English

Artificial intelligence for Bidding Hex

Combinatorics 2016-04-19 v1 Computer Science and Game Theory Probability

Abstract

We present a Monte Carlo algorithm for efficiently finding near optimal moves and bids in the game of Bidding Hex. The algorithm is based on the recent solution of Random-Turn Hex by Peres, Schramm, Sheffield, and Wilson together with Richman's work connecting random-turn games to bidding games.

Cite

@article{arxiv.0812.3677,
  title  = {Artificial intelligence for Bidding Hex},
  author = {Sam Payne and Elina Robeva},
  journal= {arXiv preprint arXiv:0812.3677},
  year   = {2016}
}

Comments

7 pages, 2 figures

R2 v1 2026-06-21T11:53:52.391Z