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A multi-player competitive Dynkin stopping game is constructed. Each player can either exit the game for a fixed payoff, determined a priori, or stay and receive an adjusted payoff depending on the decision of other players. The single…

Computer Science and Game Theory · Computer Science 2012-11-20 Ivan Guo

In this paper, we study nonzero-sum separable games, which are continuous games whose payoffs take a sum-of-products form. Included in this subclass are all finite games and polynomial games. We investigate the structure of equilibria in…

Computer Science and Game Theory · Computer Science 2010-04-26 Noah D. Stein , Asuman Ozdaglar , Pablo A. Parrilo

We study two-player zero-sum concurrent stochastic games with finite state and action space played for an infinite number of steps. In every step, the two players simultaneously and independently choose an action. Given the current state…

Computer Science and Game Theory · Computer Science 2024-10-10 Ali Asadi , Krishnendu Chatterjee , Raimundo Saona , Jakub Svoboda

We study a generalisation of B\"uchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton with epsilon transitions and only Player I can elapse time. We show that for fixed number…

Formal Languages and Automata Theory · Computer Science 2020-04-28 Lorenzo Clemente , Sławomir Lasota , Radosław Piórkowski

In this paper, we propose a new efficient algorithm to compute the value function for zero-sum stopping games featuring two players with opposing interests. This can be seen as a game version of the ''forward algorithm'' for (one-player)…

Probability · Mathematics 2026-02-03 Nhat-Thang Le

We prove that zero-sum Dynkin games in continuous time with partial and asymmetric information admit a value in randomised stopping times when the stopping payoffs of the players are general \cadlag measurable processes. As a by-product of…

Probability · Mathematics 2022-06-08 Tiziano De Angelis , Nikita Merkulov , Jan Palczewski

We introduce consumption games, a model for discrete interactive system with multiple resources that are consumed or reloaded independently. More precisely, a consumption game is a finite-state graph where each transition is labeled by a…

Computer Science and Game Theory · Computer Science 2012-06-01 Tomáš Brázdil , Krishnendu Chatterjee , Antonín Kučera , Petr Novotný

We study synchronous values of games, especially synchronous games. It is known that a synchronous game has a perfect strategy if and only if it has a perfect synchronous strategy. However, we give examples of synchronous games, in…

Zero-determinant strategies are a class of strategies in repeated games which unilaterally control payoffs. Zero-determinant strategies have attracted much attention in studies of social dilemma, particularly in the context of evolution of…

Statistical Mechanics · Physics 2024-11-11 Masahiko Ueda

Pursuit-Evasion Games (in discrete time) are stochastic games with nonnegative daily payoffs, with the final payoff being the cumulative sum of payoffs during the game. We show that such games admit a value even in the presence of…

Probability · Mathematics 2007-08-21 Ori Gurel-Gurevich

In this paper we study two-player games with asymmetric partial observation and an energy objective. Such games are played on a weighted automaton by Eve, choosing actions, and Adam, choosing a transition labelled with the given action. Eve…

Logic in Computer Science · Computer Science 2016-11-17 Guillermo A. Pérez

In two-player zero-sum stochastic games, where two competing players make decisions under uncertainty, a pair of optimal strategies is traditionally described by Nash equilibrium and computed under the assumption that the players have…

Optimization and Control · Mathematics 2019-07-30 Yagiz Savas , Mohamadreza Ahmadi , Takashi Tanaka , Ufuk Topcu

Bertrand et al. [1] (LMCS 2019) describe two-player zero-sum games in which one player tries to achieve a reachability objective in $n$ games (on the same finite arena) simultaneously by broadcasting actions, and where the opponent has full…

Logic in Computer Science · Computer Science 2019-09-17 Corto Mascle , Mahsa Shirmohammadi , Patrick Totzke

This work considers two-player zero-sum semi-Markov games with incomplete information on one side and perfect observation. At the beginning, the system selects a game type according to a given probability distribution and informs to Player…

Optimization and Control · Mathematics 2021-07-16 Fang Chen , Xianping Guo , Zhong-Wei Liao

This study optimises manually derived rule-based expert system classification of objects according to changes in their properties over time. One of the key challenges that this study tries to address is how to classify objects that exhibit…

Artificial Intelligence · Computer Science 2016-07-21 Polla Fattah , Uwe Aickelin , Christian Wagner

Shapley's discounted stochastic games, Everett's recursive games and Gillette's undiscounted stochastic games are classical models of game theory describing two-player zero-sum games of potentially infinite duration. We describe algorithms…

Computer Science and Game Theory · Computer Science 2012-02-20 Kristoffer Arnsfelt Hansen , Michal Koucky , Niels Lauritzen , Peter Bro Miltersen , Elias Tsigaridas

Parity games are simple infinite games played on finite graphs with a winning condition that is expressive enough to capture nested least and greatest fixpoints. Through their tight relationship to the modal mu-calculus, they are used in…

Logic in Computer Science · Computer Science 2019-09-18 Tom van Dijk

We introduce a natural variant of weighted voting games, which we refer to as k-Prize Weighted Voting Games. Such games consist of n players with weights, and k prizes, of possibly differing values. The players form coalitions, and the i-th…

Computer Science and Game Theory · Computer Science 2023-03-03 Wei-Chen Lee , David Hyland , Alessandro Abate , Edith Elkind , Jiarui Gan , Julian Gutierrez , Paul Harrenstein , Michael Wooldridge

We consider games played on graphs with the winning conditions for the players specified as weak-parity conditions. In weak-parity conditions the winner of a play is decided by looking into the set of states appearing in the play, rather…

Logic in Computer Science · Computer Science 2008-12-18 Krishnendu Chatterjee

In two-player games on graphs, the players move a token through a graph to produce an infinite path, which determines the winner of the game. Such games are central in formal methods since they model the interaction between a…

Computer Science and Game Theory · Computer Science 2023-06-22 Milad Aghajohari , Guy Avni , Thomas A. Henzinger