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In computer vision, visual arts are often studied from a purely aesthetics perspective, mostly by analysing the visual appearance of an artistic reproduction to infer its style, its author, or its representative features. In this work,…
This paper focuses on digitally-supported research methods for an important group of cultural heritage objects, the Greek pottery, especially with figured decoration. The design, development and application of new digital methods for…
Digital capturing of memorable personal items is a key way to archive personal memories. Although current digitization methods (e.g., photos, videos, 3D scanning) can replicate the physical appearance of an item, they often cannot preserve…
The feasibility of using microcontrollers in real life applications is becoming more widespread. These applications have grown from do-it-yourself (DIY) projects of computer enthusiasts or robotics projects to larger scale efforts and…
Museums, which are among the most popular science institutions outside schools, are usually used to display and introduce historical culture and cultural relics to tourists. Text and audio explanations are used by traditional museums to…
We redesigned an advanced physics laboratory course to include a project component. The intention was to address learning outcomes such as modeling, design of experiments, teamwork, and developing technical skills in using apparatus and…
In this manuscript a joint project between young researchers from all around the world, the Intercultural Science-Art Project, is presented, in which all participants interpreted their own research with art. Art is meant in the most…
The analysis of cylindrical resonators is part of standard physics curricula but, unlike for their rectangular counterpart, their mode structure is hardly ever visualized. The aim of this work is to show a way of doing it, providing a set…
Drawable electronics attract the attention of both educators and innovative circuit engineers due to their affordability and simplicity. This paper focuses on active learning activities related to conducting lines and presents extensible…
Although recent inpainting approaches have demonstrated significant improvements with deep neural networks, they still suffer from artifacts such as blunt structures and abrupt colors when filling in the missing regions. To address these…
Multimedia and creativity software products are being used to edit and control various elements of creative media practices. These days, the technical affordances of mobile multimedia devices and the advent of high-speed 5G internet access…
One of the main goals of Open Science is to make research more reproducible. There is no consensus, however, on what exactly "reproducibility" is, as opposed for example to "replicability", and how it applies to different research fields.…
This article presents and discusses the results from visitors' interactions with two audio augmented reality experiences containing audio augmented objects; physical, real-world objects to which virtual audio sources have been attached. It…
The modern engineering landscape increasingly requires a range of skills to successfully integrate complex systems. Project-based learning is used to help students build professional skills. However, it is typically applied to small teams…
Convolutional Neural Networks (CNNs) for visual tasks are believed to learn both the low-level textures and high-level object attributes, throughout the network depth. This paper further investigates the `texture bias' in CNNs. To this end,…
The purpose of this work is to explore a teaching methodology aimed at communicating topics and subjects not typically studied and analyzed in the (Italian) secondary school. We focused specifically on the use of videogames as a…
I describe the design and implementation of a series of university MSc courses in Switzerland and in Italy on the topic of Cosmic Structure Formation whose goal has been to provide to the students a formative experience using interwoven…
Interactive image restoration aims to generate restored images by adjusting a controlling coefficient which determines the restoration level. Previous works are restricted in modulating image with a single coefficient. However, real images…
Creative coding is a rapidly expanding domain for both artistic expression and computational education. Numerous libraries and IDEs support creative coding, however there has been little consideration of how the environments themselves…
Explanations for computer vision models are important tools for interpreting how the underlying models work. However, they are often presented in static formats, which pose challenges for users, including information overload, a gap between…