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Recent feed-forward reconstruction models, such as VGGT, have proven competitive with traditional optimization-based reconstructors while also providing geometry-aware features useful for other tasks. Here, we show that the quality of these…

In recent years the more and more powerful GPU's available on the PC market have attracted attention as a cost effective solution for parallel (SIMD) computing. CUDA is a solid evidence of the attention that the major companies are devoting…

High Energy Physics - Lattice · Physics 2010-01-21 Viola Anselmi , Giovanni Conti , Francesco Di Renzo

Computing maximum/minimum distances between 3D meshes is crucial for various applications, i.e., robotics, CAD, VR/AR, etc. In this work, we introduce a highly parallel algorithm (gDist) optimized for Graphics Processing Units (GPUs), which…

Graphics · Computer Science 2024-11-19 Peng Fang , Wei Wang , Ruofeng Tong , Hailong Li , Min Tang

The matrix element (ME) calculation in any Monte Carlo physics event generator is an ideal fit for implementing data parallelism with lockstep processing on GPUs and vector CPUs. For complex physics processes where the ME calculation is the…

Fisher vector has been widely used in many multimedia retrieval and visual recognition applications with good performance. However, the computation complexity prevents its usage in real-time video monitoring. In this work, we proposed and…

Computer Vision and Pattern Recognition · Computer Science 2016-04-13 Wenying Ma , Liangliang Cao , Lei Yu , Guoping Long , Yucheng Li

Accurate simulations of various physical processes on digital computers requires huge computing performance, therefore accelerating these scientific and engineering applications has a great importance. Density of programmable logic devices…

Performance · Computer Science 2014-08-26 Zoltan Nagy , Csaba Nemes , Antal Hiba , Arpad Csik , Andras Kiss , Miklos Ruszinko , Peter Szolgay

In this paper we describe the research and development activities in the Center for Efficient Exascale Discretization within the US Exascale Computing Project, targeting state-of-the-art high-order finite-element algorithms for high-order…

Despite its significant achievements in large-scale scene reconstruction, 3D Gaussian Splatting still faces substantial challenges, including slow processing, high computational costs, and limited geometric accuracy. These core issues arise…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Yuanyuan Gao , Hao Li , Jiaqi Chen , Zhengyu Zou , Zhihang Zhong , Dingwen Zhang , Xiao Sun , Junwei Han

Marching surfaces is a method for isosurface extraction and approximation based on a $G^1$ multi-sided patch interpolation scheme. Given a 3D grid of scalar values, an underlying curve network is formed using second order information and…

Graphics · Computer Science 2015-02-10 Gustavo Chávez , Alyn Rockwood

3D Gaussian splatting (3DGS) is a popular radiance field method, with many application-specific extensions. Most variants rely on the same core algorithm: depth-sorting of Gaussian splats then rasterizing in primitive order. This ensures…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Shakiba Kheradmand , Delio Vicini , George Kopanas , Dmitry Lagun , Kwang Moo Yi , Mark Matthews , Andrea Tagliasacchi

We present a local 3D voxel mapping framework for off-road path planning and navigation. Our method provides both hard and soft positive obstacle detection, negative obstacle detection, slope estimation, and roughness estimation. By using a…

Robotics · Computer Science 2021-09-28 Timothy Overbye , Srikanth Saripalli

Reducing the triangle count in complex 3D models is a basic geometry preprocessing step in graphics pipelines such as efficient rendering and interactive editing. However, most existing mesh simplification methods exhibit a few issues.…

Graphics · Computer Science 2025-09-09 Seonghun Oh , Xiaodi Yuan , Xinyue Wei , Ruoxi Shi , Fanbo Xiang , Minghua Liu , Hao Su

High Performance Computing (HPC) platforms allow scientists to model computationally intensive algorithms. HPC clusters increasingly use General-Purpose Graphics Processing Units (GPGPUs) as accelerators; FPGAs provide an attractive…

Hardware Architecture · Computer Science 2015-04-20 Syed Waqar Nabi , Saji N. Hameed , Wim Vanderbauwhede

We have recently carried out a computational campaign to investigate a model of coronal heating in three-dimensions using reduced magnetohydrodynamics (RMHD). Our code is built on a conventional scheme using the pseudo-spectral method, and…

Instrumentation and Methods for Astrophysics · Physics 2011-09-29 L. Lin , C. S. Ng , A. Bhattacharjee

Much of the current focus in high-performance computing is on multi-threading, multi-computing, and graphics processing unit (GPU) computing. However, vectorization and non-parallel optimization techniques, which can often be employed…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-05-18 Neil G. Dickson , Kamran Karimi , Firas Hamze

There exists an increasing interest for using immersed boundary methods (IBMs) (Peskin 2000) to model moving objects in computational fluid dynamics. Indeed, this approach is particularly efficient, because the fluid mesh does not require…

Computational Physics · Physics 2019-04-04 Joel Beny , Jonas Latt

Process mapping asks to assign vertices of a task graph to processing elements of a supercomputer such that the computational workload is balanced while the communication cost is minimized. Motivated by the recent success of GPU-based graph…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-03-16 Petr Samoldekin , Christian Schulz , Henning Woydt

The computation power of supercomputers grows faster than the bandwidth of their storage and network. Especially applications using hardware accelerators like Nvidia GPUs cannot save enough data to be analyzed in a later step. There is a…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-04-10 Alexander Matthes , Axel Huebl , René Widera , Sebastian Grottel , Stefan Gumhold , Michael Bussmann

Novel view synthesis is a challenging and ill-posed inverse rendering problem. Neural rendering techniques have recently achieved photorealistic image quality for this task. State-of-the-art (SOTA) neural volume rendering approaches,…

Computer Vision and Pattern Recognition · Computer Science 2021-03-23 Petr Kellnhofer , Lars Jebe , Andrew Jones , Ryan Spicer , Kari Pulli , Gordon Wetzstein

This paper presents a GPU parallel algorithm to generate a new kind of polygonal meshes obtained from Delaunay triangulations. To generate the polygonal mesh, the algorithm first uses a classification system to label each edge of an input…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-04-13 Sergio Salinas , José Ojeda , Nancy Hitschfeld , Alejandro Ortiz-Bernardin