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Sparse-view 3D reconstruction is increasingly addressed with feed-forward splatting networks that predict explicit primitives directly from images. Yet most existing methods remain centered on Gaussian primitives and expose surfaces only…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Weijie Wang , Zimu Li , Jinchuan Shi , Zeyu Zhang , Botao Ye , Marc Pollefeys , Donny Y. Chen , Bohan Zhuang

Differentiable rendering is a very successful technique that applies to a Single-View 3D Reconstruction. Current renderers use losses based on pixels between a rendered image of some 3D reconstructed object and ground-truth images from…

Computer Vision and Pattern Recognition · Computer Science 2021-05-03 Nikola Zubić , Pietro Liò

We present a rectangle-based segmentation algorithm that sets up a graph and performs a graph cut to separate an object from the background. However, graph-based algorithms distribute the graph's nodes uniformly and equidistantly on the…

Computer Vision and Pattern Recognition · Computer Science 2012-03-14 Jan Egger , Tina Kapur , Thomas Dukatz , Malgorzata Kolodziej , Dzenan Zukic , Bernd Freisleben , Christopher Nimsky

Not only is the geometry of rock fragments often well approximated by ideal convex polyhedra having few faces and vertices, but these numbers carry vital geophysical information on the fragmentation process. Despite their significance, the…

Geophysics · Physics 2025-04-16 Janos Torok , Gabor Domokos

Reconstructing 3D representations from 2D inputs is a fundamental task in computer vision and graphics, serving as a cornerstone for understanding and interacting with the physical world. While traditional methods achieve high fidelity,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-16 Weijie Wang , Qihang Cao , Sensen Gao , Donny Y. Chen , Haofei Xu , Wenjing Bian , Songyou Peng , Tat-Jen Cham , Chuanxia Zheng , Andreas Geiger , Jianfei Cai , Jia-Wang Bian , Bohan Zhuang

We present a novel algorithm to compute multi-scale curvature fields on triangle meshes. Our algorithm is based on finding robust mean curvatures using the ball neighborhood, where the radius of a ball corresponds to the scale of the…

Graphics · Computer Science 2016-11-01 Patrick Seemann , Simon Fuhrmann , Stefan Guthe , Fabian Langguth , Michael Goesele

We develop a cylindrical shape decomposition (CSD) algorithm to decompose an object, a union of several tubular structures, into its semantic components. We decompose the object using its curve skeleton and restricted translational sweeps.…

Computer Vision and Pattern Recognition · Computer Science 2021-02-12 Ali Abdollahzadeh , Alejandra Sierra , Jussi Tohka

We introduce a space-filling curve for triangular and tetrahedral red-refinement that can be computed using bitwise interleaving operations similar to the well-known Z-order or Morton curve for cubical meshes. To store sufficient…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-04-24 Carsten Burstedde , Johannes Holke

We address the problem of unsupervised learning of complex articulated object models from 3D range data. We describe an algorithm whose input is a set of meshes corresponding to different configurations of an articulated object. The…

Computer Vision and Pattern Recognition · Computer Science 2012-07-19 Dragomir Anguelov , Daphne Koller , Hoi-Cheung Pang , Praveen Srinivasan , Sebastian Thrun

In Computer Vision, edge detection is one of the favored approaches for feature and object detection in images since it provides information about their objects boundaries. Other region-based approaches use probabilistic analysis such as…

Computer Vision and Pattern Recognition · Computer Science 2019-08-20 Dominique Beaini , Sofiane Achiche , Fabrice Nonez , Maxime Raison

Novel Markov Chain Monte Carlo (MCMC) methods have enabled the generation of large ensembles of redistricting plans through graph partitioning. However, existing algorithms such as Reversible Recombination (RevReCom) and Metropolized Forest…

Data Structures and Algorithms · Computer Science 2025-10-28 Atticus McWhorter , Daryl DeFord

Reverse Engineering a CAD shape from other representations is an important geometric processing step for many downstream applications. In this work, we introduce a novel neural network architecture to solve this challenging task and…

Computer Vision and Pattern Recognition · Computer Science 2022-09-05 Joseph G. Lambourne , Karl D. D. Willis , Pradeep Kumar Jayaraman , Longfei Zhang , Aditya Sanghi , Kamal Rahimi Malekshan

We present a novel method for calculating interface curvature on 3D unstructured meshes from piecewise-linear interface reconstructions typically generated in the volume of fluid method. Interface curvature is a necessary quantity to…

Computational Physics · Physics 2017-12-18 Z. Jibben , N. N. Carlson , M. M. Francois

The article describes the application of the Hough transform to a honeycomb block image. The problem of cutting a mold from a honeycomb block is described. A number of image transformations are considered to increase the efficiency of the…

Computer Vision and Pattern Recognition · Computer Science 2020-12-30 M V Kubrikov , I A Paulin , M V Saramud , A S Kubrikova

In computer graphics, smooth data reconstruction on 2D or 3D manifolds usually refers to subdivision problems. Such a method is only valid based on dense sample points. The manifold usually needs to be triangulated into meshes (or patches)…

Numerical Analysis · Mathematics 2011-05-30 Li Chen , Feng Luo

Recent probabilistic methods for 3D triangular meshes capture diverse shapes by differentiable mesh connectivity, but face high computational costs with increased shape details. We introduce a new differentiable mesh processing method that…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Sanghyun Son , Matheus Gadelha , Yang Zhou , Matthew Fisher , Zexiang Xu , Yi-Ling Qiao , Ming C. Lin , Yi Zhou

We propose to synthesize feasible caging grasps for a target object through computing Caging Loops, a closed curve defined in the shape embedding space of the object. Different from the traditional methods, our approach decouples caging…

Robotics · Computer Science 2018-08-01 Jian Liu , Shiqing Xin , Zengfu Gao , Kai Xu , Changhe Tu , Baoquan Chen

Writing an uncomplicated, robust, and scalable three-dimensional convex hull algorithm is challenging and problematic. This includes, coplanar and collinear issues, numerical accuracy, performance, and complexity trade-offs. While there are…

Computational Geometry · Computer Science 2023-04-11 Ben Kenwright

Higher-dimensional sliding puzzles are constructed on the vertices of a $d$-dimensional hypercube, where $2^d-l$ vertices are distinctly coloured. Rings with the same colours are initially set randomly on the vertices of the hypercube. The…

Artificial Intelligence · Computer Science 2024-12-04 Nono SC Merleau , Miguel O'Malley , Érika Roldán , Sayan Mukherjee

Isosurface visualization is fundamental for exploring and analyzing 3D volumetric data. Marching cubes (MC) algorithms with linear interpolation are commonly used for isosurface extraction and visualization. Although linear interpolation is…

Graphics · Computer Science 2025-05-01 Timbwaoga A. J. Ouermi , Jixian Li , Tushar Athawale , Chris R. Johnson