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[Background] The game industry faces fierce competition and games are developed on short deadlines and tight budgets. Continuously testing and experimenting with new ideas and features is essential in validating and guiding development…

Software Engineering · Computer Science 2024-11-27 Johan Linåker , Elizabeth Bjarnason , Fabian Fagerholm

We investigate how reinforcement learning can be used to train level-designing agents. This represents a new approach to procedural content generation in games, where level design is framed as a game, and the content generator itself is…

Machine Learning · Computer Science 2020-08-14 Ahmed Khalifa , Philip Bontrager , Sam Earle , Julian Togelius

Online gaming is growing faster than ever before, with increasing challenges of providing better user experience. Recommender systems (RS) for online games face unique challenges since they must fulfill players' distinct desires, at…

Artificial Intelligence · Computer Science 2021-06-22 Si Chen , Yuqiu Qian , Hui Li , Chen Lin

The mobile gaming industry, particularly the free-to-play sector, has been around for more than a decade, yet it still experiences rapid growth. The concept of games-as-service requires game developers to pay much more attention to…

Machine Learning · Computer Science 2024-12-02 Yixiong Wang , Maria Paskevich , Hui Wang

Procedural generation is used across game design to achieve a wide variety of ends, and has led to the creation of several game subgenres by injecting variance, surprise or unpredictability into otherwise static designs. Information games…

Artificial Intelligence · Computer Science 2020-04-07 Michael Cook

Traditional recommender systems primarily rely on a single type of user-item interaction, such as item purchases or ratings, to predict user preferences. However, in real-world scenarios, users engage in a variety of behaviors, such as…

Information Retrieval · Computer Science 2025-03-11 Kyungho Kim , Sunwoo Kim , Geon Lee , Jinhong Jung , Kijung Shin

As increasingly complex AI systems are introduced into our daily lives, it becomes important for such systems to be capable of explaining the rationale for their decisions and allowing users to contest these decisions. A significant hurdle…

Artificial Intelligence · Computer Science 2022-03-22 Sarath Sreedharan , Utkarsh Soni , Mudit Verma , Siddharth Srivastava , Subbarao Kambhampati

Recommendation is the task of ranking items (e.g. movies or products) according to individual user needs. Current systems rely on collaborative filtering and content-based techniques, which both require structured training data. We propose…

Computation and Language · Computer Science 2021-12-09 Damien Sileo , Wout Vossen , Robbe Raymaekers

In this article, the file system development design approaches are discussed. The selection of the file system design approach is done according to the needs of the developers what are the needed requirements and specifications for the new…

Operating Systems · Computer Science 2014-03-25 Brijender Kahanwal

Recommending a sequence of activities for an ongoing case requires that the recommendations conform to the underlying business process and meet the performance goal of either completion time or process outcome. Existing work on next…

Artificial Intelligence · Computer Science 2022-05-09 Prerna Agarwal , Avani Gupta , Renuka Sindhgatta , Sampath Dechu

This paper introduces our gamification of a part of our software design curriculum. Based on typical design principles a motivating learning game is developed to train students in software design. We use Bloom's taxonomy to determine…

Human-Computer Interaction · Computer Science 2014-01-22 Dave R. Stikkolorum , Michel R. V. Chaudron , Oswald de Bruin

Recommendation systems are perhaps one of the most important agents for industry growth through the modern Internet world. Previous approaches on recommendation systems include collaborative filtering and content based filtering…

Information Retrieval · Computer Science 2021-12-23 A Nayan Varma , Kedareshwara Petluri

This paper describes an approach for user (e.g. SW architect) assisting in software processes. The approach observes the user's action and tries to predict his next step. For this we use approaches in the area of machine learning (sequence…

Software Engineering · Computer Science 2011-10-07 Michael Deynet

The rapid development of technology has introduced new formats of human-computer interaction, which have in turn produced many new forms of media and a whole new field of interactive multimedia. One of the major mediums that has grown in…

Human-Computer Interaction · Computer Science 2021-10-29 Sara Knežević , Mlađan Jovanović

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

Artificial Intelligence · Computer Science 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli

Algorithms that generate computer game content require game design knowledge. We present an approach to automatically learn game design knowledge for level design from gameplay videos. We further demonstrate how the acquired design…

Artificial Intelligence · Computer Science 2016-02-26 Matthew Guzdial , Mark Riedl

Learning Games (LGs) are educational environments based on a playful approach to learning. Their use has proven to be promising in many domains, but is at present restricted by the time consuming and costly nature of the developing process.…

Computers and Society · Computer Science 2014-12-11 Iza Marfisi-Schottman , Sébastien George , Franck Tarpin-Bernard

In this paper, we suggest a novel method to help learners find relevant open educational videos to master skills demanded on the labour market. We have built a prototype, which 1) applies text classification and text mining methods on job…

Computers and Society · Computer Science 2020-05-22 Mohammadreza Tavakoli , Sherzod Hakimov , Ralph Ewerth , Gábor Kismihók

Context: Software systems are in continuous evolution through source code changes to fixing bugs, adding new functionalities and improving the internal architecture. All these practices are recorded in the version history, which can be…

Software Engineering · Computer Science 2020-01-17 Leandro Ungari Cayres , Bruno Santos de Lima , Rogério Eduardo Garcia

The rapid advancements in large language models (LLMs) have presented challenges in evaluating those models. Existing evaluation methods are either reference-based or preference based, which inevitably need human intervention or introduce…

Computation and Language · Computer Science 2023-08-22 Dan Qiao , Chenfei Wu , Yaobo Liang , Juntao Li , Nan Duan
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