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Value methods for solving stochastic games with partial observability model the uncertainty about states of the game as a probability distribution over possible states. The dimension of this belief space is the number of states. For many…

Computer Science and Game Theory · Computer Science 2019-03-14 Karel Horák , Branislav Bošanský , Christopher Kiekintveld , Charles Kamhoua

Decision making in modern large-scale and complex systems such as communication networks, smart electricity grids, and cyber-physical systems motivate novel game-theoretic approaches. This paper investigates big strategic (non-cooperative)…

Computer Science and Game Theory · Computer Science 2016-09-22 Tansu Alpcan , Benjamin I. P. Rubinstein , Christopher Leckie

Defining and measuring decision-making styles, also known as playstyles, is crucial in gaming, where these styles reflect a broad spectrum of individuality and diversity. However, finding a universally applicable measure for these styles…

Artificial Intelligence · Computer Science 2024-09-02 Chiu-Chou Lin , Wei-Chen Chiu , I-Chen Wu

Monte Carlo Counterfactual Regret Minimization (MCCFR) has emerged as a cornerstone algorithm for solving extensive-form games, but its integration with deep neural networks introduces scale-dependent challenges that manifest differently…

Artificial Intelligence · Computer Science 2026-01-29 Zakaria El Jaafari

The complexity of game play in online multiplayer games has generated strong interest in modeling the different play styles or strategies used by players for success. We develop a hierarchical Bayesian regression approach for the online…

Machine Learning · Computer Science 2021-12-15 Aline Normoyle , Shane T. Jensen

We introduce the use of conservation laws to develop strategies in multi-player consensus games. First, basic well posedness results provide a reliable analytic setting. Then, a general non anticipative strategy is proposed through its…

Optimization and Control · Mathematics 2018-01-15 Rinaldo M. Colombo , Mauro Garavello

Graphon games have been introduced to study games with many players who interact through a weighted graph of interaction. By passing to the limit, a game with a continuum of players is obtained, in which the interactions are through a…

Optimization and Control · Mathematics 2024-04-02 Mathieu Laurière , Ludovic Tangpi , Xuchen Zhou

Monte Carlo algorithms are a foundational pillar of modern computational science, yet their effective application hinges on a deep understanding of their performance trade offs. This paper presents a critical analysis of the evolution of…

Computation · Statistics 2025-12-23 Ravi Prasad

Synthetic data generation has been a growing area of research in recent years. However, its potential applications in serious games have not been thoroughly explored. Advances in this field could anticipate data modelling and analysis, as…

Computers and Society · Computer Science 2024-01-30 Jaime Pérez , Mario Castro , Edmond Awad , Gregorio López

The human ability to learn rules and solve problems has been a central concern of cognitive science research since the field's earliest days. But we do not just follow rules and solve problems given to us by others: we modify those rules,…

Petri games are a multi-player game model for the synthesis of distributed systems with multiple concurrent processes based on Petri nets. The processes are the players in the game represented by the token of the net. The players are…

Computer Science and Game Theory · Computer Science 2021-12-09 Manuel Gieseking , Nick Würdemann

The concept of dimension in simple games was introduced as a measure of the remoteness of a given game from a weighted game. Taylor and Zwicker (1993) demonstrated that the dimension of a simple game can grow exponentially in the number of…

Computer Science and Game Theory · Computer Science 2016-05-18 Liam O'Dwyer , Arkadii Slinko

We consider a wide range of matrix models and study them using the Monte Carlo technique in the large $N$ limit. The results we obtain agree with exact analytic expressions and recent numerical bootstrap methods for models with one and two…

High Energy Physics - Theory · Physics 2022-04-05 Raghav G. Jha

In recent years dynamical systems (of deterministic and stochastic nature), describing many models in mathematics, physics, engineering and finances, become more and more complex. Numerical analysis narrowed only to deterministic algorithms…

Numerical Analysis · Mathematics 2024-02-13 Paweł Przybyłowicz

Monte Carlo is a versatile and frequently used tool in statistical physics and beyond. Correspondingly, the number of algorithms and variants reported in the literature is vast, and an overview is not easy to achieve. In this pedagogical…

Statistical Mechanics · Physics 2010-01-04 Michael Kastner

In this paper, we study the average case complexity of the Unique Games problem. We propose a natural semi-random model, in which a unique game instance is generated in several steps. First an adversary selects a completely satisfiable…

Data Structures and Algorithms · Computer Science 2011-04-20 Alexandra Kolla , Konstantin Makarychev , Yury Makarychev

We initiate the study of control in hedonic games, where an external actor influences coalition formation by adding or deleting agents. We consider three basic control goals (1) enforcing that an agent is not alone (NA); (2) enforcing that…

Computer Science and Game Theory · Computer Science 2026-02-24 Jiehua Chen , Jakob Guttmann , Merisa Mustajbašić , Sofia Simola

Hamiltonian Monte Carlo is a widely used algorithm for sampling from posterior distributions of complex Bayesian models. It can efficiently explore high-dimensional parameter spaces guided by simulated Hamiltonian flows. However, the…

Computation · Statistics 2019-04-29 Lingge Li , Andrew Holbrook , Babak Shahbaba , Pierre Baldi

Computing systems interacting with real-world processes must safely and reliably process uncertain data. The Monte Carlo method is a popular approach for computing with such uncertain values. This article introduces a framework for…

Mean Field Games (MFG) have been introduced to tackle games with a large number of competing players. Considering the limit when the number of players is infinite, Nash equilibria are studied by considering the interaction of a typical…

Optimization and Control · Mathematics 2021-06-14 Mathieu Lauriere