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In this paper we present a new method, which allows for the construction of triangular isosurfaces from three-dimensional data sets, such as 3D image data and/or numerical simulation data that are based on regularly shaped, cubic lattices.…

Computational Geometry · Computer Science 2012-06-11 B. R. Schlei

The very recent volume-enclosing surface extraction algorithm, VESTA, is revisited. VESTA is used to determine implicit surfaces that are potentially contained in 3D data sets, such as 3D image data and/or 3D simulation data. VESTA surfaces…

Computational Geometry · Computer Science 2011-07-06 B. R. Schlei

Masked Video Autoencoder (MVA) approaches have demonstrated their potential by significantly outperforming previous video representation learning methods. However, they waste an excessive amount of computations and memory in predicting…

Computer Vision and Pattern Recognition · Computer Science 2024-06-21 Sunil Hwang , Jaehong Yoon , Youngwan Lee , Sung Ju Hwang

This work presents a fully GPU-accelerated algorithm for the polygonal mesh generator known as Polylla. Polylla is a tri-to-polygon mesh generator, which benefits from the half-edge data structure to manage any polygonal shape. The proposed…

Graphics · Computer Science 2024-03-25 Sergio Salinas-Fernández , Nancy Hitschfeld-Kahler , Roberto Carrasco

Previous work shows that small triangles can be rasterized efficiently with compute shaders. Building on this insight, we explore how far this can be pushed for massive triangle datasets without the need to construct acceleration structures…

Graphics · Computer Science 2026-04-27 Markus Schütz , Lukas Lipp , Elias Kristmann , Michael Wimmer

We present the first open-source, GPU-based code for complex plasmas. The code, OpenDust, aims to provide researchers both experimenters and theorists user-friendly and high-performance tool for self-consistent calculation forces, acting on…

Plasma Physics · Physics 2023-05-03 D. Kolotinskii , A. Timofeev

In this paper, we present NESTA, a specialized Neural engine that significantly accelerates the computation of convolution layers in a deep convolutional neural network, while reducing the computational energy. NESTA reformats Convolutions…

Machine Learning · Computer Science 2019-10-03 Ali Mirzaeian , Houman Homayoun , Avesta Sasan

This work considers gradient-based mesh optimization, where we iteratively optimize for a 3D surface mesh by representing it as the isosurface of a scalar field, an increasingly common paradigm in applications including photogrammetry,…

The novel STEVE (i.e., Space-Time-Enclosing Volume Extraction) algorithm is described here for the very first time. It generates iso-valued hypersurfaces that may be implicitly contained in four-dimensional (4D) data sets, such as temporal…

Computational Geometry · Computer Science 2016-01-27 B. R. Schlei

We propose an algorithm for identifying vertices from three dimensional (3D) meshes that are most important for a geometric shape creation. Extracting such a set of vertices from a 3D mesh is important in applications such as digital…

Computational Geometry · Computer Science 2012-11-27 Bata Vasic

The recent introduction of powerful embedded graphics processing units (GPUs) has allowed for unforeseen improvements in real-time computer vision applications. It has enabled algorithms to run onboard, well above the standard video rates,…

Computer Vision and Pattern Recognition · Computer Science 2020-08-04 Balazs Nagy , Philipp Foehn , Davide Scaramuzza

3D intelligence leverages rich 3D features and stands as a promising frontier in AI, with 3D rendering fundamental to many downstream applications. 3D Gaussian Splatting (3DGS), an emerging high-quality 3D rendering method, requires…

Graphics · Computer Science 2025-04-14 Sixu Li , Ben Keller , Yingyan Celine Lin , Brucek Khailany

From a scalar field defined at the corner of a cube, an isosurface can be extracted using the Marching Cube algorithm. The isosurface separates the cell into two or more partial cells. A similar situation arises when an material interface…

Numerical Analysis · Mathematics 2013-08-05 Shuqiang Wang

Faster explicit elastic wavefield simulations are required for large and complex three-dimensional media using a structured finite element method. Such wavefield simulations are suitable for GPUs, which have exhibited improved computational…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-07-02 Tsuyoshi Ichimura , Kohei Fujita , Muneo Hori , Maddegedara Lalith

These notes accompany the open-source code published in GitHub which implements a GPU-based line-segment, surface-triangle intersection algorithm in CUDA. It mentions some relevant works and discusses issues specific to this implementation.…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-09-08 Raymond Leung

This dissertation presents the design, implementation and evaluation of GPU-accelerated simulation frameworks for Evolutionary Spatial Cyclic Games (ESCGs), a class of agent-based models used to study ecological and evolutionary dynamics.…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-08-26 Louie Sinadjan

This paper presents a Graphics Processing Units (GPUs) acceleration method of an iterative scheme for gas-kinetic model equations. Unlike the previous GPU parallelization of explicit kinetic schemes, this work features a fast converging…

Computational Physics · Physics 2020-01-08 Lianhua Zhu , Peng Wang , Songze Chen , Zhaoli Guo , Yonghao Zhang

Voxel grids are a minimal and efficient environment representation that is used for robot motion planning in numerous tasks. Many state-of-the-art planning algorithms use voxel grids composed of free, occupied and unknown voxels. In this…

Robotics · Computer Science 2022-08-17 Charbel Toumieh , Alain Lambert

Visualization of implicit surfaces is an actively researched topic. While raytracing can produce high quality images, it is not well suited for creating a quick preview of the surface. Indirect algorithms (e.g. Marching Cubes) create an…

Graphics · Computer Science 2022-04-14 Ágostons Sipos , Péter Salvi

We present VISTA (Viewpoint-based Image selection with Semantic Task Awareness), an active exploration method for robots to plan informative trajectories that improve 3D map quality in areas most relevant for task completion. Given an…

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