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With the rapid growth of the volume of research fields like computer vision and computer graphics, researchers require effective and user-friendly rendering tools to visualize results. While advanced tools like Blender offer powerful…

Computer Vision and Pattern Recognition · Computer Science 2024-10-24 Vladimir Guzov , Ilya A. Petrov , Gerard Pons-Moll

Trajectory Planning is a crucial word in Modern & Advanced Robotics. It's a way of generating a smooth and feasible path for the robot to follow over time. The process primarily takes several factors to generate the path, such as velocity,…

Robotics · Computer Science 2024-07-19 Arunabh Bora

Volumetric rendering has become central to modern novel view synthesis methods, which use differentiable rendering to optimize 3D scene representations directly from observed views. While many recent works build on NeRF or 3D Gaussians, we…

Computer Vision and Pattern Recognition · Computer Science 2025-10-17 Nicolas von Lützow , Matthias Nießner

We present \code{phaser}, an open-source Python package that provides a unified interface to both conventional and gradient descent-based ptychographic algorithms. Features such as mixed-state probe, probe position correction, and…

Computational Physics · Physics 2025-07-21 Colin Gilgenbach , Menglin Zhu , James M. LeBeau

Prevailing image representation methods, including explicit representations such as raster images and Gaussian primitives, as well as implicit representations such as latent images, either suffer from representation redundancy that leads to…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Ye Chen , Yupeng Zhu , Xiongzhen Zhang , Zhewen Wan , Yingzhe Li , Wenjun Zhang , Bingbing Ni

We propose a novel technique to register sparse 3D scans in the absence of texture. While existing methods such as KinectFusion or Iterative Closest Points (ICP) heavily rely on dense point clouds, this task is particularly challenging…

Computer Vision and Pattern Recognition · Computer Science 2020-10-13 Siddhant Ranade , Xin Yu , Shantnu Kakkar , Pedro Miraldo , Srikumar Ramalingam

A class of preconditioners is introduced to enhance geometry optimisation and transition state search of molecular systems. We start from the Hessian of molecular mechanical terms, decompose it and retain only its positive definite part to…

Chemical Physics · Physics 2018-04-06 Letif Mones , Gabor Csanyi , Christoph Ortner

Most of the existing point-to-mesh distance query solvers, such as Proximity Query Package (PQP), Embree and Fast Closest Point Query (FCPW), are based on bounding volume hierarchy (BVH). The hierarchical organizational structure enables…

Graphics · Computer Science 2023-08-31 Chen Zong , Jiacheng Xu , Jiantao Song , Shuangmin Chen , Shiqing Xin , Wenping Wang , Changhe Tu

This article presents an easy distance field-based collision detection scheme to detect collisions of an object with its environment. Through the clever use of back-face culling and z-buffering, the solution is precise and very easy to…

Robotics · Computer Science 2024-06-04 Jonathan Fabrizio

Geometry processing of 3D objects is of primary interest in many areas of computer vision and graphics, including robot navigation, 3D object recognition, classification, feature extraction, etc. The recent introduction of cheap range…

Signal Processing · Electrical Eng. & Systems 2021-11-20 Gerasimos Arvanitis

This work presents a web-based, open-source path tracer for rendering physically-based 3D scenes using WebGPU and the OpenPBR surface shading model. While rasterization has been the dominant real-time rendering technique on the web since…

Graphics · Computer Science 2024-08-29 Simon Stucki , Philipp Ackermann

Efficient scene representations are essential for many computer graphics applications. A general unified representation that can handle both surfaces and volumes simultaneously, remains a research challenge. Inspired by recent methods for…

Graphics · Computer Science 2025-09-10 Jorge Condor , Sebastien Speierer , Lukas Bode , Aljaz Bozic , Simon Green , Piotr Didyk , Adrian Jarabo

Implicit surfaces are known for their ability to represent smooth objects of arbitrary topology thanks to hierarchical combinations of primitives using a structure called a blobtree. We present a new tile-based rendering pipeline well…

Graphics · Computer Science 2023-04-20 Cédric Zanni

Current 3D representations like meshes, voxels, point clouds, and NeRF-based neural implicit fields exhibit significant limitations: they are often task-specific, lacking universal applicability across reconstruction, generation, editing,…

Graphics · Computer Science 2025-07-17 Tielong Wang , Yuxuan Xiong , Jinfan Liu , Zhifan Zhang , Ye Chen , Yue Shi , Bingbing Ni

Neural rendering is a new image and video generation method based on deep learning. It combines the deep learning model with the physical knowledge of computer graphics, to obtain a controllable and realistic scene model, and realize the…

Graphics · Computer Science 2024-02-02 Xinkai Yan , Jieting Xu , Yuchi Huo , Hujun Bao

A variety of Neural Radiance Fields (NeRF) methods have recently achieved remarkable success in high render speed. However, current accelerating methods are specialized and incompatible with various implicit methods, preventing real-time…

Computer Vision and Pattern Recognition · Computer Science 2024-01-05 Xinyu Gao , Ziyi Yang , Yunlu Zhao , Yuxiang Sun , Xiaogang Jin , Changqing Zou

We present a web application for the procedural generation of transformations of 3D models. We generate the transformations by algorithmically generating the vertex shaders of the 3D models. The vertex shaders are created with an…

Graphics · Computer Science 2016-08-30 Juan C. Quiroz , Sergiu M. Dascalu

We propose Pulsar, an efficient sphere-based differentiable renderer that is orders of magnitude faster than competing techniques, modular, and easy-to-use due to its tight integration with PyTorch. Differentiable rendering is the…

Graphics · Computer Science 2020-12-23 Christoph Lassner , Michael Zollhöfer

Classically, rasterization techniques are performed for real-time rendering to meet the constraint of interactive frame rates. However, such techniques do not produce realistic results as compared to ray tracing approaches. Hence, hybrid…

Graphics · Computer Science 2022-10-31 Yu Wei Tan , Alden Tan , Nicholas Nge , Anand Bhojan

Visual navigation is fundamental to autonomous systems, yet generating reliable trajectories in cluttered and uncertain environments remains a core challenge. Recent generative models promise end-to-end synthesis, but their reliance on…

Robotics · Computer Science 2026-02-04 Xubo Luo , Aodi Wu , Haodong Han , Xue Wan , Wei Zhang , Leizheng Shu , Ruisuo Wang
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