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Related papers: Optimizing $\alpha\mu$

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Electromagnetismlike Optimization (EMO) is a global optimization algorithm, particularly well suited to solve problems featuring nonlinear and multimodal cost functions. EMO employs searcher agents that emulate a population of charged…

Artificial Intelligence · Computer Science 2014-05-21 Erik Cuevas , Diego Oliva , Daniel Zaldivar , Marco Perez , Gonzalo Pajares

Online bidding is a classical problem in online decision-making, with applications in resource allocation, hierarchical clustering, and the analysis of approximation algorithms. We study its randomized learning-augmented variant, where an…

Data Structures and Algorithms · Computer Science 2026-05-15 Mathis Degryse , Imrane Saakour , Christoph Dürr , Spyros Angelopoulos

The advent of AlphaGo and its successors marked the beginning of a new paradigm in playing games using artificial intelligence. This was achieved by combining Monte Carlo tree search, a planning procedure, and deep learning. While the…

Artificial Intelligence · Computer Science 2023-12-29 Marco Kemmerling , Daniel Lütticke , Robert H. Schmitt

Parallel black box optimization consists in estimating the optimum of a function using $\lambda$ parallel evaluations of $f$. Averaging the $\mu$ best individuals among the $\lambda$ evaluations is known to provide better estimates of the…

Optimization and Control · Mathematics 2021-08-11 Laurent Meunier , Iskander Legheraba , Yann Chevaleyre , Olivier Teytaud

Games, including abstract board games, constitute a convenient ground to create, design, and improve new AI methods. In this field, Monte Carlo Tree Search is a popular algorithm family, aiming to build game trees and explore them…

Artificial Intelligence · Computer Science 2024-06-14 Florian Richoux

Various popular multiplayer battle royale games share a lot of common elements. Drawing from our observations, we summarized these shared characteristics and subsequently proposed a novel heuristic algorithm named multiplayer battle…

Neural and Evolutionary Computing · Computer Science 2024-01-02 Yuefeng Xu , Rui Zhong , Chao Zhang , Jun Yu

The article describes the proposition and application of a local search metaheuristic for multi-objective optimization problems. It is based on two main principles of heuristic search, intensification through variable neighborhoods, and…

Artificial Intelligence · Computer Science 2009-07-20 Martin Josef Geiger

While discounted payoff games and classic games that reduce to them, like parity and mean-payoff games, are symmetric, their solutions are not. We have taken a fresh view on the properties that optimal solutions need to have, and devised a…

Data Structures and Algorithms · Computer Science 2026-03-11 Daniele Dell'Erba , Arthur Dumas , Sven Schewe

We show that, in a resource allocation problem, the ex ante aggregate utility of players with cumulative-prospect-theoretic preferences can be increased over deterministic allocations by implementing lotteries. We formulate an optimization…

Theoretical Economics · Economics 2020-12-07 Soham R. Phade , Venkat Anantharam

Multiple-objective optimization (MOO) aims to simultaneously optimize multiple conflicting objectives and has found important applications in machine learning, such as minimizing classification loss and discrepancy in treating different…

Machine Learning · Computer Science 2022-09-16 Eric Enouen , Katja Mathesius , Sean Wang , Arielle Carr , Sihong Xie

Minimax-based search algorithms with alpha-beta pruning and transposition tables are a central component of classical game-playing engines and remain widely used in practice. Despite their widespread use, these algorithms are subtle, highly…

Artificial Intelligence · Computer Science 2026-04-23 Wieger Wesselink , Kees Huizing , Huub van de Wetering

Bridge is a trick-taking card game requiring the ability to evaluate probabilities since it is a game of incomplete information where each player only sees its cards. In order to choose a strategy, a player needs to gather information about…

Artificial Intelligence · Computer Science 2020-01-23 J Li , S Thepaut , V Ventos

Quadratic Unconstrained Binary Optimization (QUBO) is a broad class of optimization problems with many practical applications. To solve its hard instances in an exact way, known classical algorithms require exponential time and several…

Quantum Physics · Physics 2021-01-21 Gian Giacomo Guerreschi

Achieving good speed and accuracy trade-off on a target platform is very important in deploying deep neural networks in real world scenarios. However, most existing automatic architecture search approaches only concentrate on high…

Computer Vision and Pattern Recognition · Computer Science 2019-04-08 Xin Li , Yiming Zhou , Zheng Pan , Jiashi Feng

We present a Monte Carlo algorithm for efficiently finding near optimal moves and bids in the game of Bidding Hex. The algorithm is based on the recent solution of Random-Turn Hex by Peres, Schramm, Sheffield, and Wilson together with…

Combinatorics · Mathematics 2016-04-19 Sam Payne , Elina Robeva

The standard for Deep Reinforcement Learning in games, following Alpha Zero, is to use residual networks and to increase the depth of the network to get better results. We propose to improve mobile networks as an alternative to residual…

Artificial Intelligence · Computer Science 2021-04-12 Tristan Cazenave

We consider the problem of online learning and its application to solving minimax games. For the online learning problem, Follow the Perturbed Leader (FTPL) is a widely studied algorithm which enjoys the optimal $O(T^{1/2})$ worst-case…

Machine Learning · Computer Science 2020-06-16 Arun Sai Suggala , Praneeth Netrapalli

We give an explicit algorithm and source code for computing optimal weights for combining a large number N of alphas. This algorithm does not cost O(N^3) or even O(N^2) operations but is much cheaper, in fact, the number of required…

Portfolio Management · Quantitative Finance 2016-12-19 Zura Kakushadze , Willie Yu

In this paper we present two parallel Monte Carlo based algorithms for pricing multi--dimensional Bermudan/American options. First approach relies on computation of the optimal exercise boundary while the second relies on classification of…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-02-18 Mireille Bossy , Françoise Baude , Viet Dung Doan , Abhijeet Gaikwad , Ian Stokes-Rees

We study the classical problem of matching $n$ agents to $n$ objects, where the agents have ranked preferences over the objects. We focus on two popular desiderata from the matching literature: Pareto optimality and rank-maximality. Instead…

Computer Science and Game Theory · Computer Science 2021-04-15 Hadi Hosseini , Vijay Menon , Nisarg Shah , Sujoy Sikdar
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