Related papers: Card Guessing with Partial Feedback
We close the gap in the proof (published by Chen and Lin) of formulas for the minimum number of questions required in the expected case for Mastermind and its variant called AB game, where both games are played with two pegs and $n$ colors.…
In this paper, we introduce a two-player impartial game on graphs, called a {\em feedback game}, which is a variant of the generalized geography. We study the feedback game on Eulerian graphs. In particular, we show that the…
Consider the following game: You are given two indistinguishable envelopes, each containing money. One contains twice as much as the other. You may pick one envelope and keep the money it contains. Having chosen an envelope, you are given…
Various card tricks involve under-down dealing, where alternatively one card is placed under the deck and the next card is dealt. We study how the cards need to be prepared in the deck to be dealt in order. The order in which the $N$ cards…
The game of war is one of the most popular international children's card games. In the beginning of the game, the pack is split into two parts, then on each move the players reveal their top cards. The player having the highest card…
We consider the problem of learning an unknown subset $N_\text{target}$ of a domain in an online setting. In each round $t$, the learner predicts a set of items ${N}_t$ and receives one of two types of feedback, each with equal probability:…
We study a mathematical model of voting contest with $m$ voters and $n$ candidates, with each voter ranking the candidates in order of preference, without ties. A Condorcet winner is a candidate who gets more than $m/2$ votes in pairwise…
We introduce games with probabilistic uncertainty, a natural model for controller synthesis in which the controller observes the state of the system through imprecise sensors that provide correct information about the current state with a…
In the Russian cards problem, Alice, Bob and Cath draw $a$, $b$ and $c$ cards, respectively, from a publicly known deck. Alice and Bob must then communicate their cards to each other without Cath learning who holds a single card. Solutions…
We consider the recently introduced application of the Deck of Cards Method (DCM) to ordinal regression proposing two extensions related to two main research trends in Multiple Criteria Decision Aiding, namely scaling and ordinal regression…
We introduce the causal responders detection (CARD), a novel method for responder analysis that identifies treated subjects who significantly respond to a treatment. Leveraging recent advances in conformal prediction, CARD employs machine…
Mean-payoff games are important quantitative models for open reactive systems. They have been widely studied as games of full observation. In this paper we investigate the algorithmic properties of several sub-classes of mean-payoff games…
In the cyclic-to-random shuffle, we are given n cards arranged in a circle. At step k, we exchange the k'th card along the circle with a uniformly chosen random card. The problem of determining the mixing time of the cyclic-to-random…
Poker is a family of card games that includes many variations. We hypothesize that most poker games can be solved as a pattern matching problem, and propose creating a strong poker playing system based on a unified poker representation. Our…
Consider a coin tossing experiment which consists of tossing one of two coins at a time, according to a renewal process. The first coin is fair and the second has probability $1/2 + \theta$, $\theta \in [-1/2,1/2]$, $\theta$ unknown but…
We investigate the $k$-cycle shuffle on repeated cards, namely on a deck consisting of $l$ identical copies of each of $m$ card types, with total size $n=ml$. We establish asymptotic results for the total variation mixing of this shuffle,…
Two-player zero-sum "graph games" are a central model, which proceeds as follows. A token is placed on a vertex of a graph, and the two players move it to produce an infinite "play", which determines the winner or payoff of the game.…
In each step of the overlapping cycles shuffle on $n$ cards, a fair coin is flipped which determines whether the $m$th card or the $n$th card is moved to the top of the deck. Angel, Peres, and Wilson showed the following interesting fact:…
We analyze the mixing time of a popular shuffling machine known as the shelf shuffler. It is a modified version of a $2m$-handed riffle shuffle ($m=10$ in casinos) in which a deck of $n$ cards is split multinomially into $2m$ piles, the…
This brief paper describes the single-player card game called "Perpetual Motion" and reports on a computational analysis of the game's outcome. The analysis follows a Monte Carlo methodology based on a sample of 10,000 randomly generated…