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We study a family of sorting match puzzles on grids, which we call permutation match puzzles. In this puzzle, each row and column of a $n \times n$ grid is labeled with an ordering constraint -- ascending (A) or descending (D) -- and the…

Data Structures and Algorithms · Computer Science 2026-03-12 Kshitij Gajjar , Neeldhara Misra

We prove that certain problems naturally arising in knot theory are NP--hard or NP--complete. These are the problems of obtaining one diagram from another one of a link in a bounded number of Reidemeister moves, determining whether a link…

Geometric Topology · Mathematics 2024-07-17 Dale Koenig , Anastasiia Tsvietkova

A graph is near-planar if it can be obtained from a planar graph by adding an edge. We show the surprising fact that it is NP-hard to compute the crossing number of near-planar graphs. A graph is 1-planar if it has a drawing where every…

Computational Geometry · Computer Science 2012-03-28 Sergio Cabello , Bojan Mohar

We prove that a particular pushing-blocks puzzle is intractable in 3D. The puzzle, inspired by the game PushPush, consists of unit square blocks on an integer lattice. An agent may push blocks (but never pull them) in attempting to move…

Computational Geometry · Computer Science 2007-05-23 Joseph O'Rourke , The Smith Problem Solving Group

This paper proves that arrangement of music is NP-hard when subject to various constraints: avoiding musical dissonance, limiting how many notes can be played simultaneously, and limiting transition speed between chords. These results imply…

Computational Complexity · Computer Science 2016-07-15 William S. Moses , Erik D. Demaine

We present a new game, Dots & Polygons, played on a planar point set. Players take turns connecting two points, and when a player closes a (simple) polygon, the player scores its area. We show that deciding whether the game can be won from…

Computational Geometry · Computer Science 2020-05-27 Kevin Buchin , Mart Hagedoorn , Irina Kostitsyna , Max van Mulken , Jolan Rensen , Leo van Schooten

Some classical graph problems such as finding minimal spanning tree, shortest path or maximal flow can be done efficiently. We describe slight variations of such problems which are shown to be NP-complete. Our proofs use straightforward…

Computational Complexity · Computer Science 2020-01-14 Per Alexandersson

Icosoku is a challenging and interesting puzzle that exhibits highly symmetrical and combinatorial nature. In this paper, we pose the questions derived from the puzzle, but with more difficulty and generality. In addition, we also present a…

Artificial Intelligence · Computer Science 2019-08-19 Ke Liu , Sven Löffler , Petra Hofstedt

A positional game is a game where two players sequentially label vertices of a hypergraph, consisting of a board and a collection of winning sets, with colors assigned to each player until all vertices of the board are claimed. The first…

Combinatorics · Mathematics 2021-09-02 Pranav Avadhanam , Siddhartha G. Jena

We study the geometry of billiard orbits on rectangular billiards. A truncated billiard orbit induces a partition of the rectangle into polygons. We prove that thirteen is a sharp upper bound for the number of different areas of these…

Number Theory · Mathematics 2013-10-08 Henk Don

Quoridor is an award-winning abstract strategy game designed by Mirko Marchesi and published in 1997. Similar games include Maze Attack, Blockade (also known as Cul-de-sac), and Pinko Pallino. In line with chess, checkers, Go, and other…

Computational Complexity · Computer Science 2026-05-22 Marius Drop , Benjamin G. Rin , Finn van der Velde

We prove that playing Candy Crush to achieve a given score in a fixed number of swaps is NP-hard.

Computational Complexity · Computer Science 2014-03-11 Toby Walsh

Finding two disjoint simple paths on two given sets of points is a geometric problem introduced by Jeff Erickson. This problem has various applications in computational geometry, like robot motion planning, generating polygon etc. We will…

Computational Complexity · Computer Science 2017-12-29 Mohammadreza Razzazi , Abdolah Sepahvand

In this paper we give a mathematical model for a game that we call picture cube puzzle and investigate its properties. The central question is the number of moves required to solve the puzzle. A mathematical discussion is followed by the…

Discrete Mathematics · Computer Science 2012-07-27 P. Burcsi

Determining if a point is in a polygon or not is used by a lot of applications in computer graphics, computer games and geoinformatics. Implementing this check is error-prone since there are many special cases to be considered. This holds…

Computational Geometry · Computer Science 2017-07-25 Michael Galetzka , Patrick O. Glauner

A random jigsaw puzzle is constructed by arranging $n^2$ square pieces into an $n \times n$ grid and assigning to each edge of a piece one of $q$ available colours uniformly at random, with the restriction that touching edges receive the…

Discrete Mathematics · Computer Science 2016-05-12 Rajko Nenadov , Pascal Pfister , Angelika Steger

Number partitioning is one of the classical NP-hard problems of combinatorial optimization. It has applications in areas like public key encryption and task scheduling. The random version of number partitioning has an "easy-hard" phase…

Disordered Systems and Neural Networks · Physics 2007-05-23 Stephan Mertens

Here, we present a variant of the sliding coins game. Two coins are placed on distinct squares of a semi-infinite linear board with squares numbered $0, 1, 2, dots, $. Two players take turns and move a coin to a lower unoccupied square.…

Combinatorics · Mathematics 2025-04-29 Ryohei Miyadera , Hikaru Manabe , Unchon Lee

Solving a Radon-Kaczmarz puzzle involves filling a square grid with positive integers, each between one and nine, satisfying certain clues coming from the sum of entries that lie on the same line in the square grid. Given a set of slopes…

Combinatorics · Mathematics 2018-12-07 Steven Rossi , Xiao Xiao

Kill-all Go is a variant of Go in which Black tries to capture all white stones, while White tries to survive. We consider computational complexity of Kill-all Go with two rulesets, Chinese rules and Japanese rules. We prove that: (i)…

Computational Complexity · Computer Science 2019-11-27 Zhujun Zhang