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This study examines the computational complexity of the decision problem modeled on the smartphone game Bus Out. The objective of the game is to load all the passengers in a queue onto appropriate buses using a limited number of bus parking…

Computational Complexity · Computer Science 2025-05-15 Takehiro Ishibashi , Ryo Yoshinaka , Ayumi Shinohara

We study the dynamics of majority automata networks when the vertices are updated according to a block sequential updating scheme. In particular, we show that the complexity of the problem of predicting an eventual state change in some…

Discrete Mathematics · Computer Science 2015-01-19 Eric Goles , Pedro Montealegre , Ville Salo , Ilkka Törmä

In this paper we study two problems related to the drawing of level graphs, that is, T-LEVEL PLANARITY and CLUSTERED-LEVEL PLANARITY. We show that both problems are NP-complete in the general case and that they become polynomial-time…

Data Structures and Algorithms · Computer Science 2014-06-26 Patrizio Angelini , Giordano Da Lozzo , Giuseppe Di Battista , Fabrizio Frati , Vincenzo Roselli

We present a computational formulation for the approximate version of several variational inequality problems, investigating their computational complexity and establishing PPAD-completeness. Examining applications in computational game…

Computational Complexity · Computer Science 2024-11-08 Bruce M. Kapron , Koosha Samieefar

Noncooperative game theory provides a normative framework for analyzing strategic interactions. However, for the toolbox to be operational, the solutions it defines will have to be computed. In this paper, we provide a single reduction that…

Computer Science and Game Theory · Computer Science 2007-05-23 Vincent Conitzer , Tuomas Sandholm

We show that the widely used homotopy method for solving fixpoint problems, as well as the Harsanyi-Selten equilibrium selection process for games, are PSPACE-complete to implement. Extending our result for the Harsanyi-Selten process, we…

Computer Science and Game Theory · Computer Science 2011-08-05 Paul W. Goldberg , Christos H. Papadimitriou , Rahul Savani

Correlated equilibria -- and their generalization $\Phi$-equilibria -- are a fundamental object of study in game theory, offering a more tractable alternative to Nash equilibria in multi-player settings. While computational aspects of…

Computer Science and Game Theory · Computer Science 2025-10-23 Martino Bernasconi , Matteo Castiglioni , Andrea Celli , Gabriele Farina

In this paper, we investigate the verification of quantized Graph Neural Networks (GNNs), where some fixed-width arithmetic is used to represent numbers. We introduce the linear-constrained validity (LVP) problem for verifying GNNs…

Logic in Computer Science · Computer Science 2025-08-14 Marco Sälzer , François Schwarzentruber , Nicolas Troquard

NP complete problem is one of the most challenging issues. The question of whether all problems in NP are also in P is generally considered one of the most important open questions in mathematics and theoretical computer science as it has…

Computational Complexity · Computer Science 2015-05-04 Wenhong Tian , GuoZhong Li , Xinyang Wang , Qin Xiong , Yaqiu Jiang

We examine the computational complexity of testing and finding small plans in probabilistic planning domains with both flat and propositional representations. The complexity of plan evaluation and existence varies with the plan type sought;…

Artificial Intelligence · Computer Science 2007-05-23 M. L. Littman , J. Goldsmith , M. Mundhenk

We study the complexity of computing stationary Nash equilibrium (NE) in n-player infinite-horizon general-sum stochastic games. We focus on the problem of computing NE in such stochastic games when each player is restricted to choosing a…

Computer Science and Game Theory · Computer Science 2022-11-30 Yujia Jin , Vidya Muthukumar , Aaron Sidford

We prove PSPACE-completeness of the well-studied pushing-block puzzle Push-1F, a theoretical abstraction of many video games (introduced in 1999). The proof also extends to Push-$k$ for any $k \ge 2$. We also prove PSPACE-completeness of…

Computational Complexity · Computer Science 2024-12-31 Hayashi Ani , Lily Chung , Erik D. Demaine , Jenny Diomidova , Della Hendrickson , Jayson Lynch

Strong placement games (SP-games) are a class of combinatorial games whose structure allows one to describe the game via simplicial complexes. A natural question is whether well-known invariants of combinatorial games, such as "game value",…

Combinatorics · Mathematics 2019-02-12 Sara Faridi , Svenja Huntemann , Richard J. Nowakowski

We show that three placement games, Col, NoGo, and Fjords, are PSPACE-complete on planar graphs. The hardness of Col and Fjords is shown via a reduction from Bounded 2-Player Constraint Logic and NoGo is shown to be hard directly from Col.

Computational Complexity · Computer Science 2016-02-22 Kyle Burke , Bob Hearn

Although Dynamic Epistemic Logic (DEL) is an influential logical framework for representing and reasoning about information change, little is known about the computational complexity of its associated decision problems. In fact, we only…

Logic in Computer Science · Computer Science 2013-10-29 Guillaume Aucher , Francois Schwarzentruber

We study the verification of distributed systems where processes are finite automata with access to a shared pool of locks. We consider objectives that are boolean combinations of local regular constraints. We show that the problem,…

Formal Languages and Automata Theory · Computer Science 2022-10-17 Corto Mascle

Computational complexity is examined using the principle of increasing entropy. To consider computation as a physical process from an initial instance to the final acceptance is motivated because many natural processes have been recognized…

Computational Complexity · Computer Science 2012-03-20 Arto Annila

Here we study the computational complexity of the constrained synchronization problem for the class of regular commutative constraint languages. Utilizing a vector representation of regular commutative constraint languages, we give a full…

Formal Languages and Automata Theory · Computer Science 2020-09-04 Stefan Hoffmann

In a recently launched research program for developing logic as a formal theory of (interactive) computability, several very interesting logics have been introduced and axiomatized. These fragments of the larger Computability Logic aim not…

Logic in Computer Science · Computer Science 2013-04-02 Matthew S. Bauer

In this paper we study the computational complexity of computing an evolutionary stable strategy (ESS) in multi-player symmetric games. For two-player games, deciding existence of an ESS is complete for {\Sigma} 2 , the second level of the…

Computational Complexity · Computer Science 2022-03-16 Manon Blanc , Kristoffer Arnsfelt Hansen
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