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New web technologies have enabled the deployment of powerful GPU-based computational pipelines that run entirely in the web browser, opening a new frontier for accessible scientific visualization applications. However, these new…

Graphics · Computer Science 2023-09-20 Will Usher , Landon Dyken , Sidharth Kumar

A new molecular simulation toolkit composed of some lately developed force fields and specified models is presented to study the self-assembly, phase transition, and other properties of polymeric systems at mesoscopic scale by utilizing the…

Computational Physics · Physics 2013-10-10 You-Liang Zhu , Hong Liu , Zhan-Wei Li , Hu-Jun Qian , Giuseppe Milano , Zhong-Yuan Lu

We introduce a CUDA-Accelerated Timestepper for Alpha Particles Using Local Tricubics (CATAPULT) for use in Monte Carlo calculations of alpha particle confinement in stellarators. Our GPU implementation is significantly faster than existing…

Computational Physics · Physics 2026-04-13 Michael Czekanski , Alexey R. Knyazev , David Bindel , Elizabeth J. Paul

We present a new package, VEST (Vector Einstein Summation Tools), that performs abstract vector calculus computations in Mathematica. Through the use of index notation, VEST is able to reduce three-dimensional scalar and vector expressions…

Computational Physics · Physics 2015-06-17 Jonathan Squire , Joshua Burby , Hong Qin

We provide a preliminary study on utilizing GPU (Graphics Processing Unit) to accelerate computation for three simulation optimization tasks with either first-order or second-order algorithms. Compared to the implementation using only CPU…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-04-19 Jinghai He , Haoyu Liu , Yuhang Wu , Zeyu Zheng , Tingyu Zhu

The realized stochastic volatility (RSV) model that utilizes the realized volatility as additional information has been proposed to infer volatility of financial time series. We consider the Bayesian inference of the RSV model by the Hybrid…

Computational Finance · Quantitative Finance 2016-11-28 Tetsuya Takaishi

Gaussian Splatting (GS) is a popular approach for 3D reconstruction, mostly due to its ability to converge reasonably fast, faithfully represent the scene and render (novel) views in a fast fashion. However, it suffers from large storage…

Computer Vision and Pattern Recognition · Computer Science 2025-04-10 Anil Armagan , Albert Saà-Garriga , Bruno Manganelli , Kyuwon Kim , M. Kerim Yucel

Geometric Semantic Genetic Programming (GSGP) is a state-of-the-art machine learning method based on evolutionary computation. GSGP performs search operations directly at the level of program semantics, which can be done more efficiently…

Neural and Evolutionary Computing · Computer Science 2021-06-09 Leonardo Trujillo , Jose Manuel Muñoz Contreras , Daniel E Hernandez , Mauro Castelli , Juan J Tapia

We describe an implementation of compressible inviscid fluid solvers with block-structured adaptive mesh refinement on Graphics Processing Units using NVIDIA's CUDA. We show that a class of high resolution shock capturing schemes can be…

Cosmology and Nongalactic Astrophysics · Physics 2014-11-20 Peng Wang , Tom Abel , Ralf Kaehler

Matrix decompositions are ubiquitous in machine learning, including applications in dimensionality reduction, data compression and deep learning algorithms. Typical solutions for matrix decompositions have polynomial complexity which…

Machine Learning · Computer Science 2024-03-13 Łukasz Struski , Paweł Morkisz , Przemysław Spurek , Samuel Rodriguez Bernabeu , Tomasz Trzciński

This paper proposes a simple yet efficient high-altitude wind nowcasting pipeline. It processes efficiently a vast amount of live data recorded by airplanes over the whole airspace and reconstructs the wind field with good accuracy. It…

Machine Learning · Computer Science 2022-02-23 Arnaud Pannatier , Ricardo Picatoste , François Fleuret

The task of multi-dimensional numerical integration is frequently encountered in physics and other scientific fields, e.g., in modeling the effects of systematic uncertainties in physical systems and in Bayesian parameter estimation.…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-06-22 Ioannis Sakiotis , Kamesh Arumugam , Marc Paterno , Desh Ranjan , Balsa Terzic , Mohammad Zubair

Gaussian Splatting (GS) is a recent and pivotal technique in 3D computer graphics. GS-based algorithms almost always bypass classical methods such as ray tracing, which offer numerous inherent advantages for rendering. For example, ray…

Incremental scene reconstruction is essential to the navigation in robotics. Most of the conventional methods typically make use of either TSDF (truncated signed distance functions) volume or neural networks to implicitly represent the…

Robotics · Computer Science 2024-04-30 Shaofan Liu , Junbo Chen , Jianke Zhu

Recently, high-fidelity scene reconstruction with an optimized 3D Gaussian splat representation has been introduced for novel view synthesis from sparse image sets. Making such representations suitable for applications like network…

Computer Vision and Pattern Recognition · Computer Science 2024-01-23 Simon Niedermayr , Josef Stumpfegger , Rüdiger Westermann

There are various methods for extracting iso-surfaces from volumetric data. Marching cubes or tetrahedra or raytracing methods are mostly used. There are many specific techniques to increase speed of computation and decrease memory…

Graphics · Computer Science 2022-01-11 Vaclav Skala , Alex Brusi

This work details a highly efficient implementation of the 3D scale-invariant feature transform (SIFT) algorithm, for the purpose of machine learning from large sets of volumetric medical image data. The primary operations of the 3D SIFT…

Computer Vision and Pattern Recognition · Computer Science 2021-12-21 Jean-Baptiste Carluer , Laurent Chauvin , Jie Luo , William M. Wells , Ines Machado , Rola Harmouche , Matthew Toews

Text-to-image retrieval is an essential task in cross-modal information retrieval, i.e., retrieving relevant images from a large and unlabelled dataset given textual queries. In this paper, we propose VisualSparta, a novel (Visual-text…

Computer Vision and Pattern Recognition · Computer Science 2021-05-24 Xiaopeng Lu , Tiancheng Zhao , Kyusong Lee

Visualizing the large-scale datasets output by HPC resources presents a difficult challenge, as the memory and compute power required become prohibitively expensive for end user systems. Novel view synthesis techniques can address this by…

Graphics · Computer Science 2026-01-14 Landon Dyken , Andres Sewell , Will Usher , Nathan Debardeleben , Steve Petruzza , Sidharth Kumar

This article discusses the study of 3D graphic volume primitive computer system generation (3D segments) based on General Purpose Graphics Processing Unit (GPGPU) technology for 3D volume visualization systems. It is based on the general…

Graphics · Computer Science 2020-09-22 Anas M. Al-Oraiqat , Sergii A. Zori