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Classical methods of modelling and mapping robot work cells are time consuming, expensive and involve expert knowledge. We present a novel approach to mapping and cell setup using modern Head Mounted Displays (HMDs) that possess…

Robotics · Computer Science 2020-05-27 David Puljiz , Franziska Krebs , Fabian Bösing , Björn Hein

Real-time autonomous systems utilize multi-layer computational frameworks to perform critical tasks such as perception, goal finding, and path planning. Traditional methods implement perception using occupancy grid mapping (OGM), segmenting…

Robotics · Computer Science 2025-02-14 Shay Snyder , Ryan Shea , Andrew Capodieci , David Gorsich , Maryam Parsa

Data management on GPUs has become increasingly relevant due to a tremendous rise in processing power and available GPU memory. Similar to main-memory systems, there is a need for performant GPU-resident index structures to speed up query…

Databases · Computer Science 2023-09-28 Justus Henneberg , Felix Schuhknecht

Volumetric maps are widely used in robotics due to their desirable properties in applications such as path planning, exploration, and manipulation. Constant advances in mapping technologies are needed to keep up with the improvements in…

Robotics · Computer Science 2023-06-05 Victor Reijgwart , Cesar Cadena , Roland Siegwart , Lionel Ott

4D reconstruction and rendering of human activities is critical for immersive VR/AR experience.Recent advances still fail to recover fine geometry and texture results with the level of detail present in the input images from sparse…

Computer Vision and Pattern Recognition · Computer Science 2021-03-16 Xin Suo , Yuheng Jiang , Pei Lin , Yingliang Zhang , Kaiwen Guo , Minye Wu , Lan Xu

This paper proposes a real-time multi-plane segmentation method based on GPU-accelerated high-resolution 3D voxel mapping for legged robot locomotion. Existing online planar mapping approaches struggle to balance accuracy and computational…

Robotics · Computer Science 2025-10-03 Shun Niijima , Ryoichi Tsuzaki , Noriaki Takasugi , Masaya Kinoshita

Mapping is essential in robotics and autonomous systems because it provides the spatial foundation for path planning. Efficient mapping enables planning algorithms to generate reliable paths while ensuring safety and adapting in real time…

Robotics · Computer Science 2026-05-22 Yihui Mao , Tian Tan , Xuehui Shen , Warren E. Dixon , Rushikesh Kamalapurkar

We present a novel algorithm for real-time planar semantic mapping tailored for humanoid robots navigating complex terrains such as staircases. Our method is adaptable to any odometry input and leverages GPU-accelerated processes for planar…

Robotics · Computer Science 2024-11-05 Teng Bin , Jianming Yao , Tin Lun Lam , Tianwei Zhang

Ray tracing (RT) is a 3D graphics technique that offers highly realistic visuals. It is becoming prominent and accessible as GPU vendors have integrated dedicated ray tracing acceleration hardware. However, tracing millions of rays through…

Hardware Architecture · Computer Science 2026-05-18 Yavuz Selim Tozlu , Anshul Naithani , Huiyang Zhou

With virtual reality, digital painting on 2D canvases is now being extended to 3D spaces. Tilt Brush and Oculus Quill are widely accepted among artists as tools that pave the way to a new form of art - 3D emmersive painting. Current 3D…

Graphics · Computer Science 2017-04-11 Yeojin Kim , Byungmoon Kim , Jiyang Kim , Young J. Kim

This paper proposes an efficient and probabilistic adaptive voxel mapping method for LiDAR odometry. The map is a collection of voxels; each contains one plane (or edge) feature that enables the probabilistic representation of the…

Robotics · Computer Science 2022-07-11 Chongjian Yuan , Wei xu , Xiyuan Liu , Xiaoping Hong , Fu Zhang

Process mapping asks to assign vertices of a task graph to processing elements of a supercomputer such that the computational workload is balanced while the communication cost is minimized. Motivated by the recent success of GPU-based graph…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-03-16 Petr Samoldekin , Christian Schulz , Henning Woydt

Computing on graphics processing units (GPUs) has become standard in scientific computing, allowing for incredible performance gains over classical CPUs for many computational methods. As GPUs were originally designed for 3D rendering, they…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-12-17 Algis David , Bérenger Bramas

Gaussian Process (GP) models are widely used for Robotic Information Gathering (RIG) in exploring unknown environments due to their ability to model complex phenomena with non-parametric flexibility and accurately quantify prediction…

Robotics · Computer Science 2024-06-07 Weizhe Chen , Lantao Liu , Roni Khardon

Legged robots have the potential to expand the reach of autonomy beyond paved roads. In this work, we consider the difficult problem of locomotion on challenging terrains using a single forward-facing depth camera. Due to the partial…

Robotics · Computer Science 2023-04-04 Ruihan Yang , Ge Yang , Xiaolong Wang

Visual Odometry (VO) is crucial for autonomous robotic navigation, especially in GPS-denied environments like planetary terrains. To improve robustness, recent model-based VO systems have begun combining standard and event-based cameras.…

Computer Vision and Pattern Recognition · Computer Science 2024-09-11 Roberto Pellerito , Marco Cannici , Daniel Gehrig , Joris Belhadj , Olivier Dubois-Matra , Massimo Casasco , Davide Scaramuzza

In dynamic environments, performance of visual SLAM techniques can be impaired by visual features taken from moving objects. One solution is to identify those objects so that their visual features can be removed for localization and…

Computer Vision and Pattern Recognition · Computer Science 2020-08-04 Jonathan Vincent , Mathieu Labbé , Jean-Samuel Lauzon , François Grondin , Pier-Marc Comtois-Rivet , François Michaud

Direct volume rendering using ray-casting is widely used in practice. By using GPUs and applying acceleration techniques as empty space skipping, high frame rates are possible on modern hardware. This enables performance-critical use-cases…

Graphics · Computer Science 2025-01-09 Michael Rauter , Lukas Zimmermann , Markus Zeilinger

We present a voxel-based rendering pipeline for large 3D line sets that employs GPU ray-casting to achieve scalable rendering including transparency and global illumination effects that cannot be achieved with GPU rasterization. Even for…

Graphics · Computer Science 2018-01-08 Mathias Kanzler , Marc Rautenhaus , Rüdiger Westermann

Volume rendering using neural fields has shown great promise in capturing and synthesizing novel views of 3D scenes. However, this type of approach requires querying the volume network at multiple points along each viewing ray in order to…

Computer Vision and Pattern Recognition · Computer Science 2021-11-08 Martin Piala , Ronald Clark