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We consider two-player zero-sum games on graphs. These games can be classified on the basis of the information of the players and on the mode of interaction between them. On the basis of information the classification is as follows: (a)…

Computer Science and Game Theory · Computer Science 2015-05-19 Krishnendu Chatterjee , Laurent Doyen , Hugo Gimbert , Thomas A. Henzinger

In many problem settings, most notably in game playing, an agent receives a possibly delayed reward for its actions. Often, those rewards are handcrafted and not naturally given. Even simple terminal-only rewards, like winning equals 1 and…

Artificial Intelligence · Computer Science 2020-12-09 Tobias Joppen , Johannes Fürnkranz

In two-player games on graphs, the players move a token through a graph to produce an infinite path, which determines the winner of the game. Such games are central in formal methods since they model the interaction between a…

Computer Science and Game Theory · Computer Science 2023-06-22 Milad Aghajohari , Guy Avni , Thomas A. Henzinger

In this paper we introduce a new game; in this game there are two players who play as rival pirate gangs. The goal is to gather more treasure than your rival. The game is played on a graph and a player gathers treasure by moving to an…

Combinatorics · Mathematics 2012-09-25 Fraser Stewart

In the standard setting of approachability there are two players and a target set. The players play repeatedly a known vector-valued game where the first player wants to have the average vector-valued payoff converge to the target set which…

Machine Learning · Statistics 2016-06-20 Shie Mannor , Vianney Perchet , Gilles Stoltz

We present efficient algorithms for computing optimal or approximately optimal strategies in a zero-sum game for which Player I has n pure strategies and Player II has an arbitrary number of pure strategies. We assume that for any given…

Optimization and Control · Mathematics 2018-06-21 Lisa Hellerstein , Thomas Lidbetter , Daniel Pirutinsky

We define a search problem on trees that closely captures the backtracking behavior of all current practical graph isomorphism algorithms. Given two trees with colored leaves, the goal is to find two leaves of matching color, one in each of…

Data Structures and Algorithms · Computer Science 2020-11-04 Markus Anders , Pascal Schweitzer

Player selection is one the most important tasks for any sport and cricket is no exception. The performance of the players depends on various factors such as the opposition team, the venue, his current form etc. The team management, the…

Other Computer Science · Computer Science 2018-04-13 Kalpdrum Passi , Niravkumar Pandey

We consider two-player combinatorial games in which the graph of positions is random and perhaps infinite, focusing on directed Galton-Watson trees. As the offspring distribution is varied, a game can undergo a phase transition, in which…

Probability · Mathematics 2019-04-09 Alexander E. Holroyd , James B. Martin

Several variations of hat guessing games have been popularly discussed in recreational mathematics. In a typical hat guessing game, after initially coordinating a strategy, each of $n$ players is assigned a hat from a given color set.…

Combinatorics · Mathematics 2011-01-20 Tengyu Ma , Xiaoming Sun , Huacheng Yu

We investigate hide-and-seek games on complex networks using a random walk framework. Specifically, we investigate the efficiency of various degree-biased random walk search strategies to locate items that are randomly hidden on a subset of…

Physics and Society · Physics 2019-02-20 Shubham Pandey , Reimer Kuehn

A set of n boxes, located on the vertices of a hypergraph G, contain known but different rewards. A Searcher opens all the boxes in some hyperedge of G with the objective of collecting the maximum possible total reward. Some of the boxes,…

Optimization and Control · Mathematics 2020-01-14 Thomas Lidbetter , Kyle Lin

We study an evolutionary game of chance in which the probabilities for different outcomes (e.g., heads or tails) depend on the amount wagered on those outcomes. The game is perhaps the simplest possible probabilistic game in which…

Physics and Society · Physics 2007-08-29 Dmitriy Cherkashin , J. Doyne Farmer , Seth Lloyd

In this paper, we study one-player and two-player energy mean-payoff games. Energy mean-payoff games are games of infinite duration played on a finite graph with edges labeled by 2-dimensional weight vectors. The objective of the first…

Computer Science and Game Theory · Computer Science 2019-07-03 Véronique Bruyère , Quentin Hautem , Mickael Randour , Jean-François Raskin

The localization game is a pursuit-evasion game analogous to Cops and Robbers, where the robber is invisible and the cops send distance probes in an attempt to identify the location of the robber. We present a novel graph parameter called…

Combinatorics · Mathematics 2021-05-21 Natalie C. Behague , Anthony Bonato , Melissa A. Huggan , Trent G. Marbach , Brittany Pittman

The online semi-random graph process is a one-player game which starts with the empty graph on $n$ vertices. At every round, a player (called Builder) is presented with a vertex $v$ chosen uniformly at random and independently from previous…

Combinatorics · Mathematics 2023-07-18 Sofiya Burova , Lyuben Lichev

This paper considers a class of two-player zero-sum games on directed graphs whose vertices are equipped with random payoffs of bounded support known by both players. Starting from a fixed vertex, players take turns to move a token along…

Optimization and Control · Mathematics 2024-01-30 Luc Attia , Lyuben Lichev , Dieter Mitsche , Raimundo Saona , Bruno Ziliotto

We consider extensive form win-lose games over a complete binary-tree of depth $n$ where players act in an alternating manner. We study arguably the simplest random structure of payoffs over such games where 0/1 payoffs in the leafs are…

Computer Science and Game Theory · Computer Science 2019-09-11 Urban Larsson , Yakov Babichenko

We consider an autonomous navigation problem, whereby a traveler aims at traversing an environment in which an adversary tries to set an ambush. A two players zero sum game is introduced. Players' strategies are computed as random path…

Robotics · Computer Science 2016-12-08 Emmanuel Boidot , Aude Marzuoli , Eric Feron

We study strategic similarity of game positions in two-player extensive games of perfect information, by looking at the structure of their local game trees, with the aim of improving the performance of game playing agents in detecting…

Artificial Intelligence · Computer Science 2019-02-26 Sabrina Evans , Paolo Turrini