Related papers: Classifying CELESTE as NP Complete
This paper investigates stochastic generalized dynamic games with coupling chance constraints, where agents have incomplete information about uncertainties satisfying a concentration of measure property. This problem, in general, is…
We initiate the study of the complexity-theoretic properties of convex logics in team semantics. We focus on the extension of classical propositional logic with the nonemptiness atom NE, a logic known to be both convex and union closed. We…
We settle the complexity of the Independent Set Reconfiguration problem on bipartite graphs under all three commonly studied reconfiguration models. We show that under the token jumping or token addition/removal model the problem is…
Simple games cover voting systems in which a single alternative, such as a bill or an amendment, is pitted against the status quo. A simple game or a yes-no voting system is a set of rules that specifies exactly which collections of ``yea''…
Online computation is a concept to model uncertainty where not all information on a problem instance is known in advance. An online algorithm receives requests which reveal the instance piecewise and has to respond with irrevocable…
I shall describe a general model-theoretic task to construct expansions of pseudofinite structures and discuss several examples of particular relevance to computational complexity. Then I will present one specific situation where finding a…
As part of an effort to apply the rigorous guarantees of formal verification to multi-agent systems, the field of equilibrium analysis, also called rational verification, studies equilibria in multiplayer games to reason about system-level…
Computational complexity is a core theory of computer science, which dictates the degree of difficulty of computation. There are many problems with high complexity that we have to deal, which is especially true for AI. This raises a big…
The classical view of epistemic logic is that an agent knows all the logical consequences of their knowledge base. This assumption of logical omniscience is often unrealistic and makes reasoning computationally intractable. One approach to…
We study the problem of deciding the winner of reachability switching games for zero-, one-, and two-player variants. Switching games provide a deterministic analogue of stochastic games. We show that the zero-player case is NL-hard, the…
In this paper, we study a two-stage stochastic version of the assignment game, which is a fundamental cooperative game. Given an initial setting, the set of players may change in the second stage according to some probability distribution,…
This article presents a general solution to the problem of computational complexity. First, it gives a historical introduction to the problem since the revival of the foundational problems of mathematics at the end of the 19th century.…
We initiate the study of trembling-hand perfection in sequential (i.e., extensive-form) games with correlation. We introduce the extensive-form perfect correlated equilibrium (EFPCE) as a refinement of the classical extensive-form…
We define and give results on the game NecklaceNim NN($n$,$k$) which is PathNim PN($n$,$k$) with an additional move allowed on the end vertices. This game arises as a sub-game in the context of solving CircularNim CN($n$,$k$) when $k-2$…
We define a new escape game in graphs that we call Nemesis. The game is played on a graph having a subset of vertices labeled as exits and the goal of one of the two players, called the fugitive, is to reach one of these exit vertices. The…
We provide a complete characterization for the computational complexity of finding approximate equilibria in two-action graphical games. We consider the two most well-studied approximation notions: $\varepsilon$-Nash equilibria…
Some classical graph problems such as finding minimal spanning tree, shortest path or maximal flow can be done efficiently. We describe slight variations of such problems which are shown to be NP-complete. Our proofs use straightforward…
Without further ado, we present the P_3-game. The P_3-game is decidable for elementary classes of graphs such as paths and cycles. From an algorithmic point of view, the connected P_3-game is fascinating. We show that the connected P_3-game…
We prove that Balanced Biclique Reconfiguration on bipartite graphs is PSPACE-complete. This implies the PSPACE-completeness of the spanning variant of Subgraph Reconfiguration under the token jumping rule for the property "a graph is an…
We convert, within polynomial-time and sequential processing, NP-Complete Problems into a problem of deciding feasibility of a given system S of linear equations with constants and coefficients of binary-variables that are 0, 1, or -1. S is…