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We consider the problem of scaling deep generative shape models to high-resolution. Drawing motivation from the canonical view representation of objects, we introduce a novel method for the fast up-sampling of 3D objects in voxel space…

Computer Vision and Pattern Recognition · Computer Science 2018-11-16 Edward Smith , Scott Fujimoto , David Meger

With the explosive growth of web-based cameras and mobile devices, billions of photographs are uploaded to the internet. We can trivially collect a huge number of photo streams for various goals, such as image clustering, 3D scene…

Computer Vision and Pattern Recognition · Computer Science 2014-09-16 Ju Shen , Jianjun Yang , Sami Taha-abusneineh , Bryson Payne , Markus Hitz

Computer-Aided Design is ubiquitous in todays world, as almost every manufactured object begins as a digital model across industries. At the same time, advances in 3D sensing have made point clouds a dominant form of raw 3D data. Recovering…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Said Harb , Mehdi Maboudi , Markus Gerke

This paper develops an algorithm that identifies and decomposes a median graph of a triangulation of a 2-dimensional (2D) oriented bordered surface and in addition restores all corresponding triangulation whenever they exist. The algorithm…

Combinatorics · Mathematics 2010-07-13 Weiwen Gu

Learned iterative reconstruction algorithms for inverse problems offer the flexibility to combine analytical knowledge about the problem with modules learned from data. This way, they achieve high reconstruction performance while ensuring…

Image and Video Processing · Electrical Eng. & Systems 2022-10-24 Mareike Thies , Fabian Wagner , Mingxuan Gu , Lukas Folle , Lina Felsner , Andreas Maier

We present ManifoldPlus, a method for robust and scalable conversion of triangle soups to watertight manifolds. While many algorithms in computer graphics require the input mesh to be a watertight manifold, in practice many meshes designed…

Graphics · Computer Science 2020-05-26 Jingwei Huang , Yichao Zhou , Leonidas Guibas

Polygon meshes are an efficient representation of 3D geometry, and are of central importance in computer graphics, robotics and games development. Existing learning-based approaches have avoided the challenges of working with 3D meshes,…

Graphics · Computer Science 2020-02-26 Charlie Nash , Yaroslav Ganin , S. M. Ali Eslami , Peter W. Battaglia

Edge detection in images is the foundation of many complex tasks in computer graphics. Due to the feature loss caused by multi-layer convolution and pooling architectures, learning-based edge detection models often produce thick edges and…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Qinghui Hong , Haoyou Jiang , Pingdan Xiao , Sichun Du , Tao Li

In this paper, we present an automatic 3D face recognition system. This system is based on the representation of human faces surfaces as collections of Iso-Geodesic Curves (IGC) using 3D Fast Marching algorithm. To compare two facial…

Computer Vision and Pattern Recognition · Computer Science 2016-09-01 Rachid Ahdid , El Mahdi Barrah , Said Safi , Bouzid Manaut

Conventional manual surveys of rock mass fractures usually require large amounts of time and labor; yet, they provide a relatively small set of data that cannot be considered representative of the study region. Terrestrial laser scanners…

Computer Vision and Pattern Recognition · Computer Science 2017-07-19 Xin Wang , Lejun Zou , Xiaohua Shen , Yupeng Ren , Yi Qin

Multi-view point cloud registration is a hot topic in the communities of multimedia technology and artificial intelligence (AI). In this paper, we propose a framework to reconstruct the 3D models by the multi-view point cloud registration…

Computer Vision and Pattern Recognition · Computer Science 2018-12-27 Yaochen Li , Ying Liu , Rui Sun , Rui Guo , Li Zhu , Yong Qi

The novel "Volume-Enclosing Surface exTraction Algorithm" (VESTA) generates triangular isosurfaces from computed tomography volumetric images and/or three-dimensional (3D) simulation data. Here, we present various benchmarks for GPU-based…

Graphics · Computer Science 2016-01-27 B. R. Schlei

Visual-Inertial Odometry (VIO) algorithms typically rely on a point cloud representation of the scene that does not model the topology of the environment. A 3D mesh instead offers a richer, yet lightweight, model. Nevertheless, building a…

Computer Vision and Pattern Recognition · Computer Science 2019-07-30 Antoni Rosinol , Torsten Sattler , Marc Pollefeys , Luca Carlone

Graph reconstruction can efficiently detect the underlying topology of massive networks such as the Internet. Given a query oracle and a set of nodes, the goal is to obtain the edge set by performing as few queries as possible. An algorithm…

Data Structures and Algorithms · Computer Science 2024-07-29 Clara Stegehuis , Lotte Weedage

Thanks to the rapid evolvement of robotic technologies, robot mowing is emerging to liberate humans from the tedious and time-consuming landscape work. Traditionally, robot mowing is perceived as a "Coverage Path Planning" problem, with a…

Robotics · Computer Science 2022-09-13 Zhaofeng Tian , Weisong Shi

3D shape analysis is an important research topic in computer vision and graphics. While existing methods have generalized image-based deep learning to meshes using graph-based convolutions, the lack of an effective pooling operation…

Graphics · Computer Science 2019-08-08 Yu-Jie Yuan , Yu-Kun Lai , Jie Yang , Hongbo Fu , Lin Gao

Geometric feature learning for 3D surfaces is critical for many applications in computer graphics and 3D vision. However, deep learning currently lags in hierarchical modeling of 3D surfaces due to the lack of required operations and/or…

Computer Vision and Pattern Recognition · Computer Science 2023-04-25 Huan Lei , Naveed Akhtar , Mubarak Shah , Ajmal Mian

We present SeeingThroughClutter, a method for reconstructing structured 3D representations from single images by segmenting and modeling objects individually. Prior approaches rely on intermediate tasks such as semantic segmentation and…

Computer Vision and Pattern Recognition · Computer Science 2026-02-16 Rio Aguina-Kang , Kevin James Blackburn-Matzen , Thibault Groueix , Vladimir Kim , Matheus Gadelha

This paper presents an iterative inversion algorithm for computed tomography image reconstruction that performs well in terms of accuracy and speed using limited data. The computational method combines an image domain technique and…

Image and Video Processing · Electrical Eng. & Systems 2019-01-17 Victor Churchill , Anne Gelb

Current mobile augmented reality devices are often equipped with range sensors. The Microsoft HoloLens for instance is equipped with a Time-Of-Flight (ToF) range camera providing coarse triangle meshes that can be used in custom…

Computer Vision and Pattern Recognition · Computer Science 2020-02-19 P. Hübner , M. Weinmann , S. Wursthorn