English

Interview Survey on Attractivenesses of Place Re-creation Toward Developing a Virtual Twin Design Theory

Human-Computer Interaction 2025-11-06 v1

Abstract

It is often seen that real-world locations are re-created using models, metaverse technology, or computer graphics. Although the surface-level purposes of these re-creations vary, the author hypothesizes that there exists an underlying common attractiveness that remains unclear. This research aims to clarify the attractiveness and its structures of place re-creations through an interview study with qualitative analysis. The interviews used examples of physical re-creations, such as the model in Komazawa University's Zen Culture History Museum and some dioramas of Tokyo, as well as computer-generated re-creations of Shibuya using platforms like Minecraft and Project Plateau's 3D city model. Using insights gained from this investigation, this study seeks to establish a theoretical framework for designing virtual twins.

Keywords

Cite

@article{arxiv.2511.02840,
  title  = {Interview Survey on Attractivenesses of Place Re-creation Toward Developing a Virtual Twin Design Theory},
  author = {Saizo Aoyagi},
  journal= {arXiv preprint arXiv:2511.02840},
  year   = {2025}
}

Comments

The final draft for Humaninterface 2025, in Japanese language