English

On the environment-destructive probabilistic trends: a perceptual and behavioral study on video game players

Computers and Society 2020-06-18 v1 Applications

Abstract

Currently, gaming is the world's favorite form of entertainment. Various studies have shown how games impact players' perceptions and behaviors, prompting opportunities for purposes beyond entertainment. This study uses Animal Crossing: New Horizons (ACNH), a real-time life-simulation game, as a unique case study of how video games can affect humans' environmental perceptions. A dataset of 584 observations from a survey of ACNH players and the Hamiltonian MCMC technique has enabled us to explore the relationship between in-game behaviors and perceptions. The findings indicate a probabilistic trend towards exploiting the in-game environment despite players' perceptions, suggesting that the simplification of commercial game design may overlook opportunities to engage players in pro-environmental activities.

Keywords

Cite

@article{arxiv.2006.09706,
  title  = {On the environment-destructive probabilistic trends: a perceptual and behavioral study on video game players},
  author = {Quan-Hoang Vuong and Manh-Toan Ho and Minh-Hoang Nguyen and Thanh-Hang Pham and Hoang-Anh Ho and Thu-Trang Vuong and Viet-Phuong La},
  journal= {arXiv preprint arXiv:2006.09706},
  year   = {2020}
}

Comments

6 pages, 2 figures, 1 table