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In this small scale study we demonstrate how a gamified teaching setup can be used effectively to support student learning in a quantum mechanics course. The quantum mechanics games were research games, which were played during lectures and…

Physics Education · Physics 2015-06-29 Ole Eggers Bjælde , Mads Kock Pedersen , Jacob Sherson

A good amount of research has explored the use of wearables for educational or learning purposes. We have now reached a point when much literature can be found on that topic, but few attempts have been made to make sense of that literature…

Human-Computer Interaction · Computer Science 2024-02-22 Sharon Lynn Chu , Brittany M. Garcia , Neha Rani

With the emergence of generative artificial intelligence, an increasing number of individuals and organizations have begun exploring its potential to enhance productivity and improve product quality across various sectors. The field of…

Computers and Society · Computer Science 2023-09-25 Rafael Ferreira Mello , Elyda Freitas , Filipe Dwan Pereira , Luciano Cabral , Patricia Tedesco , Geber Ramalho

Courses in electromagnetism and related technical subjects are often dominated by lecture-heavy instruction and complex mathematical concepts, which can make it difficult for students to stay engaged. This is particularly problematic in…

Physics Education · Physics 2026-03-17 Ana S. Domenech , Antonio Alex-Amor

Recent technological advances, especially in the field of machine learning, provide astonishing progress on the road towards artificial general intelligence. However, tasks in current real-world business applications cannot yet be solved by…

Artificial Intelligence · Computer Science 2021-05-10 Dominik Dellermann , Adrian Calma , Nikolaus Lipusch , Thorsten Weber , Sascha Weigel , Philipp Ebel

The lack of guided exercises and practical opportunities to learn about cybersecurity in a practical way makes it difficult for security experts to improve their proficiency. Capture the Flag events and Cyber Ranges are ideal for…

Cryptography and Security · Computer Science 2021-01-15 Marcus Knüpfer , Tore Bierwirth , Lars Stiemert , Matthias Schopp , Sebastian Seeber , Daniela Pöhn , Peter Hillmann

The ultimate goals of serious education games (SEG) are to facilitate learning and maximizing enjoyment during playing SEGs. In SEG development, there are normally two spaces to be taken into account: knowledge space regarding learning…

Artificial Intelligence · Computer Science 2018-01-09 Harits Ar Rosyid , Matt Palmerlee , Ke Chen

This study delves into the key issues of representation and accessibility in game development. Despite their societal significance, video games face ongoing criticism for lacking diversity in both the workforce and content, excluding…

Human-Computer Interaction · Computer Science 2024-07-09 Nooshin Darvishinia , Todd Goodson

The swift evolution of Large-scale Models (LMs), either language-focused or multi-modal, has garnered extensive attention in both academy and industry. But despite the surge in interest in this rapidly evolving area, there are scarce…

Artificial Intelligence · Computer Science 2024-03-18 Xinrun Xu , Yuxin Wang , Chaoyi Xu , Ziluo Ding , Jiechuan Jiang , Zhiming Ding , Börje F. Karlsson

We describe nearly fifteen years of General Game Playing experimental research history in the context of reproducibility and fairness of comparisons between various GGP agents and systems designed to play games described by different…

Artificial Intelligence · Computer Science 2020-03-10 Jakub Kowalski , Marek Szykuła

Obtaining knowledge and skill achievement through peer learning can lead to higher academic achievement. However, peer learning implementation is not just about putting students together and hoping for the best. At its worst-designed, peer…

Computers and Society · Computer Science 2019-10-29 Seyede Fatemeh Noorani , Mohammad Hossein Manshaei , Mohammad Ali Montazeri , Behnaz Omoomi

Imitation learning is an approach in which an agent learns how to execute a task by trying to mimic how one or more teachers perform it. This learning approach offers a compromise between the time it takes to learn a new task and the effort…

Machine Learning · Computer Science 2024-07-31 Nathan Gavenski , Felipe Meneguzzi , Michael Luck , Odinaldo Rodrigues

We present a taxonomy of research on Machine Learning (ML) applied to enhance simulations together with a catalog of some activities. We cover eight patterns for the link of ML to the simulations or systems plus three algorithmic areas:…

Machine Learning · Computer Science 2019-10-15 Geoffrey Fox , Shantenu Jha

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

Computers and Society · Computer Science 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

The objective of ontologies is to increase the compression of a given domain by eliminating interpretation problems. Among kinds of ontologies are linguistics ontologies which are ontologies used to simplify the interface between domain…

Computers and Society · Computer Science 2019-09-19 Diana Medina , Grissa Maturana , Fernán Villa , Carlos Mario Zapata

In the real world, agents or entities are in a continuous state of interactions. These inter- actions lead to various types of complexity dynamics. One key difficulty in the study of complex agent interactions is the difficulty of modeling…

Computer Science and Game Theory · Computer Science 2017-08-08 Aisha D. Farooqui , Muaz A. Niazi

Organisations are currently lacking in developing and implementing business systems in meaningful ways to motivate and engage their staff. This is particularly salient as the average employee spends eleven cumulative years of their life at…

General Economics · Economics 2021-04-20 Nicholas Dacre , Panos Constantinides , Joe Nandhakumar

This paper examines the role that enchantment plays in the design of AI things by constructing a taxonomy of design approaches that increase or decrease the perception of magic and enchantment. We start from the design discourse surrounding…

Human-Computer Interaction · Computer Science 2024-03-25 Maria Luce Lupetti , Dave Murray-Rust

Complex environments and tasks pose a difficult problem for holistic end-to-end learning approaches. Decomposition of an environment into interacting controllable and non-controllable objects allows supervised learning for non-controllable…

Machine Learning · Computer Science 2019-01-30 Andrew Melnik , Sascha Fleer , Malte Schilling , Helge Ritter

Personalized education, tailored to individual student needs, leverages educational technology and artificial intelligence (AI) in the digital age to enhance learning effectiveness. The integration of AI in educational platforms provides…

Computers and Society · Computer Science 2024-03-03 Zhang Xiong , Haoxuan Li , Zhuang Liu , Zhuofan Chen , Hao Zhou , Wenge Rong , Yuanxin Ouyang