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Playing games is inherently human, and a lot of games are created to challenge different human characteristics. However, these tasks are often left out when evaluating the human-like nature of artificial models. The objective of this work…

Computer Vision and Pattern Recognition · Computer Science 2025-09-04 Nuria Alabau-Bosque , Jorge Vila-Tomás , Paula Daudén-Oliver , Pablo Hernández-Cámara , Jose Manuel Jaén-Lorites , Valero Laparra , Jesús Malo

This study investigates the aesthetic experience and educational value of collaborative artmaking with generative artificial intelligence (AI) among young learners and art students. Based on a survey of 112 participants, we examine how…

Computers and Society · Computer Science 2025-09-16 Chengyuan Zhang , Suzhe Xu

Automated game design has remained a key challenge within the field of Game AI. In this paper, we introduce a method for recombining existing games to create new games through a process called conceptual expansion. Prior automated game…

Artificial Intelligence · Computer Science 2018-09-10 Matthew Guzdial , Mark Riedl

In this paper we experiment with a 2-player strategy board game where playing models are evolved using reinforcement learning and neural networks. The models are evolved to speed up automatic game development based on human involvement at…

Artificial Intelligence · Computer Science 2007-05-23 Dimitris Kalles

As AI systems increasingly shape decision making in creative design contexts, understanding how humans engage with these tools has become a critical challenge for interactive intelligent systems research. This paper contributes a challenge…

Human-Computer Interaction · Computer Science 2025-10-29 Sean P. Walton , Ben J. Evans , Alma A. M. Rahat , James Stovold , Jakub Vincalek

Games have long been a microcosm for studying planning and reasoning in both natural and artificial intelligence, especially with a focus on expert-level or even super-human play. But real life also pushes human intelligence along a…

Co-creative Procedural Content Generation via Machine Learning (PCGML) refers to systems where a PCGML agent and a human work together to produce output content. One of the limitations of co-creative PCGML is that it requires co-creative…

Machine Learning · Computer Science 2021-07-28 Zisen Zhou , Matthew Guzdial

The saturation of high-quality pre-training data has shifted research focus toward evolutionary systems capable of continuously generating novel artifacts, leading to the success of AlphaEvolve. However, the progress of such systems is…

Artificial Intelligence · Computer Science 2026-03-17 Zi-Han Wang , Lam Nguyen , Zhengyang Zhao , Mengyue Yang , Chengwei Qin , Yujiu Yang , Linyi Yang

It is clear that the current attempts at using algorithms to create artificial neural networks have had mixed success at best when it comes to creating large networks and/or complex behavior. This should not be unexpected, as creating an…

Neural and Evolutionary Computing · Computer Science 2014-08-06 Sebastian Risi , Jinhong Zhang , Rasmus Taarnby , Peter Greve , Jan Piskur , Antonios Liapis , Julian Togelius

Assessing human creativity through visual outputs, such as drawings, plays a critical role in fields including psychology, education, and cognitive science. However, current assessment practices still rely heavily on expert-based subjective…

Computer Vision and Pattern Recognition · Computer Science 2025-11-21 Zihao Lin , Zhenshan Shi , Sasa Zhao , Hanwei Zhu , Lingyu Zhu , Baoliang Chen , Lei Mo

We introduce the concept of a generative infinite game, a video game that transcends the traditional boundaries of finite, hard-coded systems by using generative models. Inspired by James P. Carse's distinction between finite and infinite…

Computer Vision and Pattern Recognition · Computer Science 2024-10-31 Jialu Li , Yuanzhen Li , Neal Wadhwa , Yael Pritch , David E. Jacobs , Michael Rubinstein , Mohit Bansal , Nataniel Ruiz

Recent advancements in artificial intelligence, such as computer vision and deep learning, have led to the emergence of numerous generative AI platforms, particularly for image generation. However, the application of AI-generated image…

Human-Computer Interaction · Computer Science 2024-06-21 Yuying Tang , Mariana Ciancia , Zhigang Wang , Ze Gao

This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…

Artificial Intelligence · Computer Science 2025-03-31 Ahmed Khalifa , Roberto Gallotta , Matthew Barthet , Antonios Liapis , Julian Togelius , Georgios N. Yannakakis

Behavioural cloning, where a computer is taught to perform a task based on demonstrations, has been successfully applied to various video games and robotics tasks, with and without reinforcement learning. This also includes end-to-end…

Artificial Intelligence · Computer Science 2020-05-19 Anssi Kanervisto , Joonas Pussinen , Ville Hautamäki

Can an algorithm create original and compelling fashion designs to serve as an inspirational assistant? To help answer this question, we design and investigate different image generation models associated with different loss functions to…

Machine Learning · Computer Science 2018-09-17 Othman Sbai , Mohamed Elhoseiny , Antoine Bordes , Yann LeCun , Camille Couprie

The emerging field of panoramic video generation from text and image prompts unlocks new creative possibilities in virtual reality (VR), addressing the limitations of current immersive experiences, which are constrained by pre-designed…

Human-Computer Interaction · Computer Science 2025-01-28 Yunge Wen

Large language models are revolutionizing several areas, including artificial creativity. However, the process of generation in machines profoundly diverges from that observed in humans. In particular, machine generation is characterized by…

Artificial Intelligence · Computer Science 2024-10-08 Giorgio Franceschelli , Mirco Musolesi

Play is a central aspect of childhood development, with games as a vital tool to promote it. However, neurodivergent children, especially those in neurodiverse environments, are underserved by HCI games research. Most existing work takes on…

Human-Computer Interaction · Computer Science 2024-04-18 Patricia Piedade , Isabel Neto , Ana Pires , Rui Prada , Hugo Nicolau

This study examines the role of vagueness in the design process and its strategic management for the effective human-AI interaction. While vagueness in the generation of design ideas promotes diverse interpretations and prevents fixation,…

Human-Computer Interaction · Computer Science 2024-11-14 Myungjin Kim , Bogoan Kim , Kyungsik Han

Generative AI is increasingly transforming creativity into a hybrid human-artificial process, but its impact on the quality and diversity of creative output remains unclear. We study collective creativity using a controlled word-guessing…

Social and Information Networks · Computer Science 2026-02-27 Chenyi Li , Raja Marjieh , Haoyu Hu , Mark Steyvers , Katherine M. Collins , Ilia Sucholutsky , Nori Jacoby
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