Related papers: APB2FaceV2: Real-Time Audio-Guided Multi-Face Reen…
Audio-driven emotional 3D face animation aims to generate emotionally expressive talking heads with synchronized lip movements. However, previous research has often overlooked the influence of diverse emotions on facial expressions or…
In this paper, we propose a novel audio-driven talking head method capable of simultaneously generating highly expressive facial expressions and hand gestures. Unlike existing methods that focus on generating full-body or half-body poses,…
Audio-driven 3D facial animation has several virtual humans applications for content creation and editing. While several existing methods provide solutions for speech-driven animation, precise control over content (what) and style (how) of…
In this study, we propose AniPortrait, a novel framework for generating high-quality animation driven by audio and a reference portrait image. Our methodology is divided into two stages. Initially, we extract 3D intermediate representations…
Despite previous success in generating audio-driven talking heads, most of the previous studies focus on the correlation between speech content and the mouth shape. Facial emotion, which is one of the most important features on natural…
Multiple studies in the past have shown that there is a strong correlation between human vocal characteristics and facial features. However, existing approaches generate faces simply from voice, without exploring the set of features that…
In dyadic interaction, predicting the listener's facial reactions is challenging as different reactions could be appropriate in response to the same speaker's behaviour. Previous approaches predominantly treated this task as an…
Self-supervised speech pre-training methods have developed rapidly in recent years, which show to be very effective for many near-field single-channel speech tasks. However, far-field multichannel speech processing is suffering from the…
Video-to-audio (V2A) generation leverages visual-only video features to render plausible sounds that match the scene. Importantly, the generated sound onsets should match the visual actions that are aligned with them, otherwise unnatural…
In recent advances of deep generative models, face reenactment -manipulating and controlling human face, including their head movement-has drawn much attention for its wide range of applicability. Despite its strong expressiveness, it is…
While deep learning technologies are now capable of generating realistic images confusing humans, the research efforts are turning to the synthesis of images for more concrete and application-specific purposes. Facial image generation based…
In this paper, we present our method for neural face reenactment, called HyperReenact, that aims to generate realistic talking head images of a source identity, driven by a target facial pose. Existing state-of-the-art face reenactment…
Creating realistic or stylized facial and lip sync animation is a tedious task. It requires lot of time and skills to sync the lips with audio and convey the right emotion to the character's face. To allow animators to spend more time on…
Traditionally, audio-visual automatic speech recognition has been studied under the assumption that the speaking face on the visual signal is the face matching the audio. However, in a more realistic setting, when multiple faces are…
Reenacting facial images is an important task that can find numerous applications. We proposed IFaceUV, a fully differentiable pipeline that properly combines 2D and 3D information to conduct the facial reenactment task. The…
We propose an image-based, facial reenactment system that replaces the face of an actor in an existing target video with the face of a user from a source video, while preserving the original target performance. Our system is fully automatic…
We propose FaceVR, a novel image-based method that enables video teleconferencing in VR based on self-reenactment. State-of-the-art face tracking methods in the VR context are focused on the animation of rigged 3d avatars. While they…
Audio-driven portrait animation aims to synthesize realistic and natural talking head videos from an input audio signal and a single reference image. While existing methods achieve high-quality results by leveraging high-dimensional…
Speech-driven 3D facial animation aims to generate realistic lip movements and facial expressions for 3D head models from arbitrary audio clips. Although existing diffusion-based methods are capable of producing natural motions, their slow…
We propose a novel method to use both audio and a low-resolution image to perform extreme face super-resolution (a 16x increase of the input size). When the resolution of the input image is very low (e.g., 8x8 pixels), the loss of…