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In real-time Visual SLAM systems, local mapping must operate under strict latency constraints, as delays degrade map quality and increase the risk of tracking failure. GPU parallelization offers a promising way to reduce latency. However,…

The tracking module of a visual-inertial SLAM system processes incoming image frames and IMU data to estimate the position of the frame in relation to the map. It is important for the tracking to complete in a timely manner for each frame…

Robotics · Computer Science 2025-09-16 Kimia Khabiri , Parsa Hosseininejad , Shishir Gopinath , Karthik Dantu , Steven Y. Ko

We present a framework for learning to guide geometric task and motion planning (GTAMP). GTAMP is a subclass of task and motion planning in which the goal is to move multiple objects to target regions among movable obstacles. A standard…

Robotics · Computer Science 2022-03-10 Beomjoon Kim , Luke Shimanuki , Leslie Pack Kaelbling , Tomás Lozano-Pérez

Exploration and collision-free navigation through an unknown environment is a fundamental task for autonomous robots. In this paper, a novel exploration strategy for Micro Aerial Vehicles (MAVs) is presented. The goal of the exploration…

Robotics · Computer Science 2020-12-09 Anna Dai , Sotiris Papatheodorou , Nils Funk , Dimos Tzoumanikas , Stefan Leutenegger

The real-time dynamic environment perception has become vital for autonomous robots in crowded spaces. Although the popular voxel-based mapping methods can efficiently represent 3D obstacles with arbitrarily complex shapes, they can hardly…

Robotics · Computer Science 2024-01-17 Zhefan Xu , Xiaoyang Zhan , Baihan Chen , Yumeng Xiu , Chenhao Yang , Kenji Shimada

Voxel-based Morphometry (VBM) has emerged as a powerful approach in neuroimaging research, utilized in over 7,000 studies since the year 2000. Using Magnetic Resonance Imaging (MRI) data, VBM assesses variations in the local density of…

For intelligent robotics applications, extending 3D mapping to 3D semantic mapping enables robots to, not only localize themselves with respect to the scene's geometrical features but also simultaneously understand the higher level meaning…

Computer Vision and Pattern Recognition · Computer Science 2017-10-06 Cheng Zhao , Li Sun , Pulak Purkait , Rustam Stolkin

Real-time rendering and animation of humans is a core function in games, movies, and telepresence applications. Existing methods have a number of drawbacks we aim to address with our work. Triangle meshes have difficulty modeling thin…

Modern GPUs come with dedicated hardware to perform ray/triangle intersections and bounding volume hierarchy (BVH) traversal. While the primary use case for this hardware is photorealistic 3D computer graphics, with careful algorithm design…

Transmittance estimators such as Occupancy Grid (OG) can accelerate the training and rendering of Neural Radiance Field (NeRF) by predicting important samples that contributes much to the generated image. However, OG manages occupied…

Computer Vision and Pattern Recognition · Computer Science 2024-04-17 Yoshio Kato , Shuhei Tarashima

Localizing objects and estimating their extent in 3D is an important step towards high-level 3D scene understanding, which has many applications in Augmented Reality and Robotics. We present ODAM, a system for 3D Object Detection,…

Computer Vision and Pattern Recognition · Computer Science 2021-08-24 Kejie Li , Daniel DeTone , Steven Chen , Minh Vo , Ian Reid , Hamid Rezatofighi , Chris Sweeney , Julian Straub , Richard Newcombe

Volumetric video enables immersive experiences by capturing dynamic 3D scenes, enabling diverse applications for virtual reality, education, and telepresence. However, traditional methods struggle with fixed lighting conditions, while…

Graphics · Computer Science 2025-09-10 Yu Hong , Yize Wu , Zhehao Shen , Chengcheng Guo , Yuheng Jiang , Yingliang Zhang , Jingyi Yu , Lan Xu

McXtrace is an established Monte Carlo based ray-tracing tool to simulate synchrotron beamlines and X-ray laboratory instruments. This work explains and demonstrates the new capability of GPU-accelerated McXtrace ray-tracing simulations.…

We introduce an approach for selecting objects in neural volumetric 3D representations, such as multi-plane images (MPI) and neural radiance fields (NeRF). Our approach takes a set of foreground and background 2D user scribbles in one view…

Computer Vision and Pattern Recognition · Computer Science 2022-05-31 Zhongzheng Ren , Aseem Agarwala , Bryan Russell , Alexander G. Schwing , Oliver Wang

This article presents GLIM, a 3D range-inertial localization and mapping framework with GPU-accelerated scan matching factors. The odometry estimation module of GLIM employs a combination of fixed-lag smoothing and keyframe-based point…

Robotics · Computer Science 2024-07-16 Kenji Koide , Masashi Yokozuka , Shuji Oishi , Atsuhiko Banno

This paper presents a novel approach for local 3D environment representation for autonomous unmanned ground vehicle (UGV) navigation called On Visible Point Clouds Mesh(OVPC Mesh). Our approach represents the surrounding of the robot as a…

Robotics · Computer Science 2018-11-27 Fabio Ruetz , Emili Hernández , Mark Pfeiffer , Helen Oleynikova , Mark Cox , Thomas Lowe , Paulo Borges

We introduce an approach for the real-time (2Hz) creation of a dense map and alignment of a moving robotic agent within that map by rendering using a Graphics Processing Unit (GPU). This is done by recasting the scan alignment part of the…

Computer Vision and Pattern Recognition · Computer Science 2017-02-23 Julian Ryde , Xuchu , Ding

Resource-constrained autonomous robots rely on sparse direct and semi-direct visual-(inertial)-odometry (VO) pipelines, as they provide a favorable tradeoff between accuracy, robustness, and computational cost. However, the performance of…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Simone Nascivera , Leonard Bauersfeld , Jeff Delaune , Davide Scaramuzza

In this work, we present a dense tracking and mapping system named Vox-Fusion, which seamlessly fuses neural implicit representations with traditional volumetric fusion methods. Our approach is inspired by the recently developed implicit…

Computer Vision and Pattern Recognition · Computer Science 2023-03-07 Xingrui Yang , Hai Li , Hongjia Zhai , Yuhang Ming , Yuqian Liu , Guofeng Zhang

Significance: Monte Carlo (MC) methods are the gold-standard for modeling light-tissue interactions due to their accuracy. Mesh-based MC (MMC) offers enhanced precision for complex tissue structures using tetrahedral mesh models. Despite…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-12-01 Shijie Yan , Douglas Dwyer , David R. Kaeli , Qianqian Fang