English

Hedging Algorithms and Repeated Matrix Games

Machine Learning 2018-11-02 v1 Computer Science and Game Theory Multiagent Systems Machine Learning

Abstract

Playing repeated matrix games (RMG) while maximizing the cumulative returns is a basic method to evaluate multi-agent learning (MAL) algorithms. Previous work has shown that UCBUCB, M3M3, SS or Exp3Exp3 algorithms have good behaviours on average in RMG. Besides, hedging algorithms have been shown to be effective on prediction problems. An hedging algorithm is made up with a top-level algorithm and a set of basic algorithms. To make its decision, an hedging algorithm uses its top-level algorithm to choose a basic algorithm, and the chosen algorithm makes the decision. This paper experimentally shows that well-selected hedging algorithms are better on average than all previous MAL algorithms on the task of playing RMG against various players. SS is a very good top-level algorithm, and UCBUCB and M3M3 are very good basic algorithms. Furthermore, two-level hedging algorithms are more effective than one-level hedging algorithms, and three levels are not better than two levels.

Keywords

Cite

@article{arxiv.1810.06443,
  title  = {Hedging Algorithms and Repeated Matrix Games},
  author = {Bruno Bouzy and Marc Métivier and Damien Pellier},
  journal= {arXiv preprint arXiv:1810.06443},
  year   = {2018}
}

Comments

12 pages, Workshop of the European Conference on Machine Learning on Machine Learning and Data Mining in and around Games, 2011

R2 v1 2026-06-23T04:40:05.582Z