English

Nonrepetitive games

Combinatorics 2011-11-24 v2 Discrete Mathematics

Abstract

(Note. The results of this manuscript has been merged and published with another paper of the same authors: A new approach to nonrepetitve sequences.) A repetition of size hh (h1h\geqslant1) in a given sequence is a subsequence of consecutive terms of the form: xx=x1...xhx1...xhxx=x_1... x_hx_1... x_h. A sequence is nonrepetitive if it does not contain a repetition of any size. The remarkable construction of Thue asserts that 3 different symbols are enough to build an arbitrarily long nonrepetitive sequence. We consider game-theoretic versions of results on nonrepetitive sequences. A nonrepetitive game is played by two players who pick, one by one, consecutive terms of a sequence over a given set of symbols. The first player tries to avoid repetitions, while the second player, in contrast, wants to create them. Of course, by simple imitation, the second player can force lots of repetitions of size 1. However, as proved by Pegden, there is a strategy for the first player to build an arbitrarily long sequence over 37 symbols with no repetitions of size >1>1. Our techniques allow to reduce 37 to 6. Another game we consider is an erase-repetition game. Here, whenever a repetition occurs, the repeated block is immediately erased and the next player to move continues the play. We prove that there is a strategy for the first player to build an arbitrarily long nonrepetitive sequence over 8 symbols. Our approach is inspired by a new algorithmic proof of the Lov\'asz Local Lemma due to Moser and Tardos and previous work of Moser (his so called entropy compression argument).

Keywords

Cite

@article{arxiv.1103.3810,
  title  = {Nonrepetitive games},
  author = {Jarosław Grytczuk and Jakub Kozik and Piotr Micek},
  journal= {arXiv preprint arXiv:1103.3810},
  year   = {2011}
}

Comments

8 pages, no figures

R2 v1 2026-06-21T17:41:47.604Z