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A game is rigid if a near-optimal score guarantees, under the sole assumption of the validity of quantum mechanics, that the players are using an approximately unique quantum strategy. Rigidity has a vital role in quantum cryptography as it…

Quantum Physics · Physics 2018-01-03 Amir Kalev , Carl A. Miller

We study robust Markov games (RMG) with $s$-rectangular uncertainty. We show a general equivalence between computing a robust Nash equilibrium (RNE) of a $s$-rectangular RMG and computing a Nash equilibrium (NE) of an appropriately…

Computer Science and Game Theory · Computer Science 2024-06-14 Jeremy McMahan , Giovanni Artiglio , Qiaomin Xie

Partial order reductions have been successfully applied to model checking of concurrent systems and practical applications of the technique show nontrivial reduction in the size of the explored state space. We present a theory of partial…

Logic in Computer Science · Computer Science 2023-06-22 Frederik Meyer Bønneland , Peter Gjøl Jensen , Kim Guldstrand Larsen , Marco Muñiz , Jiří Srba

We give tolerant testers with sublinear query complexity in the adjacency-list model for Unique Games. Prior tolerant testers required structural assumptions such as expansion or clusterability. For Unique Games, the tester distinguishes…

Data Structures and Algorithms · Computer Science 2026-05-19 Yuichi Yoshida

With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…

Computer Science and Game Theory · Computer Science 2016-09-12 Tatsuya Iwase , Takahiro Shiga

Infinitely repeated games support equilibrium concepts beyond those present in one-shot games (e.g., cooperation in the prisoner's dilemma). Nonetheless, repeated games fail to capture our real-world intuition for settings with many…

Computer Science and Game Theory · Computer Science 2025-05-22 Henry Fleischmann , Kiriaki Fragkia , Ratip Emin Berker

A fundamental challenge in formal theorem proving by LLMs is the lack of high-quality training data. Although reinforcement learning or expert iteration partially mitigates this issue by alternating between LLM generating proofs and…

Machine Learning · Computer Science 2025-03-24 Kefan Dong , Tengyu Ma

Parity games have witnessed several new quasi-polynomial algorithms since the breakthrough result of Calude et al. (STOC 2017). The combinatorial object underlying these approaches is a universal tree, as identified by Czerwi\'nski et al.…

Data Structures and Algorithms · Computer Science 2025-06-25 Zhuan Khye Koh , Georg Loho

Compiling Bell games under cryptographic assumptions replaces the need for physical separation, allowing nonlocality to be probed with a single untrusted device. While Kalai et al. (STOC'23) showed that this compilation preserves quantum…

Recent works on the parallel complexity of Boosting have established strong lower bounds on the tradeoff between the number of training rounds $p$ and the total parallel work per round $t$. These works have also presented highly non-trivial…

Machine Learning · Computer Science 2025-09-03 Arthur da Cunha , Mikael Møller Høgsgaard , Kasper Green Larsen

We address the model checking problem for shared memory concurrent programs modeled as multi-pushdown systems. We consider here boolean programs with a finite number of threads and recursive procedures. It is well-known that the model…

Logic in Computer Science · Computer Science 2012-06-01 Mohamed Faouzi Atig , Ahmed Bouajjani , K. Narayan Kumar , Prakash Saivasan

We study discounted infinitely repeated games in which players agree on a cooperative mixed action profile but, at each step, observe only the realized pure actions. This form of imperfect monitoring breaks classical trigger strategies,…

Applications · Statistics 2026-03-09 Aymeric Capitaine , Antoine Scheid , Etienne Boursier , Alain Durmus , Michael I. Jordan

We study parallel repetition of k-player games where the constraints satisfy the projection property. We prove exponential decay in the value of a parallel repetition of projection games with value less than 1.

Computational Complexity · Computer Science 2023-12-11 Amey Bhangale , Mark Braverman , Subhash Khot , Yang P. Liu , Dor Minzer

Majumder, Reif and Sahu have presented a stochastic model of reversible, error-permitting, two-dimensional tile self-assembly, and showed that restricted classes of tile assembly systems achieved equilibrium in (expected) polynomial time.…

Computational Complexity · Computer Science 2009-08-04 Aaron Sterling

Playing repeated matrix games (RMG) while maximizing the cumulative returns is a basic method to evaluate multi-agent learning (MAL) algorithms. Previous work has shown that $UCB$, $M3$, $S$ or $Exp3$ algorithms have good behaviours on…

Machine Learning · Computer Science 2018-11-02 Bruno Bouzy , Marc Métivier , Damien Pellier

Reproducing executions of multithreaded programs is very challenging due to many intrinsic and external non-deterministic factors. Existing RnR systems achieve significant progress in terms of performance overhead, but none targets the…

Operating Systems · Computer Science 2018-04-05 Hongyu Liu , Sam Silvestro , Wei Wang , Chen Tian , Tongping Liu

(Note. The results of this manuscript has been merged and published with another paper of the same authors: A new approach to nonrepetitve sequences.) A repetition of size $h$ ($h\geqslant1$) in a given sequence is a subsequence of…

Combinatorics · Mathematics 2011-11-24 Jarosław Grytczuk , Jakub Kozik , Piotr Micek

The takeoff point for this paper is the voluminous body of literature addressing recursive betting games with expected logarithmic growth of wealth being the performance criterion. Whereas almost all existing papers involve use of linear…

Optimization and Control · Mathematics 2024-01-17 Anton V. Proskurnikov , B. Ross Barmish

We study the communication complexity of linear algebraic problems over finite fields in the multi-player message passing model, proving a number of tight lower bounds. Specifically, for a matrix which is distributed among a number of…

Computational Complexity · Computer Science 2014-07-18 Yi Li , Xiaoming Sun , Chengu Wang , David P. Woodruff

We define a general framework of partition games for formulating two-player pebble games over finite structures. We show that one particular such game, which we call the invertible-map game, yields a family of polynomial-time approximations…

Logic in Computer Science · Computer Science 2015-03-20 Anuj Dawar , Bjarki Holm