Related papers: Semi-random process without replacement
We introduce and study a novel semi-random multigraph process, described as follows. The process starts with an empty graph on $n$ vertices. In every round of the process, one vertex $v$ of the graph is picked uniformly at random and…
Semi-random processes involve an adaptive decision-maker, whose goal is to achieve some predetermined objective in an online randomized environment. They have algorithmic implications in various areas of computer science, as well as…
The online semi-random graph process is a one-player game which starts with the empty graph on $n$ vertices. At every round, a player (called Builder) is presented with a vertex $v$ chosen uniformly at random and independently from previous…
The semi-random graph process is a single-player game that begins with an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then adaptively selects a vertex…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
The semi-random hypergraph process is a natural generalisation of the semi-random graph process, which can be thought of as a one player game. For fixed $r < s$, starting with an empty hypergraph on $n$ vertices, in each round a set of $r$…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
The semirandom graph process constructs a graph $G$ in a series of rounds, starting with the empty graph on $n$ vertices. In each round, a player is offered a vertex $v$ chosen uniformly at random, and chooses an edge on $v$ to add to $G$.…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
The semi-random graph process is an adaptive random graph process in which an online algorithm is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the algorithm independently and uniformly at…
We study the semi-random graph process, and a variant process recently suggested by Nick Wormald. We show that these two processes are asymptotically equally fast in constructing a semi-random graph $G$ that has property ${\mathcal P}$, for…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
Random graph generation is an important tool for studying large complex networks. Despite abundance of random graph models, constructing models with application-driven constraints is poorly understood. In order to advance state-of-the-art…
We consider the triangle-free process: given an integer n, start by taking a uniformly random ordering of the edges of the complete n-vertex graph K_n. Then, traverse the ordered edges and add each traversed edge to an (initially empty)…
We study the random planar graph process introduced by Gerke, Schlatter, Steger, and Taraz [The random planar graph process, Random Structures Algorithms 32 (2008), no. 2, 236--261; MR2387559]: Begin with an empty graph on $n$ vertices,…
A growing random graph is constructed by successively sampling without replacement an element from the pool of virtual vertices and edges. At start of the process the pool contains $N$ virtual vertices and no edges. Each time a vertex is…
For given integers $r$ and $\ell$ such that $2\leqslant\ell\leqslant r-1$, an $r$-uniform hypergraph $H$ is called a partial Steiner $(n,r,\ell)$-system, if every subset of size $\ell$ lies in at most one edge of $H$. In particular, partial…
A graph $d$-process starts with an empty graph on $n$ vertices, and adds one edge at each time step, chosen uniformly at random from those pairs which are not yet edges and whose both vertices have current degree less than $d$. If, in the…
The well-known regularity lemma of E. Szemer\'edi for graphs (i.e. 2-uniform hypergraphs) claims that for any graph there exists a vertex partition with the property of quasi-randomness. We give a simple construction of such a partition. It…