Zhao , Kai Gao

We introduce Genie, the first generative interactive environment trained in an unsupervised manner from unlabelled Internet videos. The model can be prompted to generate an endless variety of action-controllable virtual worlds described…

In recent years, the fields of artificial intelligence and web-based programming have seen tremendous advancements, enabling developers to create dynamic and interactive websites and applications. At the forefront of these advancements,…

Human-Computer Interaction · Computer Science 2023-08-24 Benjamin Kenwright