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Adjusting robot behavior to human preferences can require intensive human feedback, preventing quick adaptation to new users and changing circumstances. Moreover, current approaches typically treat user preferences as a reward, which…

Robotics · Computer Science 2024-10-21 Jakob Thumm , Christopher Agia , Marco Pavone , Matthias Althoff

Co-speech gesture generation is to synthesize a gesture sequence that not only looks real but also matches with the input speech audio. Our method generates the movements of a complete upper body, including arms, hands, and the head.…

Computer Vision and Pattern Recognition · Computer Science 2021-11-30 Shenhan Qian , Zhi Tu , Yihao Zhi , Wen Liu , Shenghua Gao

While increasing attention has been paid to co-speech gesture synthesis, most previous works neglect to investigate hand gestures with explicit and essential semantics. In this paper, we study co-speech gesture generation with an emphasis…

We propose a semantically-aware speech driven model to generate expressive and natural upper-facial and head motion for Embodied Conversational Agents (ECA). In this work, we aim to produce natural and continuous head motion and…

Audio and Speech Processing · Electrical Eng. & Systems 2022-05-24 Mireille Fares , Catherine Pelachaud , Nicolas Obin

The generation of co-speech gestures for digital humans is an emerging area in the field of virtual human creation. Prior research has made progress by using acoustic and semantic information as input and adopting classify method to…

Sound · Computer Science 2024-04-16 Fan Zhang , Naye Ji , Fuxing Gao , Siyuan Zhao , Zhaohan Wang , Shunman Li

Gesture recognition research, unlike NLP, continues to face acute data scarcity, with progress constrained by the need for costly human recordings or image processing approaches that cannot generate authentic variability in the gestures…

Computer Vision and Pattern Recognition · Computer Science 2026-04-17 Hassan Ali , Doreen Jirak , Luca Müller , Stefan Wermter

Recently simulation methods have been developed for optical tactile sensors to enable the Sim2Real learning, i.e., firstly training models in simulation before deploying them on the real robot. However, some artefacts in the real objects…

Robotics · Computer Science 2021-12-06 Tudor Jianu , Daniel Fernandes Gomes , Shan Luo

Vibrotactile signals offer new possibilities for conveying sensations and emotions in various applications. Yet, designing vibrotactile tactile icons (i.e., Tactons) to evoke specific feelings often requires a trial-and-error process and…

Human-Computer Interaction · Computer Science 2025-02-04 Chungman Lim , Gyeongdeok Kim , Su-Yeon Kang , Hasti Seifi , Gunhyuk Park

Synthesizing images from text descriptions has become an active research area with the advent of Generative Adversarial Networks. The main goal here is to generate photo-realistic images that are aligned with the input descriptions.…

Computer Vision and Pattern Recognition · Computer Science 2022-05-26 D. M. A. Ayanthi , Sarasi Munasinghe

Today's touch sensors come in many shapes and sizes. This has made it challenging to develop general-purpose touch processing methods since models are generally tied to one specific sensor design. We address this problem by performing…

Robotics · Computer Science 2024-09-13 Samanta Rodriguez , Yiming Dou , Miquel Oller , Andrew Owens , Nima Fazeli

We introduce Talk2Move, a reinforcement learning (RL) based diffusion framework for text-instructed spatial transformation of objects within scenes. Spatially manipulating objects in a scene through natural language poses a challenge for…

Computer Vision and Pattern Recognition · Computer Science 2026-01-09 Jing Tan , Zhaoyang Zhang , Yantao Shen , Jiarui Cai , Shuo Yang , Jiajun Wu , Wei Xia , Zhuowen Tu , Stefano Soatto

Generating full-body human gestures based on speech signals remains challenges on quality and speed. Existing approaches model different body regions such as body, legs and hands separately, which fail to capture the spatial interactions…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Pinxin Liu , Luchuan Song , Junhua Huang , Haiyang Liu , Chenliang Xu

In this paper, we propose a generative model which learns the relationship between language and human action in order to generate a human action sequence given a sentence describing human behavior. The proposed generative model is a…

Machine Learning · Computer Science 2017-10-25 Hyemin Ahn , Timothy Ha , Yunho Choi , Hwiyeon Yoo , Songhwai Oh

Speech-driven gesture synthesis is a field of growing interest in virtual human creation. However, a critical challenge is the inherent intricate one-to-many mapping between speech and gestures. Previous studies have explored and achieved…

Graphics · Computer Science 2023-02-03 Fan Zhang , Naye Ji , Fuxing Gao , Yongping Li

Recent works have shown Generative Adversarial Networks (GANs) to be particularly effective in image-to-image translations. However, in tasks such as body pose and hand gesture translation, existing methods usually require precise…

Computer Vision and Pattern Recognition · Computer Science 2019-11-11 Yahui Liu , Marco De Nadai , Gloria Zen , Nicu Sebe , Bruno Lepri

In recent years, emotion detection in text has become more popular due to its vast potential applications in marketing, political science, psychology, human-computer interaction, artificial intelligence, etc. In this work, we argue that…

Computation and Language · Computer Science 2019-07-23 Armin Seyeditabari , Narges Tabari , Shafie Gholizadeh , Wlodek Zadrozny

Generating 3D human models directly from text helps reduce the cost and time of character modeling. However, achieving multi-attribute controllable and realistic 3D human avatar generation is still challenging due to feature coupling and…

Computer Vision and Pattern Recognition · Computer Science 2024-03-21 Chaoqun Gong , Yuqin Dai , Ronghui Li , Achun Bao , Jun Li , Jian Yang , Yachao Zhang , Xiu Li

Text-to-image generation models have achieved remarkable advancements in recent years, aiming to produce realistic images from textual descriptions. However, these models often struggle with generating anatomically accurate representations…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Haozhuo Zhang , Bin Zhu , Yu Cao , Yanbin Hao

In virtual reality (VR) educational scenarios, Pedagogical agents (PAs) enhance immersive learning through realistic appearances and interactive behaviors. However, most existing PAs rely on static speech and simple gestures. This…

Human-Computer Interaction · Computer Science 2026-03-11 Ninghao Wan , Jiarun Song , Fuzheng Yang

This paper investigates a novel task of talking face video generation solely from speeches. The speech-to-video generation technique can spark interesting applications in entertainment, customer service, and human-computer-interaction…

Sound · Computer Science 2021-07-15 Shijing Si , Jianzong Wang , Xiaoyang Qu , Ning Cheng , Wenqi Wei , Xinghua Zhu , Jing Xiao