Related papers: Relightable 3D Head Portraits from a Smartphone Vi…
Creating photorealistic, animatable, and relightable 3D head avatars traditionally requires expensive Lightstage with multiple calibrated cameras, making it inaccessible for widespread adoption. To bridge this gap, we present a novel,…
We introduce SynthLight, a diffusion model for portrait relighting. Our approach frames image relighting as a re-rendering problem, where pixels are transformed in response to changes in environmental lighting conditions. Using a…
Lighting plays a central role in conveying the essence and depth of the subject in a portrait photograph. Professional photographers will carefully control the lighting in their studio to manipulate the appearance of their subject, while…
Synthesizing realistic videos of talking faces under custom lighting conditions and viewing angles benefits various downstream applications like video conferencing. However, most existing relighting methods are either time-consuming or…
We propose a novel method for high-quality facial texture reconstruction from RGB images using a novel capturing routine based on a single smartphone which we equip with an inexpensive polarization foil. Specifically, we turn the flashlight…
We present a fully automatic system that can produce high-fidelity, photo-realistic 3D digital human heads with a consumer RGB-D selfie camera. The system only needs the user to take a short selfie RGB-D video while rotating his/her head,…
Achieving photorealistic 3D view synthesis and relighting of human portraits is pivotal for advancing AR/VR applications. Existing methodologies in portrait relighting demonstrate substantial limitations in terms of generalization and 3D…
Given a portrait image of a person and an environment map of the target lighting, portrait relighting aims to re-illuminate the person in the image as if the person appeared in an environment with the target lighting. To achieve…
We present a deep neural network for removing undesirable shading features from an unconstrained portrait image, recovering the underlying texture. Our training scheme incorporates three regularization strategies: masked loss, to emphasize…
We present a unified framework for reconstructing animatable 3D human avatars from a single portrait across head, half-body, and full-body inputs. Our method tackles three bottlenecks: pose- and framing-sensitive feature representations,…
Reconstructing high-fidelity 3D facial texture from a single image is a quite challenging task due to the lack of complete face information and the domain gap between the 3D face and 2D image. Further, obtaining re-renderable 3D faces has…
We present a neural-based model for relighting a half-body portrait image by simply referring to another portrait image with the desired lighting condition. Rather than following classical inverse rendering methodology that involves…
Human relighting is a highly desirable yet challenging task. Existing works either require expensive one-light-at-a-time (OLAT) captured data using light stage or cannot freely change the viewpoints of the rendered body. In this work, we…
Rendering novel, relit views of a human head, given a monocular portrait image as input, is an inherently underconstrained problem. The traditional graphics solution is to explicitly decompose the input image into geometry, material and…
At the core of portrait photography is the search for ideal lighting and viewpoint. The process often requires advanced knowledge in photography and an elaborate studio setup. In this work, we propose Holo-Relighting, a volumetric…
We propose a generative framework, FaceLit, capable of generating a 3D face that can be rendered at various user-defined lighting conditions and views, learned purely from 2D images in-the-wild without any manual annotation. Unlike existing…
Recovering the 3D shape of transparent objects using a small number of unconstrained natural images is an ill-posed problem. Complex light paths induced by refraction and reflection have prevented both traditional and deep multiview stereo…
We present a lighting-aware image editing pipeline that, given a portrait image and a text prompt, performs single image relighting. Our model modifies the lighting and color of both the foreground and background to align with the provided…
We present an approach to generating 3D human models from images. The key to our framework is that we predict double-sided orthographic depth maps and color images from a single perspective projected image. Our framework consists of three…
Relighting is an essential step in realistically transferring objects from a captured image into another environment. For example, authentic telepresence in Augmented Reality requires faces to be displayed and relit consistent with the…