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We study an iteration approach to solve the coupled algebraic Riccati equations when they appear in general two player closed-loop type Nash differential games over an infinite time horizon. Also, we propose an effective algorithm for…

Numerical Analysis · Mathematics 2020-11-09 Lucky Qiaofeng Li , Xizhi Su

The Nakamura number is an appropriate invariant of a simple game to study the existence of social equilibria and the possibility of cycles. For symmetric quota games its number can be obtained by an easy formula. For some subclasses of…

Combinatorics · Mathematics 2018-11-30 Josep Freixas , Sascha Kurz

A covering with dominoes of a rectilinear region is called \emph{tatami} if no four dominoes meet at any point. We describe a reduction from planar 3SAT to Domino Tatami Covering. As a consequence it is NP-complete to decide whether there…

Computational Complexity · Computer Science 2013-05-30 Alejandro Erickson , Frank Ruskey

We develop a new discrete mathematical model which includes the classical Sudoku puzzle, Latin Squares and gerechte designs. This problem is described by integer equations and a special type of inequality constraint. We consider solutions…

Combinatorics · Mathematics 2012-10-24 Thomas Fischer

A free-form Sudoku puzzle is a square arrangement of m times m cells such that the cells are partitioned into m subsets (called blocks) of equal cardinality. The goal of the puzzle is to place integers 1,...,m in the cells such that the…

Combinatorics · Mathematics 2018-08-21 Mohammad Abudayah , Omar Alomari , Torsten Sander

We prove that the art gallery problem is equivalent under polynomial time reductions to deciding whether a system of polynomial equations over the real numbers has a solution. The art gallery problem is a classical problem in computational…

Computational Geometry · Computer Science 2018-05-10 Mikkel Abrahamsen , Anna Adamaszek , Tillmann Miltzow

The Searchlight Scheduling Problem was first studied in 2D polygons, where the goal is for point guards in fixed positions to rotate searchlights to catch an evasive intruder. Here the problem is extended to 3D polyhedra, with the guards…

Computational Geometry · Computer Science 2015-03-19 Giovanni Viglietta

We show that determining the crossing number of a link is NP-hard. For some weaker notions of link equivalence, we also show NP-completeness.

Computational Geometry · Computer Science 2019-08-13 Arnaud de Mesmay , Marcus Schaefer , Eric Sedgwick

The decision problems of the existence of a Hamiltonian cycle or of a Hamiltonian path in a given graph, and of the existence of a truth assignment satisfying a given Boolean formula $C$, are well-known {\it NP}-complete problems. Here we…

Computational Complexity · Computer Science 2022-05-13 Olivier Hudry , Antoine Lobstein

We consider Flipping Coins, a partizan version of the impartial game Turning Turtles, played on lines of coins. We show the values of this game are numbers, and these are found by first applying a reduction, then decomposing the position…

Combinatorics · Mathematics 2021-03-01 Anthony Bonato , Melissa A. Huggan , Richard J. Nowakowski

Given a tame knot K presented in the form of a knot diagram, we show that the problem of determining whether K is knotted is in the complexity class NP, assuming the generalized Riemann hypothesis (GRH). In other words, there exists a…

Geometric Topology · Mathematics 2019-09-16 Greg Kuperberg

Triangular peg solitaire is a well-known one-person game or puzzle. When one peg captures many pegs consecutively, this is called a sweep. We investigate whether the game can end in a dramatic fashion, with one peg sweeping all remaining…

Combinatorics · Mathematics 2008-12-04 George I. Bell

The NP-complete problem Matching Cut is to decide if a graph has a matching that is also an edge cut of the graph. We prove new complexity results for Matching Cut restricted to $H$-free graphs, that is, graphs that do not contain some…

Combinatorics · Mathematics 2022-07-15 Felicia Lucke , Daniël Paulusma , Bernard Ries

The statistical physics approach to the number partioning problem, a classical NP-hard problem, is both simple and rewarding. Very basic notions and methods from statistical mechanics are enough to obtain analytical results for the phase…

Condensed Matter · Physics 2007-05-23 Stephan Mertens

The mathematical aspects of the popular logic game Sudoku incorporate a significant number of the group theory concepts. In this note, we describe all symmetric transformations of the Sudoku grid. We do not intend to obtain a new strategy…

Group Theory · Mathematics 2011-06-07 Vasiliy Osipov

This paper deals with sliding games, which are a variant of the better known pushpush game. On a given structure (grid, torus...), a robot can move in a specific set of directions, and stops when it hits a block or boundary of the…

Combinatorics · Mathematics 2015-07-03 Paul Dorbec , Eric Duchêne , André Fabbri , Julien Moncel , Aline Parreau , Eric Sopena

Finding Hamitonian Cycles in square grid graphs is a well studied and important questions. More recent work has extended these results to triangular and hexagonal grids, as well as further restricted versions. In this paper, we examine a…

Computational Complexity · Computer Science 2018-05-09 Kaiying Hou , Jayson Lynch

We study a new reconfiguration problem inspired by classic mechanical puzzles: a colored token is placed on each vertex of a given graph; we are also given a set of distinguished cycles on the graph. We are tasked with rearranging the…

Computational Complexity · Computer Science 2020-09-24 Kwon Kham Sai , Ryuhei Uehara , Giovanni Viglietta

The sudoku minimum number of clues problem is the following question: what is the smallest number of clues that a sudoku puzzle can have? For several years it had been conjectured that the answer is 17. We have performed an exhaustive…

Data Structures and Algorithms · Computer Science 2013-09-03 Gary McGuire , Bastian Tugemann , Gilles Civario

We prove NP-hardness results for five of Nintendo's largest video game franchises: Mario, Donkey Kong, Legend of Zelda, Metroid, and Pokemon. Our results apply to generalized versions of Super Mario Bros. 1-3, The Lost Levels, and Super…

Computational Complexity · Computer Science 2015-02-10 Greg Aloupis , Erik D. Demaine , Alan Guo , Giovanni Viglietta