English

Bringing Your Portrait to 3D Presence

Computer Vision and Pattern Recognition 2026-04-07 v2

Abstract

We present a unified framework for reconstructing animatable 3D human avatars from a single portrait across head, half-body, and full-body inputs. Our method tackles three bottlenecks: pose- and framing-sensitive feature representations, limited scalable data, and unreliable proxy-mesh estimation. We introduce a Dual-UV representation that maps image features to a canonical UV space via Core-UV and Shell-UV branches, eliminating pose- and framing-induced token shifts. We also build a factorized synthetic data manifold combining 2D generative diversity with geometry-consistent 3D renderings, supported by a training scheme that improves realism and identity consistency. A robust proxy-mesh tracker maintains stability under partial visibility. Together, these components enable strong in-the-wild generalization. Trained only on half-body synthetic data, our model achieves state-of-the-art head and upper-body reconstruction and competitive full-body results. Extensive experiments and analyses further validate the effectiveness of our approach.

Keywords

Cite

@article{arxiv.2511.22553,
  title  = {Bringing Your Portrait to 3D Presence},
  author = {Jiawei Zhang and Lei Chu and Jiahao Li and Zhenyu Zang and Chong Li and Xiao Li and Xun Cao and Hao Zhu and Yan Lu},
  journal= {arXiv preprint arXiv:2511.22553},
  year   = {2026}
}

Comments

project page: https://zjwfufu.github.io/HuaPi-Page/

R2 v1 2026-07-01T07:58:13.547Z