Related papers: Classifying CELESTE as NP Complete
This study examines the computational complexity of the decision problem modeled on the smartphone game Bus Out. The objective of the game is to load all the passengers in a queue onto appropriate buses using a limited number of bus parking…
We study the dynamics of majority automata networks when the vertices are updated according to a block sequential updating scheme. In particular, we show that the complexity of the problem of predicting an eventual state change in some…
In this paper we study two problems related to the drawing of level graphs, that is, T-LEVEL PLANARITY and CLUSTERED-LEVEL PLANARITY. We show that both problems are NP-complete in the general case and that they become polynomial-time…
We present a computational formulation for the approximate version of several variational inequality problems, investigating their computational complexity and establishing PPAD-completeness. Examining applications in computational game…
Noncooperative game theory provides a normative framework for analyzing strategic interactions. However, for the toolbox to be operational, the solutions it defines will have to be computed. In this paper, we provide a single reduction that…
We show that the widely used homotopy method for solving fixpoint problems, as well as the Harsanyi-Selten equilibrium selection process for games, are PSPACE-complete to implement. Extending our result for the Harsanyi-Selten process, we…
Correlated equilibria -- and their generalization $\Phi$-equilibria -- are a fundamental object of study in game theory, offering a more tractable alternative to Nash equilibria in multi-player settings. While computational aspects of…
In this paper, we investigate the verification of quantized Graph Neural Networks (GNNs), where some fixed-width arithmetic is used to represent numbers. We introduce the linear-constrained validity (LVP) problem for verifying GNNs…
NP complete problem is one of the most challenging issues. The question of whether all problems in NP are also in P is generally considered one of the most important open questions in mathematics and theoretical computer science as it has…
We examine the computational complexity of testing and finding small plans in probabilistic planning domains with both flat and propositional representations. The complexity of plan evaluation and existence varies with the plan type sought;…
We study the complexity of computing stationary Nash equilibrium (NE) in n-player infinite-horizon general-sum stochastic games. We focus on the problem of computing NE in such stochastic games when each player is restricted to choosing a…
We prove PSPACE-completeness of the well-studied pushing-block puzzle Push-1F, a theoretical abstraction of many video games (introduced in 1999). The proof also extends to Push-$k$ for any $k \ge 2$. We also prove PSPACE-completeness of…
Strong placement games (SP-games) are a class of combinatorial games whose structure allows one to describe the game via simplicial complexes. A natural question is whether well-known invariants of combinatorial games, such as "game value",…
We show that three placement games, Col, NoGo, and Fjords, are PSPACE-complete on planar graphs. The hardness of Col and Fjords is shown via a reduction from Bounded 2-Player Constraint Logic and NoGo is shown to be hard directly from Col.
Although Dynamic Epistemic Logic (DEL) is an influential logical framework for representing and reasoning about information change, little is known about the computational complexity of its associated decision problems. In fact, we only…
We study the verification of distributed systems where processes are finite automata with access to a shared pool of locks. We consider objectives that are boolean combinations of local regular constraints. We show that the problem,…
Computational complexity is examined using the principle of increasing entropy. To consider computation as a physical process from an initial instance to the final acceptance is motivated because many natural processes have been recognized…
Here we study the computational complexity of the constrained synchronization problem for the class of regular commutative constraint languages. Utilizing a vector representation of regular commutative constraint languages, we give a full…
In a recently launched research program for developing logic as a formal theory of (interactive) computability, several very interesting logics have been introduced and axiomatized. These fragments of the larger Computability Logic aim not…
In this paper we study the computational complexity of computing an evolutionary stable strategy (ESS) in multi-player symmetric games. For two-player games, deciding existence of an ESS is complete for {\Sigma} 2 , the second level of the…