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We present interactive painting processes in which a painter and various neural style transfer algorithms interact on a real canvas. Understanding what these algorithms' outputs achieve is then paramount to describe the creative agency in…
This paper revisits the concept of interaction in interactive art, tracing its evolution from sociocultural origins to its narrowing within human-computer paradigms. It critiques this reduction and proposes a relational (re)turn through…
Crime Scene Investigation (CSI) is a carefully planned systematic process with the purpose of acquiring physical evidences to shed light upon the physical reality of the crime and eventually detect the identity of the criminal. Capturing…
In this paper, a new synesthetic documentation method that contributes to media art conservation is presented. This new method is called e-Installation in analogy to the idea of the e-Book as the electronic version of a real book. An…
This paper concerns with nonuniform sampling and interpolation methods combined with variational models for the solution of a generalized image inpainting problem and the restoration of digital signals. In particular, we discuss the problem…
This work presents a hands-on molecular communication (MC) testbed developed for the undergraduate Communication Engineering lab course at the Institute for Communications Technology (IfN), TU~Braunschweig. The goal of the experiment is to…
This article describes a curricular innovation designed to help students experience authentic physics inquiry with an emphasis on computational modeling and scientific communication. The educational design centers on a new type of…
We have made an attempt to reproduce 17 objects of the IMAGINARY Open Mathematics Exhibition (www.imaginary.org) using low-cost, desktop 3D printers. The IMAGINARY open math is an international project by the Mathematisches…
With the advancement of virtual reality (VR) technology, virtual displays have become integral to how museums, galleries, and other tourist destinations present their collections to the public. However, the current lack of immersion in…
Data-art exhibitions offer a unique and real-world setting to foster creative visualisation skills among students. They serve as real-world platform for students to display their work, bridging the gap between classroom learning and…
Art restoration is crucial for preserving cultural heritage, but traditional methods have limitations in faithfully reproducing original artworks while addressing issues like fading, staining, and damage. We present an innovative approach…
Live interactions have the potential to meaningfully engage audiences during musical performances, and modern technologies promise unique ways to facilitate these interactions. This work presents findings from three co-design sessions with…
The reconstruction of object surfaces from multi-view images or monocular video is a fundamental issue in computer vision. However, much of the recent research concentrates on reconstructing geometry through implicit or explicit methods. In…
We present RHINO-AR, an interactive Augmented Reality (AR) museum exhibit that reintroduces the historical mobile robot RHINO into its original exhibition environment at the Deutsches Museum Bonn. The system builds on our previous work…
Applying Design Science Research (DSR) methodology is becoming a popular working resource for most Information Systems (IS) and Software engineering studies. The research and/or practical design problems that must be faced aim to answer the…
Color constancy and color illusion perception are two phenomena occurring in the human visual system, which can help us reveal unknown mechanisms of human perception. For decades computer vision scientists have developed numerous color…
The lecture "Atomistic Materials Modeling" is a core qualification of the master program "materials science" at the Hamburg University of Technology (TUHH). Within the lecture, various modern methods for atomistic materials modeling are…
Artists and especially new media artists contribute to public perceptions and adoption of new technologies through their own use of emerging media technologies such as augmented and virtual reality, generative image systems, and…
It is often seen that real-world locations are re-created using models, metaverse technology, or computer graphics. Although the surface-level purposes of these re-creations vary, the author hypothesizes that there exists an underlying…
In this paper, a quantitative evaluation model for the color quality of human-computer interaction interfaces is proposed by combining deep convolutional neural networks (CNN). By extracting multidimensional features of interface images,…