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General Matrix Multiplication (GEMM) is a fundamental operation in many scientific workloads, signal processing, and particularly deep learning. It is often a bottleneck for performance and energy efficiency, especially in edge environments…

Hardware Architecture · Computer Science 2025-11-11 Ilias Papalamprou , Dimosthenis Masouros , Ioannis Loudaros , Francky Catthoor , Dimitrios Soudris

Perceiving the surrounding environment is crucial for autonomous mobile robots. An elevation map provides a memory-efficient and simple yet powerful geometric representation for ground robots. The robots can use this information for…

Robotics · Computer Science 2022-04-28 Takahiro Miki , Lorenz Wellhausen , Ruben Grandia , Fabian Jenelten , Timon Homberger , Marco Hutter

Perception still remains a challenging problem for autonomous navigation in unknown environment, especially for aerial vehicles. Most mapping algorithms for autonomous navigation are specifically designed for their very intended task, which…

Robotics · Computer Science 2024-09-25 Jinche La , Jun-Gill Kang , Dasol Lee

Graph-based Approximate Nearest Neighbor Search (ANNS) is widely adopted in numerous applications, such as recommendation systems, natural language processing, and computer vision. While recent works on GPU-based acceleration have…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-07-24 Sukjin Kim , Seongyeon Park , Si Ung Noh , Junguk Hong , Taehee Kwon , Hunseong Lim , Jinho Lee

In this work we develop a generalizable and efficient Neural Radiance Field (NeRF) pipeline for high-fidelity free-viewpoint human body synthesis under settings with sparse camera views. Though existing NeRF-based methods can synthesize…

Computer Vision and Pattern Recognition · Computer Science 2022-03-31 Mingfei Chen , Jianfeng Zhang , Xiangyu Xu , Lijuan Liu , Yujun Cai , Jiashi Feng , Shuicheng Yan

In recent years, applications such as real-time simulations, autonomous systems, and video games increasingly demand the processing of complex geometric models under stringent time constraints. Traditional geometric algorithms, including…

Computational Geometry · Computer Science 2026-01-30 Roberto Carrasco , Enzo Meneses , Hector Ferrada , Cristobal A. Navarro , Nancy Hitschfeld

Jointly estimating camera poses and mapping scenes from RGBD images is a fundamental task in simultaneous localization and mapping (SLAM). State-of-the-art methods employ 3D Gaussians to represent a scene, and render these Gaussians through…

Computer Vision and Pattern Recognition · Computer Science 2025-06-04 Pengchong Hu , Zhizhong Han

Adaptive mesh refinement (AMR) reduces computational costs in CFD by concentrating resolution where needed, but efficiently embedding complex, non-aligned geometries on GPUs remains challenging. We present a GPU-native algorithm for…

Computational Engineering, Finance, and Science · Computer Science 2026-04-28 Khodr Jaber , Ebenezer E. Essel , Pierre E. Sullivan

Physical simulation relies on spatially-varying mechanical properties, often laboriously hand-crafted. VoMP is a feed-forward method trained to predict Young's modulus ($E$), Poisson's ratio ($\nu$), and density ($\rho$) throughout the…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Rishit Dagli , Donglai Xiang , Vismay Modi , Charles Loop , Clement Fuji Tsang , Anka He Chen , Anita Hu , Gavriel State , David I. W. Levin , Maria Shugrina

Visual Odometry (VO) is essential to downstream mobile robotics and augmented/virtual reality tasks. Despite recent advances, existing VO methods still rely on heuristic design choices that require several weeks of hyperparameter tuning by…

Computer Vision and Pattern Recognition · Computer Science 2024-07-23 Nico Messikommer , Giovanni Cioffi , Mathias Gehrig , Davide Scaramuzza

Ray tracing is an efficient channel modeling method. However, the traditional ray tracing method has high computation complexity. To solve this problem, an improved bounding volume hierarchies (BVH) algorithm is proposed in this paper.…

Signal Processing · Electrical Eng. & Systems 2022-08-23 Chen Wang , Yinghua Wang , Yuxiao Li , Jialing Huang , Jie Huang , Cheng-Xiang Wang

This paper describes an application of the Cartographer graph SLAM stack as a pose sensor in a UAV feedback control loop, with certain application-specific changes in the SLAM stack such as smoothing of the optimized pose. Pose estimation…

Robotics · Computer Science 2021-06-07 Juraj Orsulić , Robert Milijas , Ana Batinovic , Lovro Markovic , Antun Ivanovic , Stjepan Bogdan

Building systems capable of replicating global illumination models with interactive frame-rates has long been one of the toughest conundrums facing computer graphics researchers. Voxel Cone Tracing, as proposed by Cyril Crassin et al. in…

Graphics · Computer Science 2021-04-02 Benjamin Kahl

This paper focuses on online occupancy mapping and real-time collision checking onboard an autonomous robot navigating in a large unknown environment. Commonly used voxel and octree map representations can be easily maintained in a small…

Robotics · Computer Science 2021-07-13 Thai Duong , Michael Yip , Nikolay Atanasov

Vision-language navigation (VLN) requires an agent to navigate through an 3D environment based on visual observations and natural language instructions. It is clear that the pivotal factor for successful navigation lies in the comprehensive…

Computer Vision and Pattern Recognition · Computer Science 2024-03-22 Rui Liu , Wenguan Wang , Yi Yang

3D models are an essential part of many robotic applications. In applications where the environment is unknown a-priori, or where only a part of the environment is known, it is important that the 3D model can handle the unknown space…

Robotics · Computer Science 2020-03-11 Daniel Duberg , Patric Jensfelt

Dense simultaneous localization and mapping (SLAM) is crucial for robotics and augmented reality applications. However, current methods are often hampered by the non-volumetric or implicit way they represent a scene. This work introduces…

Computer Vision and Pattern Recognition · Computer Science 2024-04-17 Nikhil Keetha , Jay Karhade , Krishna Murthy Jatavallabhula , Gengshan Yang , Sebastian Scherer , Deva Ramanan , Jonathon Luiten

In this work, we propose a computationally efficient algorithm for visual policy learning that leverages differentiable simulation and first-order analytical policy gradients. Our approach decouple the rendering process from the computation…

Machine Learning · Computer Science 2025-11-12 Haoxiang You , Yilang Liu , Ian Abraham

Neural surface reconstruction aims to reconstruct accurate 3D surfaces based on multi-view images. Previous methods based on neural volume rendering mostly train a fully implicit model with MLPs, which typically require hours of training…

Computer Vision and Pattern Recognition · Computer Science 2023-08-15 Tong Wu , Jiaqi Wang , Xingang Pan , Xudong Xu , Christian Theobalt , Ziwei Liu , Dahua Lin

In this paper, we introduce Vox-Fusion++, a multi-maps-based robust dense tracking and mapping system that seamlessly fuses neural implicit representations with traditional volumetric fusion techniques. Building upon the concept of implicit…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Hongjia Zhai , Hai Li , Xingrui Yang , Gan Huang , Yuhang Ming , Hujun Bao , Guofeng Zhang
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