Related papers: APB2FaceV2: Real-Time Audio-Guided Multi-Face Reen…
Audio-guided face reenactment aims at generating photorealistic faces using audio information while maintaining the same facial movement as when speaking to a real person. However, existing methods can not generate vivid face images or only…
This work proposes a novel method to generate realistic talking head videos using audio and visual streams. We animate a source image by transferring head motion from a driving video using a dense motion field generated using learnable…
Audio-driven facial animation presents an effective solution for animating digital avatars. In this paper, we detail the technical aspects of NVIDIA Audio2Face-3D, including data acquisition, network architecture, retargeting methodology,…
We propose an end to end deep learning approach for generating real-time facial animation from just audio. Specifically, our deep architecture employs deep bidirectional long short-term memory network and attention mechanism to discover the…
We present an audio-driven real-time system for animating photorealistic 3D facial avatars with minimal latency, designed for social interactions in virtual reality for anyone. Central to our approach is an encoder model that transforms…
We present Neural Voice Puppetry, a novel approach for audio-driven facial video synthesis. Given an audio sequence of a source person or digital assistant, we generate a photo-realistic output video of a target person that is in sync with…
Facial video re-targeting is a challenging problem aiming to modify the facial attributes of a target subject in a seamless manner by a driving monocular sequence. We leverage the 3D geometry of faces and Generative Adversarial Networks…
Recent studies in speech-driven talking face generation achieve promising results, but their reliance on fixed-driven speech limits further applications (e.g., face-voice mismatch). Thus, we extend the task to a more challenging setting:…
This paper proposes a novel direct Audio-Visual Speech to Audio-Visual Speech Translation (AV2AV) framework, where the input and output of the system are multimodal (i.e., audio and visual speech). With the proposed AV2AV, two key…
In this work, we present a multimodal solution to the problem of 4D face reconstruction from monocular videos. 3D face reconstruction from 2D images is an under-constrained problem due to the ambiguity of depth. State-of-the-art methods try…
Over the past years, a substantial amount of work has been done on the problem of facial reenactment, with the solutions coming mainly from the graphics community. Head reenactment is an even more challenging task, which aims at…
We present Face2Face, a novel approach for real-time facial reenactment of a monocular target video sequence (e.g., Youtube video). The source sequence is also a monocular video stream, captured live with a commodity webcam. Our goal is to…
Person-generic audio-driven face generation is a challenging task in computer vision. Previous methods have achieved remarkable progress in audio-visual synchronization, but there is still a significant gap between current results and…
Researchers have shown a growing interest in Audio-driven Talking Head Generation. The primary challenge in talking head generation is achieving audio-visual coherence between the lips and the audio, known as lip synchronization. This paper…
In facial image generation, current text-to-image models often suffer from facial attribute leakage and insufficient physical consistency when responding to local semantic instructions. In this study, we propose Face-MakeUpV2, a facial…
Audio-driven facial reenactment is a crucial technique that has a range of applications in film-making, virtual avatars and video conferences. Existing works either employ explicit intermediate face representations (e.g., 2D facial…
Audio to Video generation is an interesting problem that has numerous applications across industry verticals including film making, multi-media, marketing, education and others. High-quality video generation with expressive facial movements…
Whenever we speak, our voice is accompanied by facial movements and expressions. Several recent works have shown the synthesis of highly photo-realistic videos of talking faces, but they either require a source video to drive the target…
How much can we infer about a person's looks from the way they speak? In this paper, we study the task of reconstructing a facial image of a person from a short audio recording of that person speaking. We design and train a deep neural…
Speech-driven facial animation requires accurate correspondence between acoustic signals and facial motion, especially for articulation-related mouth movements. However, directly mapping speech audio to facial coefficients often overlooks…