Related papers: Card Guessing with Partial Feedback
In a recent work Conger and Howald derived asymptotic formulas for the randomness, after shuffling, of decks with repeating cards or all-distinct decks dealt into hands. In the latter case the deck does not need to be fully randomized: the…
In a well-shuffled deck of cards, what is the probability that somewhere in the deck there are adjacent cards of the same rank? What is the average number of adjacent matches? What is the probability distribution for the number of matches?…
We elicit incomplete preferences over monetary gambles with subjective uncertainty. Subjects rank gambles, and these rankings are used to estimate preferences; payments are based on estimated preferences. About 40\% of subjects express…
Consider three players Alice, Bob and Cath who hold a, b and c cards, respectively, from a deck of d=a+b+c cards. The cards are all different and players only know their own cards. Suppose Alice and Bob wish to communicate their cards to…
The paper aims to investigate the degree of cognitive skills required for success in online versions of the popular card game rummy and poker. The study focuses on analyzing the impact of experience and learnable skills on success in the…
The mathematics of shuffling a deck of $2n$ cards with two "perfect shuffles" was brought into clarity by Diaconis, Graham and Kantor. Here we consider a generalisation of this problem, with a so-called "many handed dealer" shuffling $kn$…
Research in secure multi-party computation using a deck of playing cards, often called card-based cryptography, dates back to 1989 when Den Boer introduced the "five-card trick" to compute the logical AND function. Since then, many…
We study a game where one player selects a random function, and the other has to guess that function, and show that with high probability the second player can correctly guess most of the random function. We apply this analysis to…
In imperfect information games (e.g. Bridge, Skat, Poker), one of the fundamental considerations is to infer the missing information while at the same time avoiding the disclosure of private information. Disregarding the issue of protecting…
In reinforcement learning, we can learn a model of future observations and rewards, and use it to plan the agent's next actions. However, jointly modeling future observations can be computationally expensive or even intractable if the…
We investigate the expected number of calls required to achieve Bingo in a generalized (n,m)-Bingo game, where each n x n card is filled by sampling n numbers from m possible values per column. Using the inclusion-exclusion principle, we…
The partial representation extension problem is a recently introduced generalization of the recognition problem. A circle graph is an intersection graph of chords of a circle. We study the partial representation extension problem for circle…
In this paper, we consider the problem of guessing a sequence subject to a distortion constraint. Specifically, we assume the following game between Alice and Bob: Alice has a sequence $\bx$ of length $n$. Bob wishes to guess $\bx$, yet he…
Lie detection is considered a concern for everyone in their day to day life given its impact on human interactions. Thus, people normally pay attention to both what their interlocutors are saying and also to their visual appearances,…
Partial-label learning is a kind of weakly-supervised learning with inexact labels, where for each training example, we are given a set of candidate labels instead of only one true label. Recently, various approaches on partial-label…
Offline evaluation of language models from usage logs is biased when model choice is confounded: the same user-side factors that influence which model is used can also influence how its output is judged, so raw comparisons of logged scores…
By a well-known result of Bayer and Diaconis, the maximum entropy model of the common riffle shuffle implies that the number of riffle shuffles necessary to mix a standard deck of 52 cards is either 7 or 11--with the former number applying…
The deck of a graph $G$ is the multiset of cards $\{G-v:v\in V(G)\}$. Myrvold (1992) showed that the degree sequence of a graph on $n\geq7$ vertices can be reconstructed from any deck missing one card. We prove that the degree sequence of a…
We consider a two-player game in which the first player (the Guesser) tries to guess, edge-by-edge, the path that second player (the Chooser) takes through a directed graph. At each step, the Guesser makes a wager as to the correctness of…
In his book "Mathematical Mind-Benders", Peter Winkler poses the following open problem, originally due to the first author: "[In the game Peer Pressure,] two players are dealt some number of cards, initially face up, each card carrying a…