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Polygon meshes are an efficient representation of 3D geometry, and are of central importance in computer graphics, robotics and games development. Existing learning-based approaches have avoided the challenges of working with 3D meshes,…

Graphics · Computer Science 2020-02-26 Charlie Nash , Yaroslav Ganin , S. M. Ali Eslami , Peter W. Battaglia

X-ray computed tomography is a commonly used technique for noninvasive imaging at synchrotron facilities. Iterative tomographic reconstruction algorithms are often preferred for recovering high quality 3D volumetric images from 2D X-ray…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-09-16 Mert Hidayetoglu , Tekin Bicer , Simon Garcia de Gonzalo , Bin Ren , Vincent De Andrade , Doga Gursoy , Raj Kettimuthu , Ian T. Foster , Wen-mei W. Hwu

Many key algorithms in 3-manifold topology involve the enumeration of normal surfaces, which is based upon the double description method for finding the vertices of a convex polytope. Typically we are only interested in a small subset of…

Geometric Topology · Mathematics 2011-11-29 Benjamin A. Burton

We present VegasFlow, a new software for fast evaluation of high dimensional integrals based on Monte Carlo integration techniques designed for platforms with hardware accelerators. The growing complexity of calculations and simulations in…

Computational Physics · Physics 2020-06-24 Stefano Carrazza , Juan M. Cruz-Martinez

3DGS is an emerging and increasingly popular technology in the field of novel view synthesis. Its highly realistic rendering quality and real-time rendering capabilities make it promising for various applications. However, when applied to…

Graphics · Computer Science 2025-06-27 Mai Su , Zhongtao Wang , Huishan Au , Yilong Li , Xizhe Cao , Chengwei Pan , Yisong Chen , Guoping Wang

Lattice structures have been widely used in applications due to their superior mechanical properties. To fabricate such structures, a geometric processing step called triangulation is often employed to transform them into the STL format…

Computational Geometry · Computer Science 2025-02-25 Qiang Zou , Yunzhu Gao

This work extends the Multiscale Sparse Representation (MSR) framework developed for static Point Cloud Geometry Compression (PCGC) to support the dynamic PCGC through the use of multiscale inter conditional coding. To this end, the…

Computer Vision and Pattern Recognition · Computer Science 2023-01-31 Jianqiang Wang , Dandan Ding , Hao Chen , Zhan Ma

Recently, tensor algebra have witnessed significant applications across various domains. Each operator in tensor algebra features different computational workload and precision. However, current general accelerators, such as VPU, GPGPU, and…

Hardware Architecture · Computer Science 2024-05-06 Chenyang Ai , Lechuan Zhao , Zhijie Huang , Cangyuan Li , Xinan Wang , Ying Wang

We present Make-A-Texture, a new framework that efficiently synthesizes high-resolution texture maps from textual prompts for given 3D geometries. Our approach progressively generates textures that are consistent across multiple viewpoints…

Computer Vision and Pattern Recognition · Computer Science 2025-01-28 Xiaoyu Xiang , Liat Sless Gorelik , Yuchen Fan , Omri Armstrong , Forrest Iandola , Yilei Li , Ita Lifshitz , Rakesh Ranjan

Texture modeling and synthesis are essential for enhancing the realism of virtual environments. Methods that directly synthesize textures in 3D offer distinct advantages to the UV-mapping-based methods as they can create seamless textures…

Computer Vision and Pattern Recognition · Computer Science 2026-01-30 Ehsan Pajouheshgar , Yitao Xu , Alexander Mordvintsev , Eyvind Niklasson , Tong Zhang , Sabine Süsstrunk

In this paper, we present a novel indoor 3D reconstruction method with occluded surface completion, given a sequence of depth readings. Prior state-of-the-art (SOTA) methods only focus on the reconstruction of the visible areas in a scene,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-05 Su Sun , Cheng Zhao , Yuliang Guo , Ruoyu Wang , Xinyu Huang , Yingjie Victor Chen , Liu Ren

Hardware accelerators (such as Nvidia's CUDA GPUs) have tremendous promise for computational science, because they can deliver large gains in performance at relatively low cost. In this work, we focus on the use of Nvidia's Tesla GPU for…

Computational Physics · Physics 2010-06-04 Rakesh Ginjupalli , Gaurav Khanna

We introduce a high-performance virtual machine (VM) written in a numerically fast language like Fortran or C to evaluate very large expressions. We discuss the general concept of how to perform computations in terms of a VM and present…

Computational Physics · Physics 2015-09-22 Bijan Chokoufe Nejad , Thorsten Ohl , Jürgen Reuter

This report presents the GPU acceleration of implicit kinetic meshfree methods using modified LU-SGS algorithms. The meshfree scheme is based on the least squares kinetic upwind method (LSKUM). In the existing matrix-free LU-SGS approaches…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-06-12 Mayuri Verma , Anil Nemili , Nischay Ram Mamidi

Existing NeRF-based methods for large scene reconstruction often have limitations in visual quality and rendering speed. While the recent 3D Gaussian Splatting works well on small-scale and object-centric scenes, scaling it up to large…

Computer Vision and Pattern Recognition · Computer Science 2024-02-28 Jiaqi Lin , Zhihao Li , Xiao Tang , Jianzhuang Liu , Shiyong Liu , Jiayue Liu , Yangdi Lu , Xiaofei Wu , Songcen Xu , Youliang Yan , Wenming Yang

The performance of graph programs depends highly on the algorithm, the size and structure of the input graphs, as well as the features of the underlying hardware. No single set of optimizations or one hardware platform works well across all…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-01-11 Ajay Brahmakshatriya , Yunming Zhang , Changwan Hong , Shoaib Kamil , Julian Shun , Saman Amarasinghe

This study presents a reconstruction of the Gaussian Beam Tracing solution using CUDA, with a particular focus on the utilisation of GPU acceleration as a means of overcoming the performance limitations of traditional CPU algorithms in…

Performance · Computer Science 2025-01-24 Zhang Sheng , Lishu Duan , Hanbo Jiang

Unstructured-mesh based numerical algorithms such as finite volume and finite element algorithms form an important class of applications for many scientific and engineering domains. The key difficulty in achieving higher performance from…

Mathematical Software · Computer Science 2019-07-30 András Attila Sulyok , Gábor Dániel Balogh , István Zoltán Reguly , Gihan R. Mudalige

Image Processing is a specialized area of Digital Signal Processing which contains various mathematical and algebraic operations such as matrix inversion, transpose of matrix, derivative, convolution, Fourier Transform etc. Operations like…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-06-24 Batuhan Hangün , Önder Eyecioğlu

In this work, we introduce the 3D Gaussian Point Encoder, an explicit per-point embedding built on mixtures of learned 3D Gaussians. This explicit geometric representation for 3D recognition tasks is a departure from widely used implicit…

Computer Vision and Pattern Recognition · Computer Science 2025-11-10 Jim James , Ben Wilson , Simon Lucey , James Hays
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