Related papers: Tight Bounds on the Probabilistic Zero Forcing on …
A dynamic coloring of the vertices of a graph $G$ starts with an initial subset $S$ of colored vertices, with all remaining vertices being non-colored. At each discrete time interval, a colored vertex with exactly one non-colored neighbor…
The concept of zero forcing is extended from graphs to uniform hypergraphs in analogy with the way zero forcing was defined as an upper bound for the maximum nullity of the family of symmetric matrices whose nonzero pattern of entries is…
In this note, we study a dynamic vertex coloring for a graph $G$. In particular, one starts with a certain set of vertices black, and all other vertices white. Then, at each time step, a black vertex with exactly one white neighbor forces…
A subset $S$ of initially infected vertices of a graph $G$ is called forcing if we can infect the entire graph by iteratively applying the following process. At each step, any infected vertex which has a unique uninfected neighbour, infects…
We study the probabilistic zero forcing process, a probabilistic variant of the classical zero forcing process. We show that for every connected graph $G$ on $n$ vertices, there exists an initial set consisting of a single vertex such that…
Zero forcing is a process on graphs in which a color change rule is used to force vertices to become blue. The amount of time taken for all vertices in the graph to become blue is the propagation time. Throttling minimizes the sum of the…
Given a simple, finite graph with vertex set $V(G)$, we define a zero forcing set of $G$ as follows. Choose $S\subseteq V(G)$ and color all vertices of $S$ blue and all vertices in $V(G) - S$ white. The color change rule is if $w$ is the…
Product throttling answers the question of minimizing the product of the resources needed to accomplish a task, and the time in which it takes to accomplish the task. In product throttling for positive semidefinite zero forcing, task that…
The burning and forcing processes are both instances of propagation processes on graphs that are commonly used to model real-world spreading phenomena. The contribution of this paper is two-fold. We first establish a connection between…
Let each vertex of a graph G = (V(G), E(G)) be given one of two colors, say, "black" and "white". Let Z denote the (initial) set of black vertices of G. The color-change rule converts the color of a vertex from white to black if the white…
Let $G$ be a simple, finite graph with vertex set $V(G)$ and edge set $E(G)$, where each vertex is either colored blue or white. Define the standard zero forcing process on $G$ with the following color-change rule: let $S$ be the set of all…
Zero forcing is a propagation process on a graph, or digraph, defined in linear algebra to provide a bound for the minimum rank problem. Independently, zero forcing was introduced in physics, computer science and network science, areas…
The zero forcing number and the positive zero forcing number of a graph are two graph parameters that arise from two types of graph colourings. The zero forcing number is an upper bound on the minimum number of induced paths in the graph,…
In a zero forcing process, vertices of a graph are colored black and white initially, and if there exists a black vertex adjacent to exactly one white vertex, then the white vertex is forced to be black. A zero blocking set is an initial…
Amos et al. (Discrete Appl. Math. 181 (2015) 1-10) introduced the notion of the $k$-forcing number of graph for a positive integer $k$ as the generalization of the zero forcing number of a graph. The $k$-forcing number of a simple graph…
Zero forcing is a combinatorial game played on a graph with the ultimate goal of changing the colour of all the vertices at minimal cost. Originally this game was conceived as a one player game, but later a two-player version was devised…
Let $G$ be a graph, and $Z$ a subset of its vertices, which we color black, while the remaining are colored white. We define the skew color change rule as follows: if $u$ is a vertex of $G$, and exactly one of its neighbors $v$, is white,…
Zero forcing is a combinatorial game played on a graph where the goal is to start with all vertices unfilled and to change them to filled at minimal cost. In the original variation of the game there were two options. Namely, to fill any one…
An $r$-fold analogue of the positive semidefinite zero forcing process that is carried out on the $r$-blowup of a graph is introduced and used to define the fractional positive semidefinite forcing number. Properties of the graph blowup…
Let $G=(V,E)$ be a finite connected graph along with a coloring of the vertices of $G$ using the colors in a given set $X$. In this paper, we introduce multi-color forcing, a generalization of zero-forcing on graphs, and give conditions in…