English
Related papers

Related papers: Analysing gamification elements in educational env…

200 papers

The recent surge in generative AI technologies, such as large language models and diffusion models, has boosted the development of AI applications in various domains, including science, finance, and education. Concurrently, adaptive…

Computers and Society · Computer Science 2024-07-02 Hang Li , Tianlong Xu , Chaoli Zhang , Eason Chen , Jing Liang , Xing Fan , Haoyang Li , Jiliang Tang , Qingsong Wen

The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. As a game is subjected to large-scale player testing, the designers…

Human-Computer Interaction · Computer Science 2022-10-19 Luke Swanson , David Gagnon , Jennifer Scianna , John McCloskey , Nicholas Spevacek , Stefan Slater , Erik Harpstead

This study examines the integration of digital tools in project-based learning within a Biomedical Engineering course to enhance collaboration, transparency, and assessment fairness. Building on prior pilot experiences, we implemented a…

Computers and Society · Computer Science 2025-09-09 Gonzalo R. Ríos-Muñoz , Caterina Fuster-Barcelo , Arrate Muñoz-Barrutia

Generative AI is rapidly reshaping STEM higher education. Not only are our educational practices changing, but how we think about educational transformation must adapt. Existing models of institutional change in STEM, aimed at interactive…

Physics Education · Physics 2026-05-14 David Perl-Nussbaum , Noah D. Finkelstein

The explosive growth of online education environments is generating a massive volume of data, specially in text format from forums, chats, social networks, assessments, essays, among others. It produces exciting challenges on how to mine…

Information Retrieval · Computer Science 2024-03-05 R. Ferreira-Mello , M. Andre , A. Pinheiro , E. Costa , C. Romero

Gamification is frequently used to motivate people getting more physically active. However, most systems follow a one-size-fits-all gamification approach, although past research has shown that interpersonal differences exist in the…

Human-Computer Interaction · Computer Science 2021-07-28 Maximilian Altmeyer , Marc Schubhan , Antonio Krüger , Pascal Lessel

Describing and analysing learner behaviour using sequential data and analysis is becoming more and more popular in Learning Analytics. Nevertheless, we found a variety of definitions of learning sequences, as well as choices regarding data…

Computers and Society · Computer Science 2023-12-13 Manuel Valle Torre , Catharine Oertel , Marcus Specht

One of the main difficulties remains the collaboration between the various experts involved in designing the Learning Games (LG). Our literature review focuses on the pitfalls and principles that have been identified by various authors in…

Human-Computer Interaction · Computer Science 2024-01-12 Nadine Mandran , Estelle Prior , Eric Sanchez , Mathieu Vermeulen

Previous classifications advanced research through a better understanding of the field and the variety of tangible user interfaces and related physical user interfaces, especially by discretizing a degree of tangibility based on the…

Human-Computer Interaction · Computer Science 2025-12-24 Guillaume Riviere

Artificial intelligence (AI) is transforming elementary STEM education, yet evidence remains fragmented. This systematic review synthesizes 258 studies (2020-2025) examining AI applications across eight categories: intelligent tutoring…

Computers and Society · Computer Science 2025-11-07 Majid Memari , Krista Ruggles

Gamification plays a pivotal role in enhancing user engagement in the Metaverse, particularly among Generation Z users who value autonomy, immersion, and identity expression. However, current research lacks a cohesive framework tailored to…

Human-Computer Interaction · Computer Science 2026-01-21 Baitong Xie , Mohd Fairuz Shiratuddin , Mostafa Hamadi , Joo Yeon Park , Thach-thao Duong

Very few details about point systems used in games for health are reported in scientific literature. To shed some light on this topic a bibliometric study, analyzing the papers containing terms related to games for health and point systems…

Computers and Society · Computer Science 2018-02-16 Peter Kokol

Peer grading has emerged as a scalable solution for assessment in large and online classrooms, offering both logistical efficiency and pedagogical value. However, designing effective peer-grading systems remains challenging due to…

Computers and Society · Computer Science 2025-12-02 Uchswas Paul , Ananya Mantravadi , Jash Shah , Shail Shah , Sri Vaishnavi Mylavarapu , M Parvez Rashid , Edward Gehringer

The purpose of this study is to discuss instructional design and technology (IDT) model strategies for developing learning and teaching environments, based on philosophical approaches to educational technology theory. The study begins with…

Computers and Society · Computer Science 2018-08-21 Ismail Ipek , Rushan Ziatdinov

Serious games and gamification (SGG) have shown to have positive effects on health outcomes of eHealth applications. However, research has shown that a shift towards a personalized approach is needed, considering the diversity of users.…

Human-Computer Interaction · Computer Science 2026-03-31 Stéphanie Carlier , Femke De Backere , Filip De Turck

Recent advances in artificial intelligence have been strongly driven by the use of game environments for training and evaluating agents. Games are often accessible and versatile, with well-defined state-transitions and goals allowing for…

Machine Learning · Computer Science 2019-09-19 Benjamin Beyret , José Hernández-Orallo , Lucy Cheke , Marta Halina , Murray Shanahan , Matthew Crosby

Recently there have been multiple calls for curricular reforms to develop new pathways to the science, technology, engineering and math (STEM) disciplines. The Marble Game answers these calls by providing a conceptual framework for…

Physics Education · Physics 2015-06-11 Peter Hugo Nelson

Although generative artificial intelligence (AI) is not new, recent technological breakthroughs have transformed its capabilities across many domains. These changes necessitate new attention from educators and specialized training within…

Human-Computer Interaction · Computer Science 2025-10-27 Maria J. Molina , Amy McGovern , Jhayron S. Perez-Carrasquilla , Xiaowen Li , Robin L. Tanamachi

A long-term goal of reinforcement learning agents is to be able to perform tasks in complex real-world scenarios. The use of external information is one way of scaling agents to more complex problems. However, there is a general lack of…

Artificial Intelligence · Computer Science 2021-09-21 Adam Bignold , Francisco Cruz , Matthew E. Taylor , Tim Brys , Richard Dazeley , Peter Vamplew , Cameron Foale

Programming skills are rapidly becoming essential for many educational paths and career opportunities. Yet, for many international students, the traditional approach to teaching introductory programming courses can be a significant…

Human-Computer Interaction · Computer Science 2023-02-28 Chen Cao