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Virtual re-creations of real-world places are attractive and becoming more popular. Attractiveness of re-created place is commonly determined by the degree of visual similarity to the original places. Even if the re-creation has poor…

Human-Computer Interaction · Computer Science 2023-05-09 Saizo Aoyagi , Satoshi Fukumori , Kenji Hirose , Takayoshi Kitamura

Revitalizing Japan's remote areas has become a crucial task, and Matsue City exemplifies this effort in its temporary event spaces, created through collective efforts to foster urban vibrancy and bring together residents and visitors. This…

Human-Computer Interaction · Computer Science 2025-03-21 Aliffi Majiid , Riaz-Ul-Haque Mian , Kouki Kurohara , Yen-Khang Nguyen-Tran

The Metaverse comprises technologies to enable virtual twins of the real world, via mixed reality, internet of things, and others. As it matures unique challenges arise such as a lack of strong connections between virtual and physical…

Human-Computer Interaction · Computer Science 2023-06-05 Jie Guan , Alexis Morris , Jay Irizawa

Digitizing physical objects into the virtual world has the potential to unlock new research and applications in embodied AI and mixed reality. This work focuses on recreating interactive digital twins of real-world articulated objects,…

Computer Vision and Pattern Recognition · Computer Science 2022-05-03 Zhenyu Jiang , Cheng-Chun Hsu , Yuke Zhu

The impact of built environment on the human restorativeness has long been argued; however, the interrelations between neuroscience and the built environment, and the degree to which the built environment contributes to increased human…

Computers and Society · Computer Science 2019-02-15 Zhengbo Zou , Semiha Ergan

The metaverse, enormous virtual-physical cyberspace, has brought unprecedented opportunities for artists to blend every corner of our physical surroundings with digital creativity. This article conducts a comprehensive survey on…

Computers and Society · Computer Science 2021-11-29 Lik-Hang Lee , Zijun Lin , Rui Hu , Zhengya Gong , Abhishek Kumar , Tangyao Li , Sijia Li , Pan Hui

The metaverse, i.e., the collection of technologies that provide a virtual twin of the real world via mixed reality, internet of things, and others, is gaining prominence. However, the metaverse faces challenges as it grows toward…

Human-Computer Interaction · Computer Science 2023-06-05 Jie Guan , Alexis Morris , Jay Irizawa

Existing digital technologies in urban settings tend to focus narrowly on concerns around wayfinding, safety, and consumption. In this paper, we examine pedestrian experiences based on the data collected through field observations as well…

Human-Computer Interaction · Computer Science 2014-03-27 Shin'ichi Konomi

The emergence of social virtual reality (VR) experiences, such as Facebook Spaces, Oculus Rooms, and Oculus Venues, will generate increased interest from users who want to share real places (both personal and public) with their fellow users…

Human-Computer Interaction · Computer Science 2021-07-19 Richard Skarbez , Doug A. Bowman , J. Todd Ogle , Thomas Tucker , Joseph L. Gabbard

Large mobility datasets collected from various sources have allowed us to observe, analyze, predict and solve a wide range of important urban challenges. In particular, studies have generated place representations (or embeddings) from…

Machine Learning · Computer Science 2019-11-28 Takahiro Yabe , Kota Tsubouchi , Toru Shimizu , Yoshihide Sekimoto , Satish V. Ukkusuri

With the advancement of virtual reality (VR) technology, virtual displays have become integral to how museums, galleries, and other tourist destinations present their collections to the public. However, the current lack of immersion in…

Human-Computer Interaction · Computer Science 2023-04-06 Simin Yang , Ze Gao , Reza Hadi Mogavi , Pan Hui , Tristan Braud

A Mobility Digital Twin is an emerging implementation of digital twin technology in the transportation domain, which creates digital replicas for various physical mobility entities, such as vehicles, drivers, and pedestrians. Although a few…

Networking and Internet Architecture · Computer Science 2023-07-20 Yueyang Liu , Xiaolong Tu , Dawei Chen , Kyungtae Han , Onur Altintas , Haoxin Wang , Jiang Xie

After Big Data and Artificial Intelligence (AI), the subject of Digital Twins has emerged as another promising technology, advocated, built, and sold by various IT companies. The approach aims to produce highly realistic models of real…

Physics and Society · Physics 2023-09-11 Dirk Helbing , Javier Argota Sánchez-Vaquerizo

The importance of replication is often discussed and advocated -- not only in the domains of visualization and HCI, but in all scientific areas. When replicating a study, design decisions need to be made with regards which aspects of the…

Human-Computer Interaction · Computer Science 2026-05-05 Yiheng Liang , Kim Marriott , Helen C. Purchase

This survey examines recent advances in generating digital twins from visual data. These digital twins - virtual 3D replicas of physical assets - can be applied to robotics, media content creation, design or construction workflows. We…

Computer Vision and Pattern Recognition · Computer Science 2026-02-18 Andrew Melnik , Benjamin Alt , Giang Nguyen , Artur Wilkowski , Maciej Stefańczyk , Qirui Wu , Sinan Harms , Helge Rhodin , Manolis Savva , Michael Beetz

The main aim of this paper is to discuss how the combination of Web 2.0, social media and geographic technologies can provide opportunities for learning and new forms of participation in an urban design studio. This discussion is mainly…

Human-Computer Interaction · Computer Science 2015-09-08 Burak Pak , Johan Verbeke

Virtual Reality (VR) museums provide immersive visiting experiences. Despite growing efforts in VR museum design optimization, limited research addresses its efficacy for older adults. We sought to investigate the challenges of and…

Human-Computer Interaction · Computer Science 2024-10-22 Jingling Zhang , Qianjie Wei , Xiaoying Wei , Mingming Fan

Our world is not static and humans naturally cause changes in their environments through interactions, e.g., opening doors or moving furniture. Modeling changes caused by humans is essential for building digital twins, e.g., in the context…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Vladimir Guzov , Julian Chibane , Riccardo Marin , Yannan He , Yunus Saracoglu , Torsten Sattler , Gerard Pons-Moll

Thanks to the advancing mobile location services, people nowadays can post about places to share visiting experience on-the-go. A large place graph not only helps users explore interesting destinations, but also provides opportunities for…

Computer Vision and Pattern Recognition · Computer Science 2019-10-14 Carl Yang , Do Huy Hoang , Tomas Mikolov , Jiawei Han

The HCI field has demonstrated a growing interest in leveraging emerging technologies to enrich urban experiences. However, insufficient studies investigate the experience and design space of AI image technology (AIGT) applications for…

Human-Computer Interaction · Computer Science 2024-06-11 Peng-Kai Hung , Janet Yi-Ching Huang , Stephan Wensveen , Rung-Huei Liang
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