GPU Programming - Speeding Up the 3D Surface Generator VESTA
Graphics
2016-01-27 v1 Computational Geometry
Distributed, Parallel, and Cluster Computing
Abstract
The novel "Volume-Enclosing Surface exTraction Algorithm" (VESTA) generates triangular isosurfaces from computed tomography volumetric images and/or three-dimensional (3D) simulation data. Here, we present various benchmarks for GPU-based code implementations of both VESTA and the current state-of-the-art Marching Cubes Algorithm (MCA). One major result of this study is that VESTA runs significantly faster than the MCA.
Cite
@article{arxiv.1501.06364,
title = {GPU Programming - Speeding Up the 3D Surface Generator VESTA},
author = {B. R. Schlei},
journal= {arXiv preprint arXiv:1501.06364},
year = {2016}
}
Comments
1 page, 1 figure, submitted contribution to the GSI Scientific Report 2014