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Game theoretical techniques have recently become prevalent in many engineering applications, notably in communications. With the emergence of cooperation as a new communication paradigm, and the need for self-organizing, decentralized, and…

Information Theory · Computer Science 2015-05-13 Walid Saad , Zhu Han , Merouane Debbah , Are Hjørungnes , Tamer Basar

There are countless reasons cited in scientific studies to explain the difficulties in programming learning. The reasons range from the subject's complexity, the ineffective teaching and study methods, to psychological aspects such as…

Computers and Society · Computer Science 2020-06-26 Alberto Simões , Ricardo Queirós

Our paper is research in progress that is research investigating the use of games technology to enhance the learning of a physical skill. The Microsoft Kinect is a system designed for gaming with the capability to track the movement of…

Computers and Society · Computer Science 2016-06-14 Kirsten Ellis , Julie Fisher , Louisa Willoughby , Jan Carlo Barca

We argue for the use of active learning methods for player modelling. In active learning, the learning algorithm chooses where to sample the search space so as to optimise learning progress. We hypothesise that player modelling based on…

Machine Learning · Computer Science 2013-12-11 Julian Togelius , Noor Shaker , Georgios N. Yannakakis

Within the growing domain of software engineering in the automotive sector, the number of used tools, processes, methods and languages has increased distinctly in the past years. To be able to choose proper methods for particular…

Software Engineering · Computer Science 2016-01-15 Florian Bock , Daniel Homm , Sebastian Siegl , Reinhard German

Gamification and Serious Games are progressively being used over a host of fields, particularly to support education. Such games provide a new way to engage students with content and can complement more traditional approaches to learning.…

Cryptography and Security · Computer Science 2021-07-12 Alice Jaffray , Conor Finn , Jason R. C. Nurse

Justification theory is a unifying semantic framework. While it has its roots in non-monotonic logics, it can be applied to various areas in computer science, especially in explainable reasoning; its most central concept is a justification:…

Artificial Intelligence · Computer Science 2020-09-23 Simon Marynissen , Bart Bogaerts , Marc Denecker

Large language models are increasingly being deployed as autonomous agents yet their real world effectiveness depends on reliable tools for information retrieval, computation and external action. Existing studies remain fragmented across…

Computation and Language · Computer Science 2026-04-02 Jinchao Hu , Meizhi Zhong , Kehai Chen , Xuefeng Bai , Min Zhang

AI-powered educational technologies have demonstrated measurable benefits for learners, but their design and evaluation have largely centered on K-12 contexts. As a result, many AI-supported learning systems remain poorly aligned with the…

This paper presents an approach that brings together game theory with grammatical inference and discrete abstractions in order to synthesize control strategies for hybrid dynamical systems performing tasks in partially unknown but…

Robotics · Computer Science 2012-10-08 Jie Fu , Herbert G. Tanner , Jeffrey Heinz , Jane Chandlee , Konstantinos Karydis , Cesar Koirala

Games have been the perfect test-beds for artificial intelligence research for the characteristics that widely exist in real-world scenarios. Learning and optimisation, decision making in dynamic and uncertain environments, game theory,…

Artificial Intelligence · Computer Science 2024-06-05 Chengpeng Hu , Yunlong Zhao , Ziqi Wang , Haocheng Du , Jialin Liu

Game development has become an extremely competitive multi-billion-dollar industry. Many games fail even after years of development efforts because of game-breaking bugs that disrupt the game-play and ruin the player experience. The goal of…

Software Engineering · Computer Science 2023-11-29 Nigar Azhar Butt , Salman Sherin , Muhammad Uzair Khan , Atif Aftab Jilani , Muhammad Zohaib Iqbal

As a novel and fast-changing field, the video game industry does not have a fixed and well-defined vocabulary. In particular, game genres are of interest: No two experts seem to agree on what they are and how they relate to each other. We…

Human-Computer Interaction · Computer Science 2023-03-14 Nicolas Grelier , Stéphane Kaufmann

The proliferation of abusive language in online communications has posed significant risks to the health and wellbeing of individuals and communities. The growing concern regarding online abuse and its consequences necessitates methods for…

Computation and Language · Computer Science 2025-04-25 Samaneh Hosseini Moghaddam , Kelly Lyons , Cheryl Regehr , Vivek Goel , Kaitlyn Regehr

In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique…

Artificial Intelligence · Computer Science 2019-02-19 Niels Justesen , Philip Bontrager , Julian Togelius , Sebastian Risi

We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…

Logic in Computer Science · Computer Science 2021-01-05 Paul Riggins , David McPherson

In typical reinforcement learning (RL), the environment is assumed given and the goal of the learning is to identify an optimal policy for the agent taking actions through its interactions with the environment. In this paper, we extend this…

Artificial Intelligence · Computer Science 2019-10-25 Haifeng Zhang , Jun Wang , Zhiming Zhou , Weinan Zhang , Ying Wen , Yong Yu , Wenxin Li

Strong foundations in basic AI techniques are key to understanding more advanced concepts. We believe that introducing AI techniques, such as search methods, early in higher education helps create a deeper understanding of the concepts seen…

Artificial Intelligence · Computer Science 2024-04-26 Ken Hasselmann , Quentin Lurkin

This report documents the development, test, and application of Large Language Models (LLMs) for automated text analysis, with a specific focus on gambling-like elements in digital games, such as lootboxes. The project aimed not only to…

General Economics · Economics 2024-12-13 Thomas Krause , Steffen Otterbach , Johannes Singer

The Game Theory & Multi-Agent team at DeepMind studies several aspects of multi-agent learning ranging from computing approximations to fundamental concepts in game theory to simulating social dilemmas in rich spatial environments and…