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We investigate the concept of rendering production-style content with full path tracing in a data-distributed fashion -- that is, with multiple collaborating nodes and/or GPUs that each store only part of the model. In particular, we…

Graphics · Computer Science 2022-04-22 Ingo Wald , Steven G Parker

Structured Adaptive Mesh Refinement (Structured AMR) enables simulations to adapt the domain resolution to save computation and storage, and has become one of the dominant data representations used by scientific simulations; however,…

Graphics · Computer Science 2020-09-08 Ingo Wald , Stefan Zellmann , Will Usher , Nate Morrical , Ulrich Lang , Valerio Pascucci

We propose Framer for interactive frame interpolation, which targets producing smoothly transitioning frames between two images as per user creativity. Concretely, besides taking the start and end frames as inputs, our approach supports…

Computer Vision and Pattern Recognition · Computer Science 2024-11-05 Wen Wang , Qiuyu Wang , Kecheng Zheng , Hao Ouyang , Zhekai Chen , Biao Gong , Hao Chen , Yujun Shen , Chunhua Shen

We use hierarchical procedural rules for the generation of control maps within the stable diffusion framework to produce photo-realistic architectural facade images. Starting from a single input image and its segmentation, we apply an…

Graphics · Computer Science 2026-05-15 Aleksander Plocharski , Jan Swidzinski , Przemyslaw Musialski

In order to safely and efficiently collaborate with humans, industrial robots need the ability to alter their motions quickly to react to sudden changes in the environment, such as an obstacle appearing across a planned trajectory. In…

Robotics · Computer Science 2022-07-19 Shohei Fujii , Quang-Cuong Pham

The paper describes a novel real-time algorithm for finding 3D geometric primitives (cylinders, cones and spheres) from 3D range data. In its core, it performs a fast model fitting with a model update in constant time (O(1)) for each new…

Computer Vision and Pattern Recognition · Computer Science 2016-03-15 Kristiyan Georgiev , Motaz Al-Hami , Rolf Lakaemper

3D object proposals, quickly detected regions in a 3D scene that likely contain an object of interest, are an effective approach to improve the computational efficiency and accuracy of the object detection framework. In this work, we…

Robotics · Computer Science 2018-06-27 Ramanpreet Singh Pahwa , Tian Tsong Ng , Minh N. Do

Multi-threaded programs are expected to improve responsiveness and conserve resources by dividing an application process into multiple threads for concurrent processing. However, due to scheduling and the interaction of multiple threads,…

Software Engineering · Computer Science 2024-09-26 Takumi Murata , Hiroaki Hashiura

Using movement primitive libraries is an effective means to enable robots to solve more complex tasks. In order to build these movement libraries, current algorithms require a prior segmentation of the demonstration trajectories. A…

Machine Learning · Statistics 2020-03-03 Maximilian Sieb , Matthias Schultheis , Sebastian Szelag , Rudolf Lioutikov , Jan Peters

In this paper, we introduce a novel method to capture visual trajectories for navigating an indoor robot in dynamic settings using streaming image data. First, an image processing pipeline is proposed to accurately segment trajectories from…

Robotics · Computer Science 2020-01-13 Aditya Rajguru , Christopher Collander , William J. Beksi

We present a tool for exploring the design space of shaders using an interactive evolutionary algorithm integrated with the Unity editor, a well-known commercial tool for video game development. Our framework leverages the underlying…

Graphics · Computer Science 2024-01-01 Elio Sasso , Daniele Loiacono , Pier Luca Lanzi

Photo realism in computer generated imagery is crucially dependent on how well an artist is able to recreate real-world materials in the scene. The workflow for material modeling and editing typically involves manual tweaking of material…

Graphics · Computer Science 2019-08-27 Aakash KT , Parikshit Sakurikar , Saurabh Saini , P. J. Narayanan

Recent point-based differentiable rendering techniques have achieved significant success in high-fidelity reconstruction and fast rendering. However, due to the unstructured nature of point-based representations, they are difficult to apply…

Graphics · Computer Science 2025-08-12 Kaiwen Song , Jinkai Cui , Zherui Qiu , Juyong Zhang

In this paper we present a technique for procedurally generating 3D maps using a set of premade meshes which snap together based on designer-specified visual constraints. The proposed approach avoids size and layout limitations, offering…

Artificial Intelligence · Computer Science 2022-05-03 Rafael C. e Silva , Nuno Fachada , Diogo de Andrade , Nélio Códices

Real-life man-made objects often exhibit strong and easily-identifiable structure, as a direct result of their design or their intended functionality. Structure typically appears in the form of individual parts and their arrangement.…

Computer Vision and Pattern Recognition · Computer Science 2018-09-06 Vignesh Ganapathi-Subramanian , Olga Diamanti , Soeren Pirk , Chengcheng Tang , Matthias Niessner , Leonidas J. Guibas

Most existing motion planning algorithms assume that a map (of some quality) is fully determined prior to generating a motion plan. In many emerging applications of robotics, e.g., fast-moving agile aerial robots with constrained embedded…

Robotics · Computer Science 2018-08-03 Thomas Sayre-McCord , Sertac Karaman

We introduce a differentiable 3D representation that unifies the ray tracing capabilities of foam-based ray tracing with the efficiency of modern rasterization pipelines. While prior foam representations enable constant-time ray traversal…

We propose a programming technology that bridges cross-platform compatibility and hardware acceleration in ray tracing applications. Our methodology enables developers to define algorithms while our translator manages implementation…

Graphics · Computer Science 2024-09-20 Vladimir Frolov , Vadim Sanzharov , Garifullin Albert , Maxim Raenchuk , Alexei Voloboy

The task of crafting procedural programs capable of generating structurally valid 3D shapes easily and intuitively remains an elusive goal in computer vision and graphics. Within the graphics community, generating procedural 3D models has…

Graphics · Computer Science 2025-03-21 Ofek Pearl , Itai Lang , Yuhua Hu , Raymond A. Yeh , Rana Hanocka

Modern extended reality XR systems provide rich analysis of image data and fusion of sensor input and demand AR/VR applications that can reason about 3D scenes in a semantic manner. We present a spatial reasoning framework that bridges…

Software Engineering · Computer Science 2025-04-28 Steven Häsler , Philipp Ackermann