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Choosing a suitable visualization for data is a difficult task. Current data visualization recommender systems exist to aid in choosing a visualization, yet suffer from issues such as low accessibility and indecisiveness. In this study, we…

Human-Computer Interaction · Computer Science 2019-11-12 Petra Kubernátová , Magda Friedjungová , Max van Duijn

Job recommendation has traditionally been treated as a filter-based match or as a recommendation based on the features of jobs and candidates as discrete entities. In this paper, we introduce a methodology where we leverage the progression…

Information Retrieval · Computer Science 2020-06-04 Amber Nigam , Aakash Roy , Arpan Saxena , Hartaran Singh

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game…

Machine Learning · Statistics 2018-12-10 Anna Guitart , Pei Pei Chen , Paul Bertens , África Periáñez

In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique…

Artificial Intelligence · Computer Science 2019-02-19 Niels Justesen , Philip Bontrager , Julian Togelius , Sebastian Risi

The automatic generation of source code is one of the long-lasting dreams in software engineering research. Several techniques have been proposed to speed up the writing of new code. For example, code completion techniques can recommend to…

Software Engineering · Computer Science 2023-02-09 Matteo Ciniselli , Luca Pascarella , Emad Aghajani , Simone Scalabrino , Rocco Oliveto , Gabriele Bavota

Procedural Music Generation (PMG) is an emerging field that algorithmically creates music content for video games. By leveraging techniques from simple rule-based approaches to advanced machine learning algorithms, PMG has the potential to…

Sound · Computer Science 2025-12-16 Shangxuan Luo , Joshua Reiss

Due to various sources of uncertainty, emergent behavior, and ongoing changes, the reliability of many socio-technical systems depends on an iterative and collaborative process in which organizations (1) analyze and learn from system…

Software Engineering · Computer Science 2024-02-16 Jonathan Sillito , Matt Pope

As a novel and fast-changing field, the video game industry does not have a fixed and well-defined vocabulary. In particular, game genres are of interest: No two experts seem to agree on what they are and how they relate to each other. We…

Human-Computer Interaction · Computer Science 2023-03-14 Nicolas Grelier , Stéphane Kaufmann

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

Computers and Society · Computer Science 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

Recommender systems are software tools used to generate and provide suggestions for items and other entities to the users by exploiting various strategies. Hybrid recommender systems combine two or more recommendation strategies in…

Information Retrieval · Computer Science 2019-01-15 Erion Çano , Maurizio Morisio

Automated game design is the problem of automatically producing games through computational processes. Traditionally, these methods have relied on the authoring of search spaces by a designer, defining the space of all possible games for…

Artificial Intelligence · Computer Science 2021-02-22 Matthew Guzdial , Mark Riedl

Large language models can generate plausible game code, but turning this capability into \emph{iterative creative improvement} remains difficult. In practice, single-shot generation often produces brittle runtime behavior, weak accumulation…

Artificial Intelligence · Computer Science 2026-04-23 Hongnan Ma , Han Wang , Shenglin Wang , Tieyue Yin , Yiwei Shi , Yucong Huang , Yingtian Zou , Muning Wen , Mengyue Yang

Software development is getting changed so rapidly. It will be highly benefited if we can accelerate software development process by guiding developers. Appropriate guidelines and accurate recommendations to developers during development…

Software Engineering · Computer Science 2020-06-24 Ratul Uddin Ashraf , Anujoy Das , Ziaur Rahman , Ali Newaz Bahar , Husne Ara Rubaiyeat

The construction of effective Recommender Systems (RS) is a complex process, mainly due to the nature of RSs which involves large scale software-systems and human interactions. Iterative development processes require deep understanding of a…

Machine Learning · Computer Science 2021-09-15 Lucas Bernardi , Sakshi Batra , Cintia Alicia Bruscantini

Machine-learning based generation of process models from natural language text process descriptions provides a solution for the time-intensive and expensive process discovery phase. Many organizations have to carry out this phase, before…

Computation and Language · Computer Science 2024-10-03 Julian Neuberger , Han van der Aa , Lars Ackermann , Daniel Buschek , Jannic Herrmann , Stefan Jablonski

Game engines are tools to facilitate video game development. They provide graphics, sound, and physics simulation features, which would have to be otherwise implemented by developers. Even though essential for modern commercial video game…

Software Engineering · Computer Science 2024-07-16 Gabriel C. Ullmann , Yann-Gaël Guéhéneuc , Fabio Petrillo , Nicolas Anquetil , Cristiano Politowski

Software projects rely on what we call project archetypes, i.e., pre-existing mental images of how projects work. They guide distribution of responsibilities, planning, or expectations. However, with the technological progress, project…

Software Engineering · Computer Science 2024-08-09 Mateusz Dolata , Kevin Crowston , Gerhard Schwabe

This thesis consists of four parts: - An analysis of the core functions and the prerequisites for recommender systems in an industrial context: we identify four core functions for recommendation systems: Help do Decide, Help to Compare,…

Information Retrieval · Computer Science 2012-05-15 Frank Meyer

This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…

Artificial Intelligence · Computer Science 2025-03-31 Ahmed Khalifa , Roberto Gallotta , Matthew Barthet , Antonios Liapis , Julian Togelius , Georgios N. Yannakakis

Recommender systems are often optimised for short-term reward: a recommendation is considered successful if a reward (e.g. a click) can be observed immediately after the recommendation. The advantage of this framework is that with some…

Information Retrieval · Computer Science 2020-09-02 Philomène Chagniot , Flavian Vasile , David Rohde