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Petri games are a multi-player game model for the synthesis problem in distributed systems, i.e., the automatic generation of local controllers. The model represents causal memory of the players, which are tokens on a Petri net and divided…

Computer Science and Game Theory · Computer Science 2021-03-19 Manuel Gieseking , Nick Würdemann

We conduct a computational analysis of fair and optimal partitions in additively separable hedonic games. We show that, for strict preferences, a Pareto optimal partition can be found in polynomial time while verifying whether a given…

Computer Science and Game Theory · Computer Science 2015-02-06 Haris Aziz , Felix Brandt , Hans Georg Seedig

A Monte Carlo method for computing the action of a matrix exponential for a certain class of matrices on a vector is proposed. The method is based on generating random paths, which evolve through the indices of the matrix, governed by a…

Numerical Analysis · Mathematics 2019-06-19 Juan A. Acebron

Tasks of different nature and difficulty levels are a part of people's lives. In this context, there is a scientific interest in the relationship between the difficulty of the task and the persistence need to accomplish it. Despite the…

Human-Computer Interaction · Computer Science 2024-04-25 Leonardo Ribeiro da Cunha , Leonardo Oliveira Mendes , Renio dos Santos Mendes

Coded distributed computing (CDC) has emerged as a promising approach because it enables computation tasks to be carried out in a distributed manner while mitigating straggler effects, which often account for the long overall completion…

Computer Science and Game Theory · Computer Science 2021-02-18 Jer Shyuan Ng , Wei Yang Bryan Lim , Zehui Xiong , Dusit Niyato , Cyril Leung , Dong In Kim , Junshan Zhang , Qiang Yang

In this paper we introduce a simple Monte Carlo method for simulating the dynamics of a crowd. Within our model a collection of hard-disk agents is subjected to a series of two-stage steps, implying (i) the displacement of one specific…

Physics and Society · Physics 2015-05-19 Francesco Piazza

We analyze grand-canonical minority games with infinite and finite score memory and different updating timescales (from `on-line' games to `batch' games) in detail with various complementary methods, both analytical and numerical. We focus…

Disordered Systems and Neural Networks · Physics 2007-05-23 Damien Challet , Andrea De Martino , Matteo Marsili , Isaac Perez Castillo

The current and upcoming generation of Very Large Volume Neutrino Telescopes---collecting unprecedented quantities of neutrino events---can be used to explore subtle effects in oscillation physics, such as (but not restricted to) the…

Data Analysis, Statistics and Probability · Physics 2019-12-05 IceCube Collaboration , M. G. Aartsen , M. Ackermann , J. Adams , J. A. Aguilar , M. Ahlers , M. Ahrens , I. Al Samarai , D. Altmann , K. Andeen , T. Anderson , I. Ansseau , G. Anton , C. Argüelles , T. C. Arlen , J. Auffenberg , S. Axani , H. Bagherpour , X. Bai , A. Balagopal V. , J. P. Barron , I. Bartos , S. W. Barwick , V. Baum , R. Bay , J. J. Beatty , J. Becker Tjus , K. -H. Becker , S. BenZvi , D. Berley , E. Bernardini , D. Z. Besson , G. Binder , D. Bindig , E. Blaufuss , S. Blot , C. Bohm , M. Bohmer , M. Börner , F. Bos , S. Böser , O. Botner , E. Bourbeau , J. Bourbeau , F. Bradascio , J. Braun , M. Brenzke , H. -P. Bretz , S. Bron , J. Brostean-Kaiser , A. Burgman , R. S. Busse , T. Carver , E. Cheung , D. Chirkin , A. Christov , K. Clark , L. Classen , G. H. Collin , J. M. Conrad , P. Coppin , P. Correa , D. F. Cowen , R. Cross , P. Dave , M. Day , J. P. A. M. de André , C. De Clercq , J. J. DeLaunay , H. Dembinski , S. De Ridder , P. Desiati , K. D. de Vries , G. de Wasseige , M. de With , T. DeYoung , J. C. Díaz-Vélez , V. di Lorenzo , H. Dujmovic , J. P. Dumm , M. Dunkman , M. A. DuVernois , E. Dvorak , B. Eberhardt , T. Ehrhardt , B. Eichmann , P. Eller , R. Engel , J. J. Evans , P. A. Evenson , S. Fahey , A. R. Fazely , J. Felde , K. Filimonov , C. Finley , S. Flis , A. Franckowiak , E. Friedman , A. Fritz , T. K. Gaisser , J. Gallagher , A. Gartner , L. Gerhardt , R. Gernhaeuser , K. Ghorbani , W. Giang , T. Glauch , T. Glüsenkamp , A. Goldschmidt , J. G. Gonzalez , D. Grant , Z. Griffith , C. Haack , A. Hallgren , F. Halzen , K. Hanson , J. Haugen , A. Haungs , D. Hebecker , D. Heereman , K. Helbing , R. Hellauer , F. Henningsen , S. Hickford , J. Hignight , G. C. Hill , K. D. Hoffman , B. Hoffmann , R. Hoffmann , T. Hoinka , B. Hokanson-Fasig , K. Holzapfel , K. Hoshina , F. Huang , M. Huber , T. Huber , T. Huege , K. Hultqvist , M. Hünnefeld , R. Hussain , S. In , N. Iovine , A. Ishihara , E. Jacobi , G. S. Japaridze , M. Jeong , K. Jero , B. J. P. Jones , P. Kalaczynski , O. Kalekin , W. Kang , D. Kang , A. Kappes , D. Kappesser , T. Karg , A. Karle , T. Katori , U. Katz , M. Kauer , A. Keivani , J. L. Kelley , A. Kheirandish , J. Kim , M. Kim , T. Kintscher , J. Kiryluk , T. Kittler , S. R. Klein , R. Koirala , H. Kolanoski , L. Köpke , C. Kopper , S. Kopper , J. P. Koschinsky , D. J. Koskinen , M. Kowalski , C. B. Krauss , K. Krings , M. Kroll , G. Krückl , S. Kunwar , N. Kurahashi , T. Kuwabara , A. Kyriacou , M. Labare , J. L. Lanfranchi , M. J. Larson , F. Lauber , D. Lennarz , K. Leonard , M. Lesiak-Bzdak , A. Leszczynska , M. Leuermann , Q. R. Liu , E. Lohfink , J. LoSecco , C. J. Lozano Mariscal , L. Lu , J. Lünemann , W. Luszczak , J. Madsen , G. Maggi , K. B. M. Mahn , S. Mancina , S. Mandalia , S. Marka , Z. Marka , R. Maruyama , K. Mase , R. Maunu , K. Meagher , M. Medici , M. Meier , T. Menne , G. Merino , T. Meures , S. Miarecki , J. Micallef , G. Momenté , T. Montaruli , R. W. Moore , M. Moulai , R. Nahnhauer , P. Nakarmi , U. Naumann , G. Neer , H. Niederhausen , S. C. Nowicki , D. R. Nygren , A. Obertacke Pollmann , M. Oehler , A. Olivas , A. O'Murchadha , E. O'Sullivan , A. Palazzo , T. Palczewski , H. Pandya , D. V. Pankova , L. Papp , P. Peiffer , J. A. Pepper , C. Pérez de los Heros , T. C. Petersen , D. Pieloth , E. Pinat , J. L. Pinfold , M. Plum , P. B. Price , G. T. Przybylski , C. Raab , L. Rädel , M. Rameez , L. Rauch , K. Rawlins , I. C. Rea , R. Reimann , B. Relethford , M. Relich , M. Renschler , E. Resconi , W. Rhode , M. Richman , M. Riegel , S. Robertson , M. Rongen , C. Rott , T. Ruhe , D. Ryckbosch , D. Rysewyk , I. Safa , T. Sälzer , S. E. Sanchez Herrera , A. Sandrock , J. Sandroos , P. Sandstrom , M. Santander , S. Sarkar , S. Sarkar , K. Satalecka , H. Schieler , P. Schlunder , T. Schmidt , A. Schneider , S. Schoenen , S. Schöneberg , F. G. Schröder , L. Schumacher , S. Sclafani , D. Seckel , S. Seunarine , M. H. Shaevitz , J. Soedingrekso , D. Soldin , S. Söldner-Rembold , M. Song , G. M. Spiczak , C. Spiering , J. Stachurska , M. Stamatikos , T. Stanev , A. Stasik , R. Stein , J. Stettner , A. Steuer , T. Stezelberger , R. G. Stokstad , A. Stößl , N. L. Strotjohann , T. Stuttard , G. W. Sullivan , M. Sutherland , I. Taboada , A. Taketa , H. K. M. Tanaka , J. Tatar , F. Tenholt , S. Ter-Antonyan , A. Terliuk , S. Tilav , P. A. Toale , M. N. Tobin , C. Tönnis , S. Toscano , D. Tosi , M. Tselengidou , C. F. Tung , A. Turcati , C. F. Turley , B. Ty , E. Unger , M. Usner , J. Vandenbroucke , W. Van Driessche , D. van Eijk , N. van Eijndhoven , S. Vanheule , J. van Santen , D. Veberic , E. Vogel , M. Vraeghe , C. Walck , A. Wallace , M. Wallraff , F. D. Wandler , N. Wandkowsky , A. Waza , C. Weaver , A. Weindl , M. J. Weiss , C. Wendt , J. Werthebach , S. Westerhoff , B. J. Whelan , K. Wiebe , C. H. Wiebusch , L. Wille , D. R. Williams , L. Wills , M. Wolf , J. Wood , T. R. Wood , E. Woolsey , K. Woschnagg , G. Wrede , S. Wren , D. L. Xu , X. W. Xu , Y. Xu , J. P. Yanez , G. Yodh , S. Yoshida , T. Yuan

This study employs gamified experiments to investigate and refine the Schelling Model of Segregation, a framework that demonstrates how individual preferences can lead to systemic segregation. Using a movement selection algorithm derived…

Physics and Society · Physics 2025-01-15 Aleix Nicolás Olivé , Luce Prignano , Dimitri Marinelli , Emanuele Cozzo

Procedural content generation uses algorithmic techniques to create large amounts of new content for games at much lower production costs. In newer approaches, procedural content generation utilizes machine learning. However, these methods…

Artificial Intelligence · Computer Science 2024-07-01 Davor Hafnar , Jure Demšar

Games have long been a microcosm for studying planning and reasoning in both natural and artificial intelligence, especially with a focus on expert-level or even super-human play. But real life also pushes human intelligence along a…

Monte Carlo techniques, including MCMC and other methods, are widely used in Bayesian inference to generate sets of samples from a parameter space of interest. The Python GetDist package provides tools for analysing these samples and…

Instrumentation and Methods for Astrophysics · Physics 2025-08-11 Antony Lewis

Human computation games (HCGs) can provide novel solutions to intractable computational problems, help enable scientific breakthroughs, and provide datasets for artificial intelligence. However, our knowledge about how to design and deploy…

Human-Computer Interaction · Computer Science 2017-03-03 Kristin Siu , Matthew Guzdial , Mark O. Riedl

Random sampling of graph partitions under constraints has become a popular tool for evaluating legislative redistricting plans. Analysts detect partisan gerrymandering by comparing a proposed redistricting plan with an ensemble of sampled…

Applications · Statistics 2023-11-09 Cory McCartan , Kosuke Imai

Minority games where groups of agents remember, react or incorporate information with different timescales are investigated. We study how their respective gains depend on their timescales for standard models and games with no public…

Physics and Society · Physics 2009-11-11 Giancarlo Mosetti , Damien Challet , Yi-Cheng Zhang

In this work, we attempt to bridge the two fields of finite-agent and infinite-agent games, by studying how the optimal policies of agents evolve with the number of agents (population size) in mean-field games, an agent-centric perspective…

Machine Learning · Computer Science 2023-02-08 Pengdeng Li , Xinrun Wang , Shuxin Li , Hau Chan , Bo An

The strategic selection of resources by selfish agents is a classic research direction, with Resource Selection Games and Congestion Games as prominent examples. In these games, agents select available resources and their utility then…

Computer Science and Game Theory · Computer Science 2024-06-14 Jonathan Gadea Harder , Simon Krogmann , Pascal Lenzner , Alexander Skopalik

A recent theory shows that a multi-player decentralized partially observable Markov decision process can be transformed into an equivalent single-player game, enabling the application of \citeauthor{bellman}'s principle of optimality to…

Computer Science and Game Theory · Computer Science 2025-01-03 Johan Peralez , Aurélien Delage , Olivier Buffet , Jilles S. Dibangoye

In the spirit of "multi-culturalism", we use four kinds of computations: simulation, numeric, symbolic, and "conceptual" to explore some "games of pure chance" inspired by children board games like "Snakes and Ladders" (aka as "Chutes and…

Combinatorics · Mathematics 2019-09-26 Thotsaporn "Aek" Thanatipanonda , Doron Zeilberger

Continuous games are multiplayer games in which strategy sets are compact and utility functions are continuous. These games typically have a highly complicated structure of Nash equilibria, and numerical methods for the equilibrium…

Computer Science and Game Theory · Computer Science 2022-07-12 T. Kroupa , T. Votroubek
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