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Both the phenomenology and the theory of minority games (MG) with more than two strategies per agent are different from those of the conventional and extensively studied case S=2. MGs with $S>2$ exhibit nontrivial statistics of the…

Disordered Systems and Neural Networks · Physics 2009-11-11 N. Shayeghi , A. C. C. Coolen

Algorithms that generate computer game content require game design knowledge. We present an approach to automatically learn game design knowledge for level design from gameplay videos. We further demonstrate how the acquired design…

Artificial Intelligence · Computer Science 2016-02-26 Matthew Guzdial , Mark Riedl

A decade ago, Gerhard Woeginger posed an open problem that became well-known as "Woeginger's Hiking Problem": Consider a group of $n$ people that want to go hiking; everyone expresses preferences over the size of their hiking group in the…

Computer Science and Game Theory · Computer Science 2024-05-28 Andrei Constantinescu , Pascal Lenzner , Rebecca Reiffenhäuser , Daniel Schmand , Giovanna Varricchio

The effectiveness of stochastic algorithms based on Monte Carlo dynamics in solving hard optimization problems is mostly unknown. Beyond the basic statement that at a dynamical phase transition the ergodicity breaks and a Monte Carlo…

Disordered Systems and Neural Networks · Physics 2019-07-10 Maria Chiara Angelini , Federico Ricci-Tersenghi

One of the most demanding calculations is to generate random samples from a specified probability distribution (usually with an unknown normalizing prefactor) in a high-dimensional configuration space. One often has to resort to using a…

Computational Physics · Physics 2015-06-18 Youhan Fang , Jesus-Maria Sanz-Serna , Robert D. Skeel

Currently, gaming is the world's favorite form of entertainment. Various studies have shown how games impact players' perceptions and behaviors, prompting opportunities for purposes beyond entertainment. This study uses Animal Crossing: New…

Computers and Society · Computer Science 2020-06-18 Quan-Hoang Vuong , Manh-Toan Ho , Minh-Hoang Nguyen , Thanh-Hang Pham , Hoang-Anh Ho , Thu-Trang Vuong , Viet-Phuong La

In cooperative games, the core is the most popular solution concept, and its properties are well known. In the classical setting of cooperative games, it is generally assumed that all coalitions can form, i.e., they are all feasible. In…

Computer Science and Game Theory · Computer Science 2013-04-04 Michel Grabisch

A method for the multifidelity Monte Carlo (MFMC) estimation of statistical quantities is proposed which is applicable to computational budgets of any size. Based on a sequence of optimization problems each with a globally minimizing…

Numerical Analysis · Mathematics 2022-11-15 Anthony Gruber , Max Gunzburger , Lili Ju , Zhu Wang

The steadily increasing size of scientific Monte Carlo simulations and the desire for robust, correct, and reproducible results necessitates rigorous testing procedures for scientific simulations in order to detect numerical problems and…

Computational Physics · Physics 2018-01-08 Markus Wallerberger , Emanuel Gull

Coalitional games are mathematical models suited to analyze scenarios where players can collaborate by forming coalitions in order to obtain higher worths than by acting in isolation. A fundamental problem for coalitional games is to single…

Computer Science and Game Theory · Computer Science 2013-07-19 Gianluigi Greco , Enrico Malizia , Luigi Palopoli , Francesco Scarcello

This paper introduces Monte Carlo *-Minimax Search (MCMS), a Monte Carlo search algorithm for turned-based, stochastic, two-player, zero-sum games of perfect information. The algorithm is designed for the class of of densely stochastic…

Computer Science and Game Theory · Computer Science 2013-04-23 Marc Lanctot , Abdallah Saffidine , Joel Veness , Christopher Archibald , Mark H. M. Winands

We consider an assignment problem that has aspects of fair division as well as social choice. In particular, we investigate the problem of assigning a small subset from a set of indivisible items to multiple players so that the chosen…

Computer Science and Game Theory · Computer Science 2019-02-06 Warut Suksompong

We modeled the dynamics of a soccer match based on a network representation where players are nodes discretely clustered into homogeneous groups. Players were grouped by physical proximity, supported by the intuitive notion that competing…

Social and Information Networks · Computer Science 2021-08-09 Luis Ramada Pereira , Rui J. Lopes , Jorge Louçã , Duarte Araújo , João Ramos

Concurrent multi-player mean-payoff games are important models for systems of agents with individual, non-dichotomous preferences. Whilst these games have been extensively studied in terms of their equilibria in non-cooperative settings,…

Computer Science and Game Theory · Computer Science 2023-11-28 Julian Gutierrez , Anthony W. Lin , Muhammad Najib , Thomas Steeples , Michael Wooldridge

Distributed optimization and Nash equilibrium (NE) seeking problems have drawn much attention in the control community recently. This paper studies a class of non-cooperative games, known as N-cluster game, which subsumes both cooperative…

Optimization and Control · Mathematics 2023-03-01 Yipeng Pang , Guoqiang Hu

This is a concise mathematical introduction to Monte Carlo methods, a rich family of algorithms with far-reaching applications in science and engineering. Monte Carlo methods are an exciting subject for mathematical statisticians and…

Computation · Statistics 2024-05-28 Daniel Sanz-Alonso , Omar Al-Ghattas

The game-theoretic risk management framework put forth in the precursor work "Towards a Theory of Games with Payoffs that are Probability-Distributions" (arXiv:1506.07368 [q-fin.EC]) is herein extended by algorithmic details on how to…

General Economics · Economics 2020-04-10 Stefan Rass

The amount of personal information contributed by individuals to digital repositories such as social network sites has grown substantially. The existence of this data offers unprecedented opportunities for data analytics research in various…

Computer Science and Game Theory · Computer Science 2015-05-12 Michela Chessa , Jens Grossklags , Patrick Loiseau

Sequential reasoning is a complex human ability, with extensive previous research focusing on gaming AI in a single continuous game, round-based decision makings extending to a sequence of games remain less explored. Counter-Strike: Global…

Artificial Intelligence · Computer Science 2020-08-13 Yilei Zeng , Deren Lei , Beichen Li , Gangrong Jiang , Emilio Ferrara , Michael Zyda

In this paper, we introduce an agent-based representation of games, in order to propose a compact representation for multi-party games in game theory. Our method is inspired by concepts in process theory and process algebra. In addition, we…

Computer Science and Game Theory · Computer Science 2021-10-28 Omid Gheibi , Rasoul Ramezanian
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