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Related papers: Arboricity games: the core and the nucleolus

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This paper defines a general class of cooperative games for which the nucleolus is efficiently computable. This class includes new members for which the complexity of computing their nucleolus was not previously known. We show that when the…

Computer Science and Game Theory · Computer Science 2020-10-01 Jochen Koenemann , Justin Toth

We examine cooperative games where the viability of a coalition is determined by whether or not its members have the ability to communicate amongst themselves independently of non-members. This necessary condition for viability was proposed…

Computer Science and Game Theory · Computer Science 2015-02-27 Nicolas Bousquet , Zhentao Li , Adrian Vetta

This paper addresses one of the most challenging issues in designing an efficient and sustainable ridesharing service: ridesharing market design. We formulate it as a fair cost allocation problem through the lens of the cooperative game…

Computer Science and Game Theory · Computer Science 2019-02-21 Wei Lu , Luca Quadrifoglio

Arboricity is a graph parameter akin to chromatic number, in that it seeks to partition the vertices into the smallest number of sparse subgraphs. Where for the chromatic number we are partitioning the vertices into independent sets, for…

We study the approximate core for edge cover games, which are cooperative games stemming from edge cover problems. In these games, each player controls a vertex on a network $G = (V, E; w)$, and the cost of a coalition $S\subseteq V$ is…

Combinatorics · Mathematics 2023-08-23 Tianhang Lu , Han Xian , Qizhi Fang

We consider cost allocation for set covering problems. We allocate as much cost to the elements (players) as possible without violating the group rationality condition (no subset of players pays more than covering this subset would cost),…

Combinatorics · Mathematics 2024-08-05 Jannis Blauth , Antonia Ellerbrock , Vera Traub , Jens Vygen

We extend the list of games where the nucleolus is computable in polynomial time. Based on the classical MPS scheme, nucleolus computation can be reduced to the problem of finding a coalition with minimum excess that does not belong to a…

Computer Science and Game Theory · Computer Science 2026-05-29 Daniel Ebert , Antonia Ellerbrock

Cooperative games provide an appropriate framework for fair and stable profit distribution in multiagent systems. In this paper, we study the algorithmic issues on path cooperative games that arise from the situations where some commodity…

Computer Science and Game Theory · Computer Science 2015-03-17 Qizhi Fang , Bo Li , Xiaohan Shan , Xiaoming Sun

Coalitional games are mathematical models suited to analyze scenarios where players can collaborate by forming coalitions in order to obtain higher worths than by acting in isolation. A fundamental problem for coalitional games is to single…

Computer Science and Game Theory · Computer Science 2013-07-19 Gianluigi Greco , Enrico Malizia , Luigi Palopoli , Francesco Scarcello

We propose a class of cooperative games, called d Partitioned Compbinatorial Optimization Games (PCOGs). The input of PCOG consists of a set of agents and a combinatorial structure (typically a graph) with a fixed optimization goal on this…

Computer Science and Game Theory · Computer Science 2025-08-27 Jiehua Chen , Christian Hatschka , Sofia Simola

We present a general framework to model strategic aspects and stable and fair resource allocations in networks via variants and generalizations of path coalitional games. In these games, a coalition of edges or vertices is successful if it…

Computer Science and Game Theory · Computer Science 2011-04-28 Haris Aziz , Troels Bjerre Sørensen

Cooperative games provide a framework for fair and stable profit allocation in multi-agent systems. \emph{Core}, \emph{least-core} and \emph{nucleolus} are such solution concepts that characterize stability of cooperation. In this paper, we…

Computer Science and Game Theory · Computer Science 2014-09-23 Qizhi Fang , Bo Li , Xiaoming Sun , Jia Zhang , Jialin Zhang

We investigate a routing game that allows for the creation of coalitions, within the framework of cooperative game theory. Specifically, we describe the cost of each coalition as its maximin value. This represents the performance that the…

Networking and Internet Architecture · Computer Science 2016-11-01 Gideon Blocq , Ariel Orda

We study the nucleolus in a class of cooperative games where agents collaborate by sharing demands and production-distribution capacities across multiple markets. These production-distribution games form a structured subclass of linear…

Computer Science and Game Theory · Computer Science 2025-09-03 Mourad Baïou , Gianpaolo Oriolo , Gautier Stauffer

The arboricity $\Gamma$ of a graph is the minimum number of forests its edge set can be partitioned into. Previous approximation schemes were nonconstructive, i.e., they only approximated the arboricity as a value without computing a…

Data Structures and Algorithms · Computer Science 2019-09-06 Markus Blumenstock , Frank Fischer

The \emph{linear vertex arboricity} of a graph is the smallest number of sets into which the vertices of a graph can be partitioned so that each of these sets induces a linear forest. Chaplick et al. [JoCG 2020] showed that, somewhat…

Computational Complexity · Computer Science 2025-05-27 Alexander Erhardt , Alexander Wolff

The matching game is a cooperative game where the value of every coalition is the maximum revenue of players in the coalition can make by forming pairwise disjoint partners. The multiple partners matching game generalizes the matching game…

Computer Science and Game Theory · Computer Science 2021-10-26 Han Xiao , Tianhang Lu , Qizhi Fang

The nucleolus is a central solution concept in cooperative game theory. While its computation is NP-hard in general, it can be computed in polynomial time for convex games; however, the only published polynomial-time algorithm relies on the…

Computer Science and Game Theory · Computer Science 2026-03-18 Giacomo Maggiorano , Alessandro Sosso , Gautier Stauffer

We investigate flow games featuring both private arcs owned by individual players and public arcs accessible cost-free to all coalitions. We explore two solution concepts within this framework: the approximate core and the nucleon. The…

Computer Science and Game Theory · Computer Science 2025-04-30 Pengfei Liu , Han Xiao , Tianhang Lu , Qizhi Fang

Finding dense substructures in a graph is a fundamental graph mining operation, with applications in bioinformatics, social networks, and visualization to name a few. Yet most standard formulations of this problem (like clique, quasiclique,…

Social and Information Networks · Computer Science 2015-03-10 Ahmet Erdem Sariyuce , C. Seshadhri , Ali Pinar , Umit V. Catalyurek
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