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Virtual content creation and interaction play an important role in modern 3D applications such as AR and VR. Recovering detailed 3D models from real scenes can significantly expand the scope of its applications and has been studied for…

Computer Vision and Pattern Recognition · Computer Science 2023-01-31 Hai Li , Xingrui Yang , Hongjia Zhai , Yuqian Liu , Hujun Bao , Guofeng Zhang

In this paper we focus on the problem of learning an optimal policy for Active Visual Search (AVS) of objects in known indoor environments with an online setup. Our POMP method uses as input the current pose of an agent (e.g. a robot) and a…

With the aim of bridging the gap between high quality reconstruction and mobile robot motion planning, we propose an efficient system that leverages the concept of adaptive-resolution volumetric mapping, which naturally integrates with the…

Tomographic volumetric additive manufacturing (VAM) is an optical 3D printing technique where an object is formed by photopolymerizing resin via tomographic projections. Currently, these projections are calculated using the Radon transform…

This paper introduces a novel representation of volumetric videos for real-time view synthesis of dynamic scenes. Recent advances in neural scene representations demonstrate their remarkable capability to model and render complex static…

Computer Vision and Pattern Recognition · Computer Science 2023-04-14 Sida Peng , Yunzhi Yan , Qing Shuai , Hujun Bao , Xiaowei Zhou

Modern computing systems are increasingly more complex, with their multicore CPUs and GPUs accelerators changing yearly, if not more often. It thus has become very challenging to write programs that efficiently use the associated complex…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-03-28 Jacob O. Tørring , Anne C. Elster

Representing the environment is a fundamental task in enabling robots to act autonomously in unknown environments. In this work, we present confidence-rich mapping (CRM), a new algorithm for spatial grid-based mapping of the 3D environment.…

Robotics · Computer Science 2020-06-30 Ali-akbar Agha-mohammadi , Eric Heiden , Karol Hausman , Gaurav S. Sukhatme

PointGoal navigation in indoor environment is a fundamental task for personal robots to navigate to a specified point. Recent studies solved this PointGoal navigation task with near-perfect success rate in photo-realistically simulated…

Computer Vision and Pattern Recognition · Computer Science 2023-04-04 Yijun Cao , Xianshi Zhang , Fuya Luo , Chuan Lin , Yongjie Li

Among the components contributing to particle transport, geometry navigation is an important consumer of CPU cycles. The tasks performed to get answers to "basic" queries such as locating a point within a geometry hierarchy or computing…

Computational Physics · Physics 2013-12-04 John Apostolakis , René Brun , Federico Carminati , Andrei Gheata , Sandro Wenzel

Offline vectorized maps constitute critical infrastructure for high-precision autonomous driving and mapping services. Existing approaches rely predominantly on single ego-vehicle trajectories, which fundamentally suffer from viewpoint…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Zedong Dan , Zijie Wang , Wei Zhang , Xiangru Lin , Weiming Zhang , Xiao Tan , Jingdong Wang , Liang Lin , Guanbin Li

To autonomously navigate and plan interactions in real-world environments, robots require the ability to robustly perceive and map complex, unstructured surrounding scenes. Besides building an internal representation of the observed scene…

Global localisation from visual data is a challenging problem applicable to many robotics domains. Prior works have shown that neural networks can be trained to map images of an environment to absolute camera pose within that environment,…

Robotics · Computer Science 2024-01-03 Christopher J. Holder , Muhammad Shafique

The Uniform Manifold Approximation and Projection (UMAP) algorithm has become widely popular for its ease of use, quality of results, and support for exploratory, unsupervised, supervised, and semi-supervised learning. While many algorithms…

Machine Learning · Computer Science 2021-03-30 Corey J. Nolet , Victor Lafargue , Edward Raff , Thejaswi Nanditale , Tim Oates , John Zedlewski , Joshua Patterson

Tree-based Genetic Programming (TGP) is a widely used evolutionary algorithm for tasks such as symbolic regression, classification, and robotic control. Due to the intensive computational demands of running TGP, GPU acceleration is crucial…

Neural and Evolutionary Computing · Computer Science 2026-02-17 Zhihong Wu , Lishuang Wang , Kebin Sun , Zhuozhao Li , Ran Cheng

We present the first approach to volumetric performance capture and novel-view rendering at real-time speed from monocular video, eliminating the need for expensive multi-view systems or cumbersome pre-acquisition of a personalized template…

Computer Vision and Pattern Recognition · Computer Science 2020-07-29 Ruilong Li , Yuliang Xiu , Shunsuke Saito , Zeng Huang , Kyle Olszewski , Hao Li

We propose a novel Neural Radiance Field (NeRF) representation for non-opaque scenes that enables fast inference by utilizing textured polygons. Despite the high-quality novel view rendering that NeRF provides, a critical limitation is that…

Graphics · Computer Science 2024-07-11 Gopal Sharma , Daniel Rebain , Kwang Moo Yi , Andrea Tagliasacchi

Implicit neural representations have shown promising potential for the 3D scene reconstruction. Recent work applies it to autonomous 3D reconstruction by learning information gain for view path planning. Effective as it is, the computation…

Robotics · Computer Science 2022-09-28 Jing Zeng , Yanxu Li , Yunlong Ran , Shuo Li , Fei Gao , Lincheng Li , Shibo He , Jiming chen , Qi Ye

Visual Place Recognition (VPR) has been a subject of significant research over the last 15 to 20 years. VPR is a fundamental task for autonomous navigation as it enables self-localization within an environment. Although robots are often…

Computer Vision and Pattern Recognition · Computer Science 2021-09-24 Rose Power , Mubariz Zaffar , Bruno Ferrarini , Michael Milford , Klaus McDonald-Maier , Shoaib Ehsan

In quantitative Magnetic Resonance Imaging, traditional methods suffer from the so-called Partial Volume Effect (PVE) due to spatial resolution limitations. As a consequence of PVE, the parameters of the voxels containing more than one…

Image and Video Processing · Electrical Eng. & Systems 2019-07-30 Roberto Duarte , Audrey Repetti , Pedro A. Gómez , Mike Davies , Yves Wiaux

With the introduction of Nvidia RTX hardware, ray tracing is now viable as a general real time rendering technique for complex 3D scenes. Leveraging this new technology, we present Raygun, an open source rendering, simulation, and game…

Graphics · Computer Science 2020-01-28 Alexander Hirsch , Peter Thoman