Related papers: A Marching Cube Algorithm Based on Edge Growth
We consider the problem of scaling deep generative shape models to high-resolution. Drawing motivation from the canonical view representation of objects, we introduce a novel method for the fast up-sampling of 3D objects in voxel space…
With the explosive growth of web-based cameras and mobile devices, billions of photographs are uploaded to the internet. We can trivially collect a huge number of photo streams for various goals, such as image clustering, 3D scene…
Computer-Aided Design is ubiquitous in todays world, as almost every manufactured object begins as a digital model across industries. At the same time, advances in 3D sensing have made point clouds a dominant form of raw 3D data. Recovering…
This paper develops an algorithm that identifies and decomposes a median graph of a triangulation of a 2-dimensional (2D) oriented bordered surface and in addition restores all corresponding triangulation whenever they exist. The algorithm…
Learned iterative reconstruction algorithms for inverse problems offer the flexibility to combine analytical knowledge about the problem with modules learned from data. This way, they achieve high reconstruction performance while ensuring…
We present ManifoldPlus, a method for robust and scalable conversion of triangle soups to watertight manifolds. While many algorithms in computer graphics require the input mesh to be a watertight manifold, in practice many meshes designed…
Polygon meshes are an efficient representation of 3D geometry, and are of central importance in computer graphics, robotics and games development. Existing learning-based approaches have avoided the challenges of working with 3D meshes,…
Edge detection in images is the foundation of many complex tasks in computer graphics. Due to the feature loss caused by multi-layer convolution and pooling architectures, learning-based edge detection models often produce thick edges and…
In this paper, we present an automatic 3D face recognition system. This system is based on the representation of human faces surfaces as collections of Iso-Geodesic Curves (IGC) using 3D Fast Marching algorithm. To compare two facial…
Conventional manual surveys of rock mass fractures usually require large amounts of time and labor; yet, they provide a relatively small set of data that cannot be considered representative of the study region. Terrestrial laser scanners…
Multi-view point cloud registration is a hot topic in the communities of multimedia technology and artificial intelligence (AI). In this paper, we propose a framework to reconstruct the 3D models by the multi-view point cloud registration…
The novel "Volume-Enclosing Surface exTraction Algorithm" (VESTA) generates triangular isosurfaces from computed tomography volumetric images and/or three-dimensional (3D) simulation data. Here, we present various benchmarks for GPU-based…
Visual-Inertial Odometry (VIO) algorithms typically rely on a point cloud representation of the scene that does not model the topology of the environment. A 3D mesh instead offers a richer, yet lightweight, model. Nevertheless, building a…
Graph reconstruction can efficiently detect the underlying topology of massive networks such as the Internet. Given a query oracle and a set of nodes, the goal is to obtain the edge set by performing as few queries as possible. An algorithm…
Thanks to the rapid evolvement of robotic technologies, robot mowing is emerging to liberate humans from the tedious and time-consuming landscape work. Traditionally, robot mowing is perceived as a "Coverage Path Planning" problem, with a…
3D shape analysis is an important research topic in computer vision and graphics. While existing methods have generalized image-based deep learning to meshes using graph-based convolutions, the lack of an effective pooling operation…
Geometric feature learning for 3D surfaces is critical for many applications in computer graphics and 3D vision. However, deep learning currently lags in hierarchical modeling of 3D surfaces due to the lack of required operations and/or…
We present SeeingThroughClutter, a method for reconstructing structured 3D representations from single images by segmenting and modeling objects individually. Prior approaches rely on intermediate tasks such as semantic segmentation and…
This paper presents an iterative inversion algorithm for computed tomography image reconstruction that performs well in terms of accuracy and speed using limited data. The computational method combines an image domain technique and…
Current mobile augmented reality devices are often equipped with range sensors. The Microsoft HoloLens for instance is equipped with a Time-Of-Flight (ToF) range camera providing coarse triangle meshes that can be used in custom…